Quote:
"Acrobatics" was a silly name for the skill in question anyhow. Acrobatics is carwheels, somersaults, rolls, wall running, handstands, vaulting and other actual tricks you perform with your body, many of which would be tremendously helpful in combat (I've found that doing a simple forward roll can be an amazingly effective dodge method when playing tag:O:). |
Quote:
As to prefering turn based combat in RPG's that is purely because it leaves you more chanses for using non standard, and often hillarious, tactics. Anyway, realism and RPG's don't really mix well anyway since every time I have to shoot a person in the face, point blank, ten times and they shrug it off and it completely ruins any feel of "realism" in the game. Now slightly back to Oblivion, the main problem with that game, other than the again poor story, was that ALL the content was scaled to your level, it didnt matter what level you were, the game did not get any more or less challenging, leveling up became completely meaningless, everything was allways within your power to defeat. I guess we just look for different things in these types of games. |
Quote:
|
Quote:
|
The levelling system was incredibly annoying to me as it paid no attention to actual combat ability, only your present level. I had started a peaceful, non-combatant career as an alchymist, and while I had a very high level, I had next to no combat experience. Every monster encountered was death for me, and I ended up having to turn monster difficulty down to minimum just to stay alive:shifty:.
Caravans, or at least some kind of escort from town to town, would be desirable, too. It makes no sense for you to have to travel unprotected from city to city in an environment as hostile as that of Oblivion. Just another way the game forces you to fight when you don't want to. |
There's plenty of mods that fix majority of the issues I've seen mentioned here.
|
Oh yeah. I use a leveling fix when I play Oblivion. I just think that it is something that should be fixed in the vanilla version of the next game.
|
Quote:
|
I have to say I find some of the arguments rather illogical. You can't expect realism in a game unless it's a sim for example, be it Oblivion or Battlefield. :-?
And this: Quote:
|
Quote:
Also, I do not think it illogical that in a game based on a real-world historical conflict, I should not be able to jump a single-story building in a single bound, simulator or not. |
Fair enough. Most of it strikes me as a lack of imagination though. I mean, it's a fantasy world and you're supposed to be some kind of hero or champion with supernatural abilities.
Being able to leap 10 feet straight into the air, or be capable of some remarkable feat of sleight of hand doesn't sound strange to me at all. At least not within that context. |
Quote:
Or to put it another way, if you play another non-sim game (like, say, Assassin's Creed) where you can't jump three metres in the air, do you go "zounds, this is realism, change it now!"? |
I think the point was that in a game where you can create fire out of thin air using magic, enhanced jumping ability with extensive training is no less unlikely (as I recall it took a lot of training/practice to be able to jump really high). Heck there are plenty of stories and legends (with some truth in it) of people being able to jump much higher than normal. One of the parts of shinobi training was jumping in a large vat of water, to increase their jumping ability and leg strength, plus look at what basketball players can do.
Furthermore a good pickpocket could easily do what you described Takeda irl. Also I do not remember being able to vanish in thin air in broad daylight in that game with out having extensive chameleon equipment or spells. The guards are probably just ignoring you as your target didn't notice the pickpocketing. See if they still ignore you if you killed your mark, that will clearly show if they can see you or not. |
Quote:
Anyway, it was an opinion and stated as such, not as fact. I perfectly understand where you're coming from, considering I have the same trouble to 'suspend disbelief' when it comes to most shooters and RTS games. Mobile artillery that barely outranges a tank while it should (realistically) shoot halfway across the map, for example, but it's something they do to to actually make a game playable. |
You raise decent points, I understand what you mean a bit better now. Still not convinced you have to have a sim to implement things such as compulsory eating, but at least now I see where you're coming from.
But more on topic, do we know anything about ES5 beyond the fact that it's a "Oblivion II"? |
All times are GMT -5. The time now is 04:19 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.