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torpedobait 02-03-22 05:45 PM

Crew Members Authorized
 
Is there another file besides the .upc files in the various Submarine that limits the number of P:etty Officers? I have changed the total number to 70 in the Gato in both the v1.5 base and the v1.7p3 folders for all subs, but when I reload SH4 and my last save in the office, it continues to limit my number of Petty Officers below where I want them to be.

I must be missing something? :hmmm:

KaleunMarco 02-03-22 05:59 PM

Quote:

Originally Posted by torpedobait (Post 2791638)

I must be missing something? :hmmm:

yes, but you are mostly there.

the \data\submarine\sub.UPC file is used only at certain intervals, like when you start a career or upgrade your boat.

between missions, you need to edit the activeusers UPC file in the saved games folder. i a not near my SH4 computer so i cannot give you the exact location but i think you have enough skill to find it. edit the same lines in the activeuser save file that you did in the sub.UPC and you are good to go.

:Kaleun_Salute:

torpedobait 02-03-22 06:51 PM

Quote:

Originally Posted by KaleunMarco (Post 2791640)
yes, but you are mostly there.

the \data\submarine\sub.UPC file is used only at certain intervals, like when you start a career or upgrade your boat.

between missions, you need to edit the activeusers UPC file in the saved games folder. i a not near my SH4 computer so i cannot give you the exact location but i think you have enough skill to find it. edit the same lines in the activeuser save file that you did in the sub.UPC and you are good to go.

:Kaleun_Salute:

Ah, yes! Thank you. I can do that. Appreciate the quick turnaround!

:salute:

EDIT: That worked just fine! I also did another one that I've been wanting to test. I took a transfer to Tulagi - transfer went through, got a mission, and am off to Borneo with supplies!

Good job, Guys!

Mad Mardigan 02-03-22 10:17 PM

Quote:

Originally Posted by propbeanie (Post 2791610)
He's expensive... a cuppa Joe, sugar jelly doughnut, and a foot stool to prop his feet up on while he relaxes and basks in the glory... :doh:

:har:

*chuckles* what'cha doing propbeanie... stalking Me... :D

Yeah, I do enjoy a good cuppa Army mud aka coffee... I on occasion, do also enjoy a good Capaccino or macchiato (white chocolate carmel) . My personal doughnut of choice is a jelly filled (glazed or powdered sugar raspberry jelly filled) kind. I also do enjoy a good apple fritter, as well.

Not much of a footstool kinda Guy, I prefer a Lazyboy or Barcalounger recliner, instead.


Quote:

Originally Posted by BeondTheGrave (Post 2791606)
Success! Having completed the reinstallation process I have gotten in to game and seen a submarine. Mad, I think you may actually have been right with your explanation. I looked at my steam download order after I read your second post, this time SH4 Wolves installed FIRST and SH4 U-Boat installed SECOND. Not sure if the order was reversed last time but maybe I tried to install U-Boat first and it mucked everything up? Regardless, fingers crossed the issue seems to have resolved itself. Now lets see about installing some additional mod packs.....

Also THANKS! for the help. Since it was a steam issue, does this mean I owe Mad a donut?

No sweat.. talkin' to a Steam user here... do know a good number of tips & tricks when working with Steam... & those, have served Me well.

Anyway, glad that after that, it got ya... ship shape & rolling on a career. :shucks:

Fair winds, smooth seas &... Good huntin'.! :arrgh!: Give 'em 'ell, skipper... :yep:

:Kaleun_Salute:

M. M.

Zero Niner 02-04-22 04:40 AM

Quote:

Originally Posted by propbeanie (Post 2791268)
OK - so far, so good with this. This is a small patch to "re-acquire" APR radar warning receiver functionality back into FotRSU. There were not only several links incorrect, but there were also parts and pieces missing from the mod. I do not remember us removing the functionality, but... Anyway, included with this is a slightly re-worked Insert / Extract mission off St George's Channel on New Britain. In conjunction with that, the PatrolObjectives file was tweaked to have it assigned earlier out of Brisbane, so as to avoid potential date issues.

In the Library folder, all of the RWR links have been re-worked for the APR-1. That is also redone in the Equipment and UpgradePacks dot upc files. In addition, missing C01 links in the UnitPart#SubName upc files have been corrected. The Tench has its links in the SubName folder in the Submarine folder. Quite a few of the conning towers in the Objects folder had to be re-done for that same C01 node and link.

Since we're posting another patch, we went ahead and added an armed trawler to the Philippine Roster so that it has a warship for the RecMan, which (in theory) will prevent a CTD occurring there.

This had NOT been fully tested, with not all of the subs having been tested for functionality, much less actual proper upgrade in a career. All tests thus far have been successful, though as mentioned the other day, it does NOT function as I expected. It can be very difficult to tell the difference between a sonar line, and a radar signal line, so the player does have to pay attention to the text box. Also, you do not see any "functionality" if you have your own radar on. Do not expect the APR on the S-Boats, nor the Cachalot. Some boats have it available as a purchase in June 1944, but others are July - December of 1944, Class dependent. Do not forget about CapnScurvy's Using Radar_Sonar pdf in the Support / HowTo folder, and we'll try to supplement that in the next release for use with the APR-1 :salute:

RWR_APR_Patch.7z

QUestion: did this patch change the loading time of the deck gun? I installed this and all of a sudden my deck gun loading speed is slowed down tremendously, like 2 rounds per minute.

propbeanie 02-04-22 08:45 AM

Have you placed any crew at the gun positions? If you don't, then you are the only "person" operating the weapon, including the "loading"...

Zero Niner 02-05-22 07:47 AM

Crew is at battle stations.

propbeanie 02-05-22 10:58 AM

... but did you place any crew at the gun positions? Nothing was changed for the guns or any crewing positions. Some of the boats and guns are faster loading, and the crew rating does matter also, but it sounds like you do not have any crew members place in the gun positions for it to take that long. Either that, or you have been at Battle Stations too long, and they are exhausted. You can find their "rating" for that by clicking on the individual crew member and reading their stats.

billko 02-05-22 11:10 PM

So I finally installed 1.5 and decided to come back here to see if there was any recent activity/new mods, and... holy cow! This was updated in January!

Thanks to the authors of this mod for their hard work, and thanks to the community for keeping this game alive!

Zero Niner 02-06-22 01:35 AM

Quote:

... but did you place any crew at the gun positions?
But of course! I'ma noob but not that much of a noob.
Seriously, I'm chalking this down to an unstable save - I had to quit the game mid-engagement but didn't want to lose my progress in sinking all the ships in a 4-ship unescorted convoy.
I'll just finish this patrol and see if the problem persists in the next one.

propbeanie 02-06-22 10:23 AM

When a person posts about a problem, and all they give is the "problem", but no details, we have to assume. The two most common causes of slow gun loading is no crew at the gun positions or an exhausted / wounded gun crew. It would also be nice to know the date and location, as well as the boat Class, so that we might be able to look and see if there is a possible issue.

Zero Niner 02-07-22 08:28 AM

It's a Balao class boat, March 1944 and I'm off the coast of Honshu.
Gun slots are fully manned and crew are uninjured and (I assume) well rested - they don't have the zzz's.

propbeanie 02-07-22 11:46 AM

OK, ran through a few things, and this is a vid of the proceedings, April 6, 1944

https://www.youtube.com/watch?v=X4iGr-VNJto


Note that the gun crew shoots the 5 inch gun about as fast as they shoot the 4 incher. The player is able to shoot a bit faster. The main difference is the "hit" percentage. No "issues" detected though. Is your crew not as "fast" Zero Niner?

Laffertytig 02-07-22 05:26 PM

Apologies for asking a very basic question here guys but how do i get a 1920x1080 resolution working? Is there a file somewhere i've got to edit or does the mod do that stuff when installed?

I just wanna make sure that the vanilla game is working correctly before installing this mod.

propbeanie 02-07-22 06:57 PM

SH4 is light years ahead of SH3 in that regard, and has all of the 'modern' resolutions because it apparently gets the list it uses from Windows. Someone else would have to mention the use of HDMI or other technologies with resolutions higher than 1920x1080, but if you set Windows to that, it will show in the game. The best thing to do is to set Windows to your monitors "native" resolution, which will show as "(recommended)" in the Windows dialog. Then set that in the game, and you should be good to go. If you by chance do not have a particular choice, then choose a multiple (divisible??) of it, such as 1920x1080 instead of 3840x2160, if that does not show in your game list. Just remember that after you activate the mod, you should delete the game's Save folder ("C:\Users \UserName \Documents \SH4" by default), and then re-set your video settings and other gameplay options.


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