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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 09-27-10 04:29 PM

Quote:

Originally Posted by laribe (Post 1503911)
Does anyone else have the problem of map tools sometimes not appearing in the Nav map? The Tai map is ok as with everything else.

If you can tell me specific instances when the map tools didn't open up that can help me track down any possible problems.

BowfinSS287 09-27-10 04:31 PM

TDW

is it possible for you to provide the info that would be required to make the TAI
disappear from the HUD,then i could patch it into version 4.5.0, all my scroll functions
work perfect in this version and i can set depth...i had no problems with this version
except the TAI remained visible,as this problem is unique.......thanks for your time

TheDarkWraith 09-27-10 04:35 PM

Quote:

Originally Posted by BowfinSS287 (Post 1504014)
TDW

is it possible for you to provide the info that would be required to make the TAI
disappear from the HUD,then i could patch it into version 4.5.0, all my scroll functions
work perfect in this version and i can set depth...i had no problems with this version
except the TAI remained visible,as this problem is unique.......thanks for your time

from the info you gave me I'm working on a hopeful solution to the problem you are experiencing with v4.5.1. I hope to have something for you to test here soon :DL
In the meantime can you try enabling all the new features that scroll except for the essential controls. I believe the essential controls one is causing your problem because several mouse out events are taking place all at the same time and your computer is having troubles with it. I had to use some trickery to let you be able to mouse into the depth and map tools group when they were scrolled out of view to make them be visible again.

BowfinSS287 09-27-10 04:40 PM

ok....thanks :D

longam 09-27-10 05:14 PM

I cant click on the UZO anymore to access it, is there a shortcut key now?

TheDarkWraith 09-27-10 05:22 PM

Quote:

Originally Posted by longam (Post 1504046)
I cant click on the UZO anymore to access it, is there a shortcut key now?

nope. Just tried it in my game and it works fine. Mod conflict? You're talking about clicking the UZO in the officer's hands topside right?

Reece 09-27-10 07:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 1503738)
if you're using my UIs mod then use the one from the UIs mod. Reason: it contains the controllers for controlling the DF Loop and radio antenna properly. I haven't adjusted IRAI's yet to match what is in my UIs mod.

Thanks for that!:yep:

TheDarkWraith 09-27-10 08:24 PM

Quote:

Originally Posted by BowfinSS287 (Post 1504025)
ok....thanks :D

sent you a present via PM. Let me know how it works or doesn't work :DL

TheDarkWraith 09-27-10 09:13 PM

thinking about adding another UI style to this mod. It would be called SHVoiceStyle and would be used primarily for those using voice commands for the game. My question is this: if I were to make this additional UI (it would be part of the mod and selectable like the others are) what would those of you using voice commands like to see for your UI? The heading bar? Compass? MessageBox? Be specific about what items you want to see in your HUD and what items you wouldn't want to see.

Abd_von_Mumit 09-27-10 09:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1504243)
thinking about adding another UI style to this mod. It would be called SHVoiceStyle and would be used primarily for those using voice commands for the game. My question is this: if I were to make this additional UI (it would be part of the mod and selectable like the others are) what would those of you using voice commands like to see for your UI? The heading bar? Compass? MessageBox? Be specific about what items you want to see in your HUD and what items you wouldn't want to see.

If I may: don't you think that an additional UI Style is an excess? Did you consider my recent suggestion to make every single component of SH5 Style permanently "hideable"? My post with detailed explanation here:
http://www.subsim.com/radioroom/show...79#post1487079

TheDarkWraith 09-27-10 09:51 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1487079)
- the TDC in scope mode (it can be switched off with options file, but not in game),
and also

It can be switched off in game. Say you have TDC Minimal dials selected. If you click that button in the scopes it will unselect TDC minimal dials and take you to no TDC dials :yep:

I wouldn't say additional UI style is an excess. Due to the way I have coded this whole mod it's relatively easy to add additional UI styles, especially different TDC setups.

SteelViking 09-27-10 10:00 PM

Quote:

Originally Posted by TheDarkWraith (Post 1504243)
thinking about adding another UI style to this mod. It would be called SHVoiceStyle and would be used primarily for those using voice commands for the game. My question is this: if I were to make this additional UI (it would be part of the mod and selectable like the others are) what would those of you using voice commands like to see for your UI? The heading bar? Compass? MessageBox? Be specific about what items you want to see in your HUD and what items you wouldn't want to see.

AvM has a point TDW. Plus, Skwasjer already has a very good quality voice command mod out.

I am not saying that you should not make a voice command mod strictly because someone else has already done it(heck, if I had followed that rule I would not have made any of my mods:haha:). I just think that your talents would be more useful in other areas. The crew animations could still use a lot of work(Heretic's work is a good start but there is still room for improvement), Wolfling04 could use help with the campaign for sure, there's the issue of random ship skin assignments not working(as found by Reaper7), and that's just to name a few. All these things are scripting intensive, and you are the best scripter we have by far.

I don't want to impose upon you, you have to do whatever you enjoy the most. This is just some food for thought. Cheers mate.:salute:

SteelViking 09-27-10 10:23 PM

Quote:

Originally Posted by sober (Post 1504276)
Crew animations , the biggest unfinished piece in SH5 .

Aye, I took a look at them to get an idea of how much they could be improved, and I really think we have the resources in the game files to do a lot. It looks like it takes a fair amount of scripting though(tried to work on it a bit but failed:haha:). There are a ton of animations that go totally unused on the boat(even by Heretic). Also, on my machine, Heretic's mod tends to cause the crew to do the jumping jack thing pretty often.:-? I mean no slight to him, his mod is still great, like I said it would be a great base to work on.

TheDarkWraith 09-27-10 10:28 PM

I'm not going to make a voice command mod (that's already been done and no sense re-inventing the wheel [even though I love doing that for the challenge part of it] because skwasjer's is good)....I'm thinking about making another UI style for people using voice command mods......a UI for them....We have an SH5 Enhanced, an SH3 and 4 style, so I was thinking about making a bare-bones UI style for those using voice commands :yep:

SteelViking 09-27-10 10:39 PM

Quote:

Originally Posted by TheDarkWraith (Post 1504295)
I'm not going to make a voice command mod (that's already been done and no sense re-inventing the wheel [even though I love doing that for the challenge part of it] because skwasjer's is good)....I'm thinking about making another UI style for people using voice command mods......a UI for them....We have an SH5 Enhanced, an SH3 and 4 style, so I was thinking about making a bare-bones UI style for those using voice commands :yep:

Oh:doh: Sorry, I completely misunderstood, my bad.

A bare bones UI made for VR folks is a great idea IMO.

But.....ahh......how about improving the crew animations too:D


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