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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

gap 12-23-13 02:06 PM

Quote:

Originally Posted by vdr1981 (Post 2154954)
Very well then! Cheers! :up:

:salute:

bandit484 12-23-13 02:35 PM

How do I reenable contacts on the map? I already made sure that my option settings are correct but I can't see any ships on the map even though I am looking at them from the conning tower.:hmmm:

bandit484 12-23-13 02:44 PM

Never mind I just found what I was looking for. I forgot about the options screen that you can bring up during your patrol. I feel really stupid.:har::haha::rotfl2:

bandit484 12-23-13 03:48 PM

Trevally what did you do to the enemy sensors? They are like super human now .:down:

THE_MASK 12-23-13 09:44 PM

Are these errors ok ?
Classes errors:
D:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist!
D:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist!
D:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
D:\Silent Hunter 5\data\Sea\NCL_Leander\NCL_Leander.sns doesn't exist!
D:\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
D:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBase GB_MG.cfg missing!
D:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBa seGB_MG.cfg missing!
D:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBase GB_MG.cfg missing!

Cybermat47 12-23-13 09:59 PM

Quote:

Originally Posted by flamm (Post 2154991)
Hi, Trevally! Playing OH since v1.2 and I want to say thank you for your great job.
Glad you got an award. You deserved it.

I found a minor bug trying to watch a japanese midget sub in Museum and getting a CTD every time.

Files in my data\Submarine\NS_Ko_Hyoteki\ are:
jap_sub.sim
jap_sub.zon
NS_Ko_Hyoteki.cfg
NS_Ko_Hyoteki.eqp

I thought sim, zon, cfg and eqp files must have the same name...:06:
I renamed jap_sub.sim to NS_Ko_Hyoteki.sim and jap_sub.zon to NS_Ko_Hyoteki.zon.
Submarine appeared in museum:

http://4put.ru/pictures/small/810/2490473.jpg

Was that a bug?
Are there any negative consequences of this?

Thanks, you just solved a problem I accidently caused :up:

volodya61 12-24-13 01:15 AM

Quote:

Originally Posted by sober (Post 2155186)
Are these errors ok ?..

IIRC that's OK.. 95% of these errors are from stock game and missing files don't needed in the game..

gap 12-24-13 03:06 AM

Quote:

Originally Posted by sober (Post 2155186)
Are these errors ok ?

Quote:

Originally Posted by volodya61 (Post 2155222)
IIRC that's OK.. 95% of these errors are from stock game and missing files don't needed in the game..

I can confirm :yep:

Trevally. 12-24-13 08:12 AM

Quote:

Originally Posted by sober (Post 2154643)
Watch sobers campaign .
http://www.youtube.com/watch?v=vUi1PdYn5nk
Leaving Memel for start of new OH2 .3 campaign 23/12/2013 .

:haha::har::rotfl2: I love Memel too:D

Quote:

Originally Posted by zzz1 (Post 2154800)
Woah! :salute::rock:

By the way, I have a question regarding the update, can i install it and load my mid campaign data? (OHII v2.2 - Atlantic Air Gap) :hmm2:
Of course i will back to the bunker first before i install it. lol

I have not tested this so perhaps you can let us know.
Where I have removed things from campaign (i.e old balloons) I have left the unit in to stop ctds if users update and use an old save (career)
So it might work ok - the full upgrade will only happen when you progress to next stage.

Please let us know how you get on if you do update:up:
Quote:

Originally Posted by Silent Steel (Post 2154850)
Well-deserved :yep: :Kaleun_Cheers:

Quote:

Originally Posted by vdr1981 (Post 2154858)
Great job Trevally and others!:up:

Thanks guys:up:

Trevally. 12-24-13 08:17 AM

Quote:

Originally Posted by volodya61 (Post 2154542)
Maybe it's time to add it to the OHII main mod? :hmmm:
As I can see HanSolo doesn't want to support it or make other versions.. what do you think?

I still want to keep it apart from OHII - esp due to Kiel issues that some have
I will make the update shortly
:up:

Quote:

Originally Posted by Rongel (Post 2154928)
Congrats Trevally for the award and for the new version of OH II! :woot:

Now that it's out, I'll include it to the megamod, and after some testing, it can finally be released, this will happen in January I think!

And merry Christmas to all Subsimmers!

Great Rongel - looking forward to it:yeah:

I see you are playing sim3 :o :D
I am on TW RomeII and thinking about modding it:hmm2:

Quote:

Originally Posted by flamm (Post 2154991)
Hi, Trevally! Playing OH since v1.2 and I want to say thank you for your great job.
Glad you got an award. You deserved it.

Thanks Flamm and thanks again for sticking with OHII through all those versions - that is now some time passed:salute:

Quote:

I found a minor bug trying to watch a japanese midget sub in Museum and getting a CTD every time.

Files in my data\Submarine\NS_Ko_Hyoteki\ are:
jap_sub.sim
jap_sub.zon
NS_Ko_Hyoteki.cfg
NS_Ko_Hyoteki.eqp

I thought sim, zon, cfg and eqp files must have the same name...:06:
I renamed jap_sub.sim to NS_Ko_Hyoteki.sim and jap_sub.zon to NS_Ko_Hyoteki.zon.
Submarine appeared in museum:

Thanks again Flamm - I will issue a patch to fix this:up:
:salute:

gap 12-24-13 09:41 AM

@ Trevally

have you seen this? :hmm2:

Quote:

Originally Posted by sober (Post 2155233)
OT , I cannot enter Kiel with the new mod list . But if I comment out the library folder in OH2.3 I can enter Kiel no problem . Any ideas .


volodya61 12-24-13 10:41 AM

For those who need Russian translation -

The current version (RUS for v2.2) is suitable for the version 2.3 of OHII..

Trevally. 12-24-13 11:34 AM

Quote:

Originally Posted by gap (Post 2155372)
@ Trevally

have you seen this? :hmm2:

Welcome to Kiel:salute:
http://img69.imageshack.us/img69/8065/dw20.jpg


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_21_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NewUIs_TDC_7_4_2_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
OPEN HORIZONS II v2.3

THEBERBSTER 12-24-13 12:57 PM

Great Christmas present. Thank you Trevally and to all who made this possible.

bandit484 12-24-13 01:30 PM

Crew interactions
 
I was wondering if theirs any way of fixing the interactions with the crew? The reason I ask is that I've noticed that half the time when you talk with the crew, their morale is neither increased or decreased. Has anyone else noticed this?:hmmm:


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