Welcome back!
Kaleun Joachim Schepke!:Kaleun_Salute: After a 4-year 'silent run'!:up:
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There have been substantial changes since the first warship mod. I redid all the .zons, the weapons range and I modified the shell file. It is now possible to be destroyed by sinking. Radar detection varies depending on which ship you use (both your own and enemy ships). I have already added among the playable ships (but not published) the Bismark, the Sheer, the Lutzow and soon the Scharn (I'm waiting for it from Von Dos). Among the non-playable ones I have added all the ships by Von Dos and I will add others by other authors later. The torpedoes, where present, are functional. The mod for the riders is still missing. More precisely the ships are ready but I haven't adjusted the campaign yet (.rdn and .scr files). As far as ease of play is concerned, it is obvious that if you find a convoy or a single cruiser with the Bismark, you will have an easy time. It will already be different if you find a task force or if you encounter battleships with a cruiser. The mod is based on WAC5.0 and is not compatible with any other mods. However, if you have any requests let me know; if the respective authors authorize I can partially insert them. for H-Class BB? Like the H-44 (Großdeutschland) or H-42 I can add them if the files are provided. Any bugs that will be reported to me will be fixed from time to time. To make the game less "heavy" I eliminated the reflections of the units. It's less beautiful but more fluid. For more details I suggest you read the readme file. |
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Please, look at e-mail =) Best regards. Vd |
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Absolutly looking forward to the new playable Kriegsmarine Ships! Would be nice to play the Campaign with the Bismarck. Well i would like to install a megamod soon (still think about which on) but thats nice to hear! For the H-Class i will search for it^^ Maybe VonDos will do them someday or maybe someone else. Also are there some features you planning to add in the future? |
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(probably the Kriegsmarine will be ready next month). |
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Next month? :) thank you very much!:Kaleun_Cheers: |
it would be nice but it's beyond my capabilities.
You can already walk on ships by moving from the bridge view. For weapons you can ask, perhaps, Von Dos |
enjoying the mod so far but have not come across any large merchant convoys. I know this mod is more so about ship to ship combat, but is there any way to increase the number of merchants?
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with the release of the "rider mod" where you are the commander of the "Thor" there will be a campaign with more merchant ships. You can then choose which one to play.:)
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This Mods
Hello Commander,
Both Mods working great. Absolut great. Good work. Thank you. Regards :Kaleun_Salute: |
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I'm about to release v.2.6 :Kaleun_Cheers: |
So why my Gun doesnt have ammo but many thanks about your Wo officer
:Kaleun_Salute: |
Updated. ver 2.6
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