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https://www.youtube.com/watch?v=MwNCOfKZ7mw I only have these mods. Generic Mod Enabler - v2.6.0.157 [S:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 Nihon Kaigun v1.3a_FotRSU Nippon_Maru_v1.9b_FotRSU I did google and see the topics saying delete the string AdditionalRepository but when I searched the save file AdditionalRepository didn't exist at all? |
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Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak Nihon Kaigun v1.3a_FotRSU Nippon_Maru_v1.9b_FotRSU Combined Roster 399_NoScrollNavMap 801_UMark Invisible 304_NoJapaneseAirRadar 650_OriginalFOTRS_Dudz 803_NoPlayerSubFlags 901_Strategic_Map_Symbols 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 450_MoonlightzSonarLines SH5 TWoS Flags for SH4 FotRSU Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter Snarf_WoodModelv2 FJB Brown Navigation Map 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum Jimimadrid Sailors for FotRSU Jimimadrid Optics jimimadrid Shells Jimimadrid SubManagement Jimimadrid Metalic Dials Jimimadrid S18_S42 Gui Dials Jimimadrid TDC Jimimadrid Tools jimimadrid HUD FOTRSU_1.8_SUB_SKINS_IN_4k SMALLER SEABED ROCKS New Sounds for Fleetboat_Interior-Officer Quarters mod EAX_SoundSim_FOTRSU_1.8 Enhanced SubSounds for SH4 Lite Fog v2 + 100' Underwater Visability SMALLER SEA PLANTS MEDIUM sobers better rock Ver 2 mod sobers better sand II Speech_Overhaul Vanilla Impurities FOTRSU Less Jap Planes Hitman's In Game TSAC v2.1 Targeting_Assistant_V1 FotRS_Chacalot-Porpoise Jimimadrid Salmon_Sargo Gui Dials Hamilton Gold Clock BATTLEFLAG_CONNING_PIKE_SS173 BATTLEFLAG_WARDROOM_PIKE_SS173 DarkerNightsEnv_V2 USS PIKE BATTLEFLAGS_MERCHANT_SUNK_COUNT3 BATTLEFLAGS_WARSHIP_SUNK_COUNT1 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 RUBINI_CLOUDS_SH4 All works fine. Maybe you need to add the 101_FotRSUv18_FixPak. Regards. Fitzcarraldo :Kaleun_Salute: |
The fixpak would help some things, but unfortunately not this issue fitzcarraldo. This the old reliable Stock game "deck gun issue"...
@ Zyhgar, if you do not have the "AdditionalRepository" listed, then you are most likely missing part of, if not the whole gun itself, as noted on page 4 of that pdf listed and linked above. That section states: "... you need to actually have the weapon in the UpgradePackSlot on the boat. Search on “UserPlayerUnit 1.UpgradePackSlot 2”, which in FotRSU is the “ID=UpgAirSearchRadar” section. You most likely do NOT have an “[UserPlayerUnit 1.UpgradePackSlot 3]” section, which is the “ID=UpgDeckGun” section. The next section should be “[UserPlayerUnit 1.FunctionalSubsystem 1]”, and you will paste this section between the last line of the “[UserPlayerUnit 1.UpgradePackSlot 2]” section and the "[UserPlayerUnit 1.FunctionalSubsystem 1]” section:Now, part of the problem with that, is the write-up was for a Balao boat, so the sectioning and gun names would be different for your boat. Your boat actually should have a Conning Tower upgrade before the AA gun upgrade, but we did make it to where if you had the first conning tower that it would still mount the gun properly. The game does not do these types of "upgrades" properly. Looking at the image of your submarine on the equipment and crewing page, your boat has the first conning tower. I think we can eliminate that issue with the next mod release - maybe... for the S-42 Class anyway.[UserPlayerUnit 1.UpgradePackSlot 3]Save the file, making certain that it remains named ActiveUserPlayerUnits.upc”, as a plain text file, and no extra data or file extensions added..." The apparent main problem you have is that in the modded game, the S-18 and S-42 classes actually receive "down-graded" deck guns effective 1942-08-01, which happened in real life at various re-fits. The 4" guns then went to fleetboats. The missing gun positions usually happen on boats where the player has changed the "default" gun position. That is not possible with the S-18 and S-42 classes, since they can only mount forward guns, so I am at a loss on that, other than to postulate that maybe the conning tower / AA gun change (or lack thereof) may have influenced things?? Give me a bit here, and I'll do a Career Start at Brisbane with an S-42, and get you some good replacement text to fix the Save data. Reference that "NewColetrainsAndOthersDGfix.pdf" file in the Support / HowTo folder though, in the meantime, to familiarize yourself with the procedure involved. If you do not feel comfortable with the idea, you could always just zip up your "C:\Users \Username \Documents \SH4" folder, and I can do the surgery for you, send it back, and you put it back where it was. Just send me a PM if that's what you want. You could use any one of a number of web sites to post to, such as DropBox, MediaFire, Google Drive or MS OneDrive and the like... :salute: |
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browse to your current Savefolder and then to the file named ActiveUserPlayerUnits.upc. select that file name by clicking on it once. press ctrl+c and then ctrl+v. now right click on the ActiveUserPlayerUnits.upc file name and select Open With and choose Notepad. perform a Find function (ctrl+f) and look for compartment 6 or 7 (i forget which is which in an S-boat.) you are looking for text like what i posted below. the Stern Gun will appear first followed by the Bow Gun. Choose which one you want on the boat and then delete the characters AdditionalRepository from each of the CrewMemberSlots in that Compartment. the respective lines should look like this after editing: [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1], followed by 2, 3, etc. Save and close this file. Then open SH4, load the save file and the crew should reappear for whichever gun you edited. [UserPlayerUnit 1.Compartment 7.WeaponSlot 1]:Kaleun_Salute: |
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https://i.imgur.com/cUKh8Rj.jpg Do note that KaleunMarco's instructions do apply, but with the caveat of the use of "Compartment 6" in place of the "Compartment 7", due to the differences between the S Boat classes and the regular fleetboat classes, which is what his example is of. The crewmember slots are right below the "UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon" section. Either or both of those slots might be incomplete in your Save folder. However, the extra text of the "AdditionalRepository" phrase is the usual problem, going by your illustration in the video. Be sure you have the correct Save folder... https://i.imgur.com/gea5X7R.jpg That was my last Save going by the Windows date/time stamp. :salute: |
I mean I can dump my save here there is no AdditionalRepository anywhere in the code.
I went through I don't see anything different maybe I missed something? https://drive.google.com/file/d/1tyz...usp=drive_link |
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https://drive.google.com/file/d/1HKO...ew?usp=sharing 0000000a is the one I provided some saves in there are me trying to trouble shoot my self. 0000000b and 0000000c are the video saves. |
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That makes a lot of sense. I'm in late 1942 at the moment, and the Tang book starts in late 1943. I did completely empty my save folder, so I don't have any sort of mod conflict going on. I suspect my ease of play this career is more due to me having gotten the hang of manual targeting, and FOTRSU not making me subject to the whims of Admirals Fife and Hart, and their crappy patrol focuses. Thinking about it, that was absolutely the first German I came across: A solo German Troopship Modern Class east of Mindano. I did come across another German-flagged Greek merchant a few days later, east of Luzon. And I've definitely run into the pairs of destroyer escorts. I've actually gotten fairly good at taking at least one of them out, though my last two FOTRSU careers ended at their hands... er... depth charges. |
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Oh, I noticed! I hit it with a torpedo, then battle surfaced on the thing and it nailed me on its first shot! There followed a 2 hour running gun fight while it burned and my damage control party worked frantically. I think if I hadn't taken the 4 inch gun upgrade I wouldn't have sunk it. As it is, I'm hugely lucky that I managed to retain all my fuel! |
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I cannot fathom how the crew got transposed into an incorrect compartment though... :hmmm: |
OK Zyhgar, I may have found the issue. In your Save folder, using the folder you will take the sub out with next time (00000004??), after the re-fit, look for the section "UserPlayerUnit 1.Compartment 6.WeaponSlot 1", and the last line in that is "IDLinkWeaponLoaded=", and yours has "NULL, NULL". After 1942-08-01, your boat should have a "3in50calUS, NULL" in that line instead. After that section, you are missing the actual Weapon section, so paste this between that last line, and the "UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1" header of the next section:
[UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon]Save the file, and then try to load that Save. Unfortunately, there is no "naming" shown in the Save data as text, so I am guessing that info is in the binary files. In your search folders though, that "IDLinkWeaponLoaded=" and the following "UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon" section are why you do not have any gun crew member slots in the game - there is no gun to put them on... Usually when this happens, there is a partial gun listing. Yours is completely missing... I found that only in the 00000004 folder of the set you posted. :salute: |
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00000004 is the save with the stern mounted version of the 4inch 0000000a is the save with the bow mounted version of the 4inch so maybe that's why there's missing bowgun code? I didn't edit any of the code myself this was all generated via just saving the game. I was trying to see if saving and loading by switching between the bow and stern gun versions would just fix the bug like the oxygen bug would be fixed after a fresh save. I'll edit the 0000000a when I can (will be leaving home after posting.). Quote:
Is that the issue? |
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I have tried that fix you sent me but it doesn't seem to recover the slots at all. I cannot figure it out this issue? I could try start new campaign and see if it happens again maybe its something to do with the refit? or just a one time bug. |
It's tough to say what may or may not happen in the game when you shell-out. Sometimes it gets lost, sometimes not... As for your gun loss, it is probably easier to start over with a new career, since it does look like things are a jumbled mess in your Save folder. I was trying to make corrections to the files here, but more than just the Watch Crew and Deck Gun Crew got mixed-up... Sorry for the mess you have, but don't shell-out unless you have to, and when you do, Save the game, exit, re-start and load the Save to continue, else you might end up with bad data in the Save folder...
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