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I will add this with the patch for v2.3 one question When you updated the airbases to include missing planes - did you test the range of these added planes against the players base? What I mean is that if any aircraft from an airbase is within range of your U-boat bunker - an air raid is sent when you leave port. This air attack causes ctds. I had removed some planes from airbases to prevent this attack and thus the following ctd |
Patch for OHII v2.3
Note: - this is a beta patch and needs testing Please install after OHII v2.3 and allow overwrite. start a new test campaign use silenotto and pick campaign blackpit when leaving Brest harbour - check for air attacks thanks:salute: patch notes:- Quote:
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Thanks
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Left Brest - no air attack
docked and left again:- http://imageshack.com/a/img823/1313/yskc.jpg http://imageshack.com/a/img850/4300/83bg.jpg http://imageshack.com/a/img202/7247/r1u9.jpg http://imageshack.com/a/img801/9440/93wl.jpg |
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Over 20 aeroplanes took part in this attack
5 ships damaged (2xDDs 3xport/cargo) 8 planes shot down Captain Trevally ran at full speed for open sea and deep water escaped:Kaleun_Binocular: Wow was great and no ctd. @Srege So the uboat bunkers are now back within range of UK air attack But I had no issues - perhaps the ctd was an error with one of the aeroplanes that you fixed:06::hmmm: @all beta testers please repeat what I did and report any ctd issues with the air attack in Brest harbour:salute: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_21_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_7_4_2_ByTheDarkWraith Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta |
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My "black list": 1.TDW_DC_Water_Disturbance_v2_0_SH5 2.SkyBarons Leigh Light for SH5 1.1 3.AI_sub_crew_1_0_2_TheDarkWraith (most CTD) My mods list: 1. NewUIs_TDC_7_4_2_ByTheDarkWraith 2. OPEN HORIZONS II full v2.2 3. IRAI_0_0_39_ByTheDarkWraith (+AirTorpedoes+my script edition) 4. Enhanced Ship Recon Manual V1.02 5. Sub_Exhaust_1_0_5_ByTheDarkWraith 6. SubFlags_0_0_8_ByTheDarkWraith 7. MightyFine Crew Mod 1.2.1 Stock faces 8. DynEnv v2.9 (+optional mods) 9. FX_Update_0_0_22_ByTheDarkWraith (removed flag.dat) 10. EUF UBoat FX v0.0.3 byTheBeast (folder Objects moved to the next mod) 11. Equipment_Upgrades_Fix_1_4_by_TheSERGE (based on TheBeast and much much more) 12. New_Weapon_M42U (test) 13. Serge_MCCD 1.04 MFCM 1.2.1 compatible (test, added 3 new commands) 14. SteelViking's Bunker Fixes V1.0 15. SkyBaron's Bold SFX for SH5 1.0 16. SWK_DeepWaterDisturbances (test) 17. Ranks_NEW_v2 (test,you need to start a new game or edit save) |
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I'm using those mods for a few months and I newer had any problems until now.:hmmm: Also Serge, do you have slightest idea why Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files will produce CTD on entering or starting mission at Kiel with my modlist, even without mods from your black list?:hmmm: Code:
Accurate German Flags |
Awesome mod!!! :yeah::yeah::yeah:
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I think gap had some sort of patch for an error in those files maybe :hmm2: maybe not those ones I dunno :hmmm:
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I Installed this mod and now all ports are colored green. Why?
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- a memory overflow not strictly pertinent to the files you have mentioned. If that was true, you could as well remove the other files recently added to the Library folder to solve the crash. Have you tried doing it? - something in the Shells_Rck.* files is clashing with another mod, or a mistake in the said files is making the game to crash when other "stressing conditions" occur (i.e. heavy mod list, proximity to port, etc.). A good example of this, might be the usage by some of those files of a yet used node id. To narrow down the problem, I would remove the suspect files/controllers one by one or, better, leave only Shells_Rck.dat and, if it doesn't crash the game, restore its dsd, sim and zon files one by one. In the meanwhile I will create a patch with remapped Id's :up: |
In patch included files: guns_air (dat, sim, zon), guns_Rck (dat, sim) and Shells_Rck (dat, sim, zon, dsd). Now they do not need, guns added in aircrafts .Sim files, all for missiles have in 4 new files guns_Rck. May be the case in this? I have no CTD.
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