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figured out what was causing the psychadelic colors. The sub files DO NOT like having any FastParticleGenerators in them. If you add one you'll get the problems I experienced. They only like ParticleGenerators. This is ok but now I have to find work arounds for what I was doing :hmmm: And before anyone asks, no, I'm not using the Goblin Editor to add these things. I'm using the tried and true Hex editor. With it you can do anything.
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Do you ever sleep DW :hmmm:
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Sorry but am i the only 1 seeing some odd pictures for phtobucket? |
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Figured out something else. If you're going to add stuff to the files and it requires images (.dds or .tgas) you have to make a seperate file for them and place in \data\Library. Game does not like your own images in the sub files. First time you run the game everything will be fine. If you exit the mission and start another mission is where you'll see missing images for your items if you include them in the sub files. This isn't SH3/4 modding anymore. New rules and new controllers (yeah!) |
photobucket is definitely the wrong pichoster for this forum...
thats for sure... :D |
Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim! :stare: |
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can anyone say...."april 1st?"
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I was also working on that :03:
Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that. |
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ok, finally settled on a design. They are affected by wind also. It's not exactly what I want but I have to work with the controllers given and the new 'rules' of the SH5 game engine:
7A all stop: http://www.subsim.com/radioroom/pict...pictureid=1631 7A ahead flank (external cam): http://www.subsim.com/radioroom/pict...pictureid=1632 7A ahead flank: http://www.subsim.com/radioroom/pict...pictureid=1633 now just have to convert the 7A's design to all the others that I previously did :shifty: I do need to know where the exhaust is located on this sub (NSS_Undine) so I can add it: http://www.subsim.com/radioroom/pict...pictureid=1635 and for this sub also (NSS_Uboat2a): http://www.subsim.com/radioroom/pict...pictureid=1634 |
Add those submarines too ? :DL
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