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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 09-28-10 11:31 PM

In keeping with the scrolling theme, I've made the scope's depth indicators and torpedo boxes scrollable. Now you can have a totally clean scope view except for the warnings icons. If you mouse into the depth indicator area or the torpedo box area then they become visible again until you mouse out (then they disappear after a time delay set in the user options file):
http://www.subsim.com/radioroom/pict...pictureid=3091

hopefully v4.5.2 will be ready in the next couple of days :DL

v4.5.2 - if EssentialControlsScroll is enabled (True): changed how the EssentialControlsScroll determines if mouse is in area or not for controlling visibility
- for all the new items that can scroll: changed their operation when the HUD is hidden or a dialog is opened with crew member. When one of these events happens the item will be hidden and will be restored when the event is done IF the mouse is still in the item's area
- added a new user option allows the depth level indicator in the attack and obs scopes to scroll out of view when not moused in. Default value is False (disabled) (ScopesDepthIndicatorScrolls)
- added a new user option that when ScopesDepthIndicatorScrolls is enabled controls the time delay before the scope's depth indicator scrolls out of view. Time is in seconds and default value is 5.0 seconds (ScopesDepthIndicatorScrollsTD)
- added a new user option allows the torpedo box in the scopes to scroll out of view when not moused in. Default value is False (disabled) (ScopesTorpedoBoxScrolls)
- added a new user option that when ScopesTorpedoBoxScrolls is enabled controls the time delay before the scope's torpedo box scrolls out of view. Time is in seconds and default value is 5.0 seconds (ScopesTorpedoBoxScrollsTD)

Zedi 09-29-10 02:52 AM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1505007)
I didn't think that was possible in SH5:hmmm:

Is possible. All commands & functions from the older versions are still in the game. The challenge is to trigger multiple functions with 1 command.

@TDW
Just thinking loud.. is not possible to keep the Shift+Z function "älive" all the time? Is how I play the game most of the time and I'm already used to push the combo every time when I change the view except nav map. Simple. Problem with your solution is that the game is still loaded with all the function from your UI, they are just hidden now. And I just don't need these functions, I control them by voice.

Tbh, I tried to build such a UI, but somehow seems like I cannot just delete the Page that control the main and scope view, it crash the game.

Speaking about voice control &offtopic... few months ago I had the unique chance to play SH5 for few hours at a friend of mine who got a image projector. That was an awesome xperience. Having the monitor projected on a huge wall and play it with voice command.. is just crazy. With the UI hidden, surround sound and voice command with a wifi microphone, you have a very strong feeling that you are there for real.. is just fantastic, the mother of all sims.

teambmw 09-29-10 01:24 PM

Hi

When i click on my crewman to talk with him i get an error (Display driver stopped responding NV4_DIS) how can i fix that or where can i download older 4.5.0 version.

TheDarkWraith 09-29-10 07:46 PM

Quote:

Originally Posted by teambmw (Post 1505677)
Hi

When i click on my crewman to talk with him i get an error (Display driver stopped responding NV4_DIS) how can i fix that or where can i download older 4.5.0 version.

I know why this is happening and v4.5.2 will fix it. Hope to have it released here very soon.

TheDarkWraith 09-29-10 10:06 PM

v4.5.2 released. See post #1 for details :|\\

teambmw 09-30-10 12:50 AM

:yeah:

Ragtag 09-30-10 01:58 AM

Hmm the new mouse in/out features is set to "True#False".
Is that correct?...if so, what is the value for disabled?

ACSoft 09-30-10 03:33 AM

THE FUTURE ULTIMATE TDW NEW-UI VERSION 453-1-0

http://www.acsoft.ch/tmp/TDW-newUI.jpg

Have fun guys !

ACS

PL_Andrev 09-30-10 03:38 AM

Is possible to hide this menu?

http://img196.imageshack.us/img196/7180/hiddenq.jpg

Obelix 09-30-10 05:54 AM

Quote:

Originally Posted by ACSoft (Post 1506053)
THE FUTURE ULTIMATE TDW NEW-UI VERSION 453-1-0
Have fun guys !

Can you suggest something better?

SashaKA001 09-30-10 07:29 AM

Quote:

Originally Posted by TheDarkWraith (Post 1505969)
v4.5.2 released. See post #1 for details :|\\

Uncle where devices? which button is responsible for them, the mouse does not work to open them:damn::damn::damn:
where the appliances, a ruler, where they float?

http://i3.imageban.ru/out/2010/09/30...1b978d1698.jpg

TheDarkWraith 09-30-10 07:30 AM

Quote:

Originally Posted by Ragtag (Post 1506035)
Hmm the new mouse in/out features is set to "True#False".
Is that correct?...if so, what is the value for disabled?

the # symbol means a comment. The value for disabled is False, value for enabled is True. Anything after the # is ignored.

Sepp von Ch. 09-30-10 07:32 AM

Version 4.5.2 is excellent. Thanks TDW!

TheDarkWraith 09-30-10 07:39 AM

Quote:

Originally Posted by SashaKA001 (Post 1506132)
Uncle where devices? which button is responsible for them, the mouse does not work to open them:damn::damn::damn:
where the appliances, a ruler, where they float?

http://i3.imageban.ru/thumbs/2010.09...1b978d1698.jpg

can't view the picture embedded. The map tools and depth group bar are 'scrolled' out of view. If you mouse into the area where they would be they will re-appear. You can disable this in the user options file. See the changelog to find which items are able to scroll.

TheDarkWraith 09-30-10 07:40 AM

Quote:

Originally Posted by Antar (Post 1506054)

Yes it is. But why would you want to do that? It's responsible for showing all warnings/abilities set.


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