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-   -   [WIP] The SH5 EcoMod (https://www.subsim.com/radioroom/showthread.php?t=239310)

gap 12-08-18 12:12 PM

Quote:

Originally Posted by Muckenberg (Post 2580824)
Hello Gap when I tried your mod so I was amazed. Really perfect work. I only worry that if I can finish the mod and integrate into TWoS, I will just sail around the coast and watch that splendor.
:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_Applau d::Kaleun_Salute:

Hi Muckenberg,
thank you for your encouragement; I am glad that you like what I have done so far!

The next update for NW Germany and W Denmark (that would include the U-boat base of Wilhelmshaven), should be ready in a matter of days. I have many of its files/textures ready. Among the features and the eye-candys of the next release, it is worth mentioning a decent rendition of the red sandstone cliffs of Helgoland that I am already quite satisfied with, though some small tweaks are still needed. I am now mostly focusing on fine-tuning/blendig the new stuff. I hope that in the meanwhile someone will answer my questions, so to enable me creating a realistic season/color sequence for the new terrain.

Answering your other remark, yes the mod is compatible with TWoS without need of special tweaks, and for someone wanting to use the EcoMod together with TWoS, only texture resolution should be pondered carefully for making sure that the game will run smootly also in the busy TWoS campaign (but you can ceasily switch from one texture resolution to another without any problem). Now it is a bit too early to talk about that, but if in future Vecko will decide merging the two mods, I won't have anything in contrary :up:

tonschk 12-09-18 08:27 PM

Hi, thank you very much Gap :yeah:

gap 12-10-18 06:36 AM

Quote:

Originally Posted by tonschk (Post 2581010)
Hi, thank you very much Gap :yeah:

Hi mate, thank you too for your feedback :salute:

gap 12-19-18 11:28 AM

With the help of Pintea, the weird lens flares reported by vdr1981 at post #16 are now gone.

https://i.imgur.com/rMKZxAV.png

https://i.imgur.com/2zq6lOM.png

The fix, together with several terrain improvements and a new terrain type will be part of the upcoming update. Stay tuned guys :sunny:

Fifi 12-19-18 11:39 AM

F A N T A S T I C !!! :yeah:

THEBERBSTER 12-19-18 01:01 PM

This is quite brilliant work gap. :Kaleun_Applaud:
Peter

skin-nl 12-19-18 02:30 PM

Looking good gap :up:

gap 12-19-18 02:50 PM

Thank you guys, all the merit for the fix goes to Pintea, aka Mihai Gosa; I only helped him with testing and remarks.

Mihai is one of the devs, and he is the one who dealt with shaders and environmental settings, so hopefully with his insight several other improvements are to be expected. He has always been very kind and helpful. Once he used to visit the forum regularly, and in a couple of occasions we had PM exchanges, but he doesn't work any longe for Ubi Romania and, despite his love for the game and for the subsim community that has not changed over time, now he rarely logs in here.

A big thanks goes to Jeff Groves too, who recently put me again in touch with him :salute:

Muckenberg 12-19-18 02:58 PM

VAAAAAAAAUUUUUU Great job:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud ::Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:

gap 12-23-18 01:16 PM

A little Xmas present for you guys
 
https://i.imgur.com/rZrW1Qp.png

Hi guys, version 0.2 of the EcoMod is ready for testing. Please visit post #1 in this thread for the list of new features and download link, post #2 for an overview of the terrain types included in the mod and a list of their mean features, and post #3 for a few screenshots.

Enjoy and let me know what you think. Any type of criticism or suggestion is welcome here :up:

Muckenberg 12-23-18 04:18 PM

Hello
Unfortunately, I have a submarine at a single mission in the Kiel Canal outside the water. The submarine is immediately destroyed and I can not look at that splendor. :Kaleun_Salute:

gap 12-23-18 06:19 PM

Quote:

Originally Posted by Muckenberg (Post 2582854)
Hello
Unfortunately, I have a submarine at a single mission in the Kiel Canal outside the water. The submarine is immediately destroyed and I can not look at that splendor. :Kaleun_Salute:

Really? With TWoS installed? :hmmm:

Okay, found what is the problem; it has been a long time since I last ran the game with OHII/TWoS installed. I normally run the game with a basic mod loadout, for ease of testing. Apparently among the many features that TWoS inherited from OHII, there is a more realistic Kiel Canal layout, with gates at the entrance, and the Brunsbuttel port moved a bit to the east. That's why in the current testing mission, the U-boat lays on land for TWoS users.

Tomorro I will post an update that will fix the problem. Thank you for reporting it Muckenberg!

:Kaleun_Salute:

gap 12-24-18 06:02 AM

I have uploaded un updated version of EcoMod which fixes the Brunsbuttel testing missions for OHII/TWoS users. Other features are unchanged. As usual, find the download link at post #1.

Sorry for the inconvenience and a big thanks to Muckenberg for reporting it :salute:

Seaowl 12-24-18 08:10 AM

WOW. What for a nice Christmas present. Thank you so much, Gap.
Started a single mission and chugged to Heligoland. All is working nicely so far. Landscape is beautiful.
And because this is my first post on Subsim: Ahoy to all Captains and merry christmas to everyone of course...
:Kaleun_Salute:

gap 12-24-18 08:14 AM

Quote:

Originally Posted by Seaowl (Post 2582933)
WOW. What for a nice Christmas present. Thank you so much, Gap.
Started a single mission and chugged to Heligoland. All is working nicely so far. Landscape is beautiful.
And because this is my first post on Subsim: Ahoy to all Captains and merry christmas to everyone of course...
:Kaleun_Salute:

Heligoland will be the next area to be customized, with no trees and a different rock texture used.

Welcome to susbims and merry Xmas to you too Seaowl. It is nice having gentlemen like you aboard :salute:


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