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-   -   [TEC] - Solved !!!! Lost Radar Contacts When Sub Heading South (90-270) (https://www.subsim.com/radioroom/showthread.php?t=111562)

Mraah 04-14-07 05:16 PM

Quote:

Originally Posted by -Pv-
I had returned to port ending my 1st patrol and put this file in place. I then left port Feb '42 starting my 2nd patrol in a Porpoise. Nothing has changed for me. I still get the radar operator announcing ship contacts while facing N and the grey ship contacts fading out when I turn S. As has happened when I 1st loaded the 1.1 patch, none of the radar displays work. I cannot turn them on or off with switches or control panel. Port upgrade list shows I have SJ installed and cannot install SD. Damage control panel indicates I have SD installed.
-Pv-

You running any mods?
How did you install it?
Did you exit out of SH4 then install file, then start SH4 again?

If you manually installed it, then what folder did you install the Sensors_sub_US.sim file?
Should be in :

data\Library\USSubParts

letterboy1 04-14-07 05:36 PM

Thanks everyone for the work on this file. I installed it creating a directory in the JSGME MODS folder that leads to data\Library\USSubParts. I'll report back if anything goes wrong.

-Pv- 04-14-07 07:26 PM

" You running any mods?
How did you install it?
Did you exit out of SH4 then install file, then start SH4 again?

If you manually installed it, then what folder did you install the Sensors_sub_US.sim file?
Should be in :

data\Library\USSubParts"

I probably put it in the wrong place. I searched the filename and put it where I got a hit. I'll give it another shot.

Yes, I copied the file while SH4 was closed.

Edit...
Tested and working great. Thanks for catching my error.
-Pv-

Payoff 04-14-07 07:32 PM

Pinch me I'm dreaming.:o
Great work.
Thanks

letterboy1 04-15-07 11:23 AM

Cool! I just got a refit at Midway and decided to start off directly south for a while to test the mod. I continuously got new radar contacts while doing so. Great work! Thanks.

Hans-Ulrich Rudel 04-15-07 08:04 PM

Radar not working
 
Gosh Redwine, you are smart! I have tried but still no luck with the radar!!

My buttons in the orders bar for sonar and radar do not function.

There is no mention of radar and sonar not being able to be used by the player untill late in the game in the manual, note that the crew makes the radar work. The player just can not use it.

Why did Ubisoft release the game with such obvious glitch's??:down:

letterboy1 04-17-07 04:07 PM

Redwine,
could you please make a new modified file for 1.2? This is one of those that got modified by the patch. Thank you so much.

Ducimus 04-17-07 04:33 PM

Try Using the tweak file settings in the first page of this thread (search as apposed to absolute), and use redwine's section descriptions from his old tweakfile. Pretty sure that will work. Id have done it already but ran out of time before work.

letterboy1 04-17-07 06:26 PM

Okay Ducimus, I'm taking the plunge. The only question I have for you or Redwine is what exactly is meant by "all SJ or SD entries?" Some of the entries say "SJ Improved?" with the question mark at the end. Just to be safe, which entries should I leave alone? For now I have changed every entry that contains SJ or SD anywhere in the line. I will hold off from using this file until I'm sure.

letterboy1 04-17-07 06:37 PM

Never mind, in a moment of sobri . . . er, I mean brilliance, I opened the tweak file while having the version 1.1 Sensors_sub_US.sim in the USSubParts folder. I got to see that indeed every line with any mention of SJ or SD was altered. Cool.

I then put the original version 1.2 file back and put my altered one in my MODS folder so I can use JSGME to enable it.

Give me a minute and I will post the altered/modded version in a JSGME compatible format. I'll be sure to credit the original author.

Mraah 04-17-07 06:45 PM

I made a new tweakfile for Sensors_sub_US.
Note my pasting error in the post.

http://www.subsim.com/radioroom/show...&postcount=142

letterboy1 04-17-07 06:50 PM

Okay, here is the same fix created with Mini Tweaker by using the tweak file from Mraah and altering the Sensors_sub_US.sim after being patched to 1.2. Thanks to Mraah who did the detective work and Redwine for explaining Minitweaker. All I did was post for your convenience.

Just unRAR into your MODS folder if your using JSGME. If not, then into a temp folder and go through the folder structure until you find the file: "Sensors_sub_US.sim" which you will then copy to:
:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts

Don't forget to back up the original file first.


Edit: Wait while I correct this!

letterboy1 04-17-07 06:50 PM

Oh crap! What now? What error?

Mraah 04-17-07 07:12 PM

Quote:

Originally Posted by letterboy1
Oh crap! What now? What error?

The letter "t" error in my original post under sensors # 10-20 where it added a space between the "h" and "t" at the end of this example line :

search,MinSensorHeight,10,single,>2,MinSensorHeigh t (note space between h and t)
search,MaxSensorHeight,10,single,>2,MaxSensorHeigh t (note space between h and t)

Might not be a big deal, but I wanted to make sure everyone knew about it.

letterboy1 04-17-07 07:23 PM

Well, I'm not sure if I should post the edited file now. I'll just postpone indefinitely because I don't want to mess up other people's installation. I went ahead and changed all of the ElevationMax values to 181 (using your new tweak file). I did it to all the lines that had either SJ or SD in them. I guess I'll try it out tonight. As long as my radar contacts don't disappear when I'm heading south I should be okay, right?


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