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http://www.subsim.com/radioroom/show...postcount=4402 |
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Guys , this is starting to be very complicated, isn't it better to have Serge's airplane mod as a standalone?? Now It's divided in several mod and patches, OHII main mod, OHII patch and few others?? Am I right?
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So correct order is OHII v2.3 OHII v2.3 patch1 bets :up: |
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1
Hi guys, can you please check if by any chance my patch makes things better for you?
http://www.mediafire.com/download/0y...%20v%200.1.rar I have made my best to homogenize Serge's files with settings and internal structure of analogue stock files (removed unused chunks, sorted chunk indices as per their usage order wihin each file, removed unused AO map channels, fixed some wrong material assignations). Moreover, I have remapped the Id's of all the nodes, just in case your crashes were caused by an Id conflict, I have put rocket's smoke effect in an external file and I have linked it to the rocket model as trail effect, I have made the rocket to use launch and fly by sound effects from GWX (hope it is okay :)), etc. I hope it works. Let me know :salute: P.S: I am now working on a better British 3-inch rocket model. It should be ready before tomorrow :up: |
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I have found a heap of new aircraft (even more than the ones recently imported by Serge :sunny:) and for most of them I have collected detailed information on air forces/squadrons which employed them during WWII, air bases equipped with them, and service timespans for each location. It would be cool having all of the above modelled in game, with correct variants, camo schemes and armament used according to date, location and air force :up: |
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I have noticed you didn't even use Rongel's no machine gun debris patch. Enabling it should make things even better :hmm2: |
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Serge has also added new Russian aeroplanes and airbases - this needs an update to the airlayer for them to enter the campaign (on my to do list) Quote:
One step closer to some great air raids on harbours - just needs fighter protection and balloons:D Has anyone else managed to test these attacks in French harbours? Its a big breakthough as this ctd has restricted the airlayer for years in this game. Anyone with some spare time - please try the BlackPit campaign with OHII v2.3 and patch1:salute: |
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At this point I only need some head ups on how to edit OH's campaign layers (which ones?) to add the new bases :88) Quote:
http://www.subsim.com/radioroom/show...9&postcount=40 Quote:
Another feature which needs for attenction is coastal artillery, which currently does nothing. Fixing it shouldn't be impossible, since in SHIII-IV coastal guns work as supposed, but going by Serge's comment in the IRAI thread, making them to fire would require the tweaking of SHim.act. The final breakthrough would be having some dogfights in game (currently rear and side aircraft turrets are pointless, because air-to-air interaction is not coded), but I doubt we will ever see it in SH5... |
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In OHII v2.3 has got older version of missiles. Old version - 6 files: guns_Rck (dat, sim) and Shells_Rck (dat, sim, zon, dsd). Old files to delete. New version - only 4 files: guns_Rck (dat, sim, zon, dsd). |
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Excellent!:up: And it is possible for the new version?:03: |
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The "air guns & rocket" patch I have posted at post #4427 is not compatible with your updates, included in ''OPEN HORIZONS II v2.3 patch1 beta''. If either your or my updated rocket files will solve sober's and vdr1981's issues, I will merge their settings, or you can do it yourself if you prefer :up: |
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