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And merry christmas guys!:Kaleun_Thumbs_Up: |
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I could load my old save (mid-campaign) with OHII v2.3 just fine. Now i'm continuing my Atlantic air gap mission with the v2.3!:rock: (So far, there are no issues or ctds:up:) List : Quote:
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Anyone else experiencing CTD with campaigns starting in Kiel (Mare Nostrum, Western Approaches)?:hmmm:
No CTD if I delete newly added files from library folder (Serge65 fixes for aeroplane guns).:hmmm: |
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Testing MareNostrom - same. No issues here. My mod list during testing Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_21_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_7_4_2_ByTheDarkWraith Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 OPEN HORIZONS II v2.3 Quote:
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Could you do one more thing please? Start Mare Nostrum, end patrol soon as you enter first mission and start new patrol without save in bunker. That's the moment when my game CTD most of the time... If everything is OK then I'll start to strip down my modlist...:up: |
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Gap, thank you very much for the model 100Lb bomb, I used it to create (only for me), cluster bomb (4X100Lb and i still have 4XDC claster). I can offer for new mods almost ready (recycled from SH4 and SH5 aircraft (you can knock down)): ADB_USDiveBomber, AFB_F4U_Corsair, FB_FW_190A5, AFB_P47, AFB_p38j, AFB_P51_Mustang, AFB_SeafireMkIIc, AFB_SpitfireMkVc, AFB_USCVEarlyWar, AFB_Wildcat, ALB_B17Fortress, ALB_Lancaster, ALB_MK.VIHalifax, ALB_PB4Y , ALB_Wellington, ALBS_G4M_Betty, ALBS_H6K, ALBS_H8K, ATB_Avenger.:up:
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I started a new campaign used silentotto to pick MN started patrol ended patrol back in bunker in Kiel started a new patrol got teleported to La Spezia (this is due to a change of base within the time warp of 14days set in bunker) no issues:hmmm: http://img842.imageshack.us/img842/7775/h5i0.jpg |
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The issue is with mod lists , not OH2 AFAIK :up:
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can you please explain what is needed for adding new aircraft/air bases in the existing campaign files? :) Quote:
By the way: I am planning to model the main British, American and German bombs, torpedoes and depth charges (and with a lower priority, Italian and Japanese ones), but I am a bit afraid that my 100 lb bomb you have imported is too detailed for game to handle it without stuttering. Have you noticed any frame rate loss using it? :hmmm: |
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LAB_LargeAirBaseRAF.cfg, *.DAT, *.sns, *.dds cfg = squadrons:- Code:
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Reworked and new airplanes:http://yadi.sk/d/7SamWRriExSAr
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