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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

Sepp von Ch. 03-11-12 12:29 PM

Hello Pedrobas,

I have 2 problems with MMM:


http://s14.postimage.org/uef46y459/S...1_18_16_18.jpg
http://s15.postimage.org/8befk40w7/S...1_18_16_41.jpg


And is there a way for german text dialogues in MMM? Or should I activate Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs?

Herr Trigger 03-11-12 12:42 PM

Quote:

There are default error setting built into the nav fixes within TDWs UI settings.
You can change these with the options editor.
They are in two parts - the first is Celest error - this is distance.
The second in DeadRec and is a % error from the last celest fix.
Thanks Trevally, I know exactly what you mean, will edit.
Regards,
H.T.

nonpollolike 03-11-12 01:38 PM

Quote:

Originally Posted by bart (Post 1853476)
I get CTD when leaving Kiel, or on load up a second after the bunker screen appears. I get this if I use MMM 0.4 AIO or MMM in parts but only if I install 6.2.....if I use 6.1 all is well and very stable. I've even tried 6.2 and part 7 as was mentioned earlier in the thread, but the problem persists. This was also done on a fresh install of sh5, so.....I dunno!!

It's not a memory problem as I have 4gb video and 16gb ram.

I can confirm similar issues.

WITH AIO or MMM in parts and 6.2 choosen:
CTD when returning to Kiel, actually in open sea when approaching Kiel.
Sometimes CTD on load up a second after the bunker screen appears

WITH MMM in parts and 6.1: don't have this problems.

I assume that the problem must be in the integration of Harbour Enhancements mod, because if I got it right, the only difference between 6.1 and 6.2 is that 6.2 includes HE and 6.1 not. So with 6.1 I will have all the features of OH. Am I right?

This is with 6gb RAM, 1 gb VRAM, W7 64 bits and exe patched for 4 Gb.

On the bright side, with this MMM I have seen blue skys for first time in modded game. :sunny: another good thing :up:

peebee 03-11-12 07:34 PM

WITH AIO or MMM in parts and 6.2 choosen:
CTD when returning to Kiel, actually in open sea when approaching Kiel.
Sometimes CTD on load up a second after the bunker screen appears

WITH MMM in parts and 6.1: don't have this problems.

I assume that the problem must be in the integration of Harbour Enhancements mod, because if I got it right, the only difference between 6.1 and 6.2 is that 6.2 includes HE and 6.1 not. So with 6.1 I will have all the features of OH. Am I right?


Hi I have a similar spec rig to your PC although I have had ctd's I have MMM v4 AIO which includes the pt 6.2 if you look back a few posts Pedro answered my question and explained this to me. To remove it I had to remove all my mods do a clean install of SH5 then repatch everything. Then re apply the mods I use the all in one and after I did this and sorted out my mod soup every thing is fine . I start a new campaign save in the bunker reopen the save in bunker you'll see the boat rise out of the water. You can then see the maintenance officer for your upgrades then speak to the ops officer ask for new mission and the mission will load and you are on the bridge start up the harbour pilot script and away you go. When you get the option to skip the tutorial skip it if you have completed it or edited your career .cfg
I have learned all this from Pedrobas and the other modders and contributors from this forum.

Peebee

Silent Steel 03-12-12 05:50 AM

Quote:

Originally Posted by Herr Trigger (Post 1853611)
Thanks Trevally, I know exactly what you mean, will edit.
Regards,
H.T.

Just one little thing-

No nav officer can always be completely accuarate. :cry:

Sone7 03-12-12 06:45 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1853600)

Quote:

Originally Posted by Sone7 (Post 1852805)
First thing is that emblems from AFOE do not work. I'm no modder but I think the problem lies in the data\UPCDataGE\UPCUnitsData\equipment.upc file -> it's missing the part with new emblems. I've added them (from AFOE equipment.upc file) and corrected numbers, so most of them is now working properly (still, 4 are missing and not accessible in-game, I don't know why; maybe my small "fix" is just not enough :O: - but that's all I managed to do with my limited knowledge about SH file structure. Made it look like this:
edit:
found them, now only Jost Metzler's U-69 emblem is missing

Code:


; Equipment Functional Types:
;
; FunctionalType= EqFTypeRadarAntennaSDEarly
; FunctionalType= EqFTypeRadarAntennaSDLate
; FunctionalType= EqFTypeRadarAntennaSJEarly
; FunctionalType= EqFTypeRadarAntennaSJLate
; FunctionalType= EqFTypeRadarAntennaSV
; FunctionalType= EqFTypeRadarDisplay

; FunctionalType= EqFTypeRadioAntenna
; FunctionalType= EqFTypeRadioApparatus

; FunctionalType= EqFTypeTBT
; FunctionalType= EqFTypePeriscopeHead
; FunctionalType= EqFTypePeriscopeBody

; FunctionalType= EqFTypeTDC

; FunctionalType= EqFTypeSonarStation
; FunctionalType= EqFTypeSonarSensor
; FunctionalType= EqFTypeSonarSensorHoist
; FunctionalType= EqFTypeHydrophoneSensor
; FunctionalType= EqFTypeHydrophoneStation
; FunctionalType= EqFTypeBathytermograph
; FunctionalType= EqFTypeFMSonarConsole

; FunctionalType= EqFTypeEngineElectric
; FunctionalType= EqFTypeEngineDiesel
; FunctionalType= EqFTypeCompressor
; FunctionalType= EqFTypeBatteries

; FunctionalType= EqFTypePump

; FunctionalType= EqFTypePropellor
; FunctionalType= EqFTypePropellorShaft

; FunctionalType= EqFTypeTransmission
; FunctionalType= EqFTypePlane
; FunctionalType= EqFTypeRudder

; FunctionalType= EqFTypeBulkhead
; FunctionalType= EqFTypeIceCreamMachine
; FunctionalType= EqFTypeCoating


[Equipment 1]
ID=EqpDivePlanesTransmission
NameDisplayable= Dive Planes Transmission
FunctionalType= EqFTypeTransmission
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 2]
ID=EqpRudderTransmission
NameDisplayable= Rudder Transmission
FunctionalType= EqFTypeTransmission
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 3]
ID=EqpPropellerShaft
NameDisplayable= Propeller Shaft
FunctionalType= EqFTypePropellorShaft
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 4]
ID=EqpVIICElectricEngine
NameDisplayable= Electric Engine
FunctionalType= EqFTypeEngineElectric
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 5]
ID=EqpVIICDieselEngine
NameDisplayable= Diesel Engine
FunctionalType= EqFTypeEngineDiesel
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 6]
ID=EqpVIICCompressor
NameDisplayable= Compressor
FunctionalType= EqFTypeCompressor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 7]
ID=EqpVIICSternBattery
NameDisplayable= Batteries (Stern)
FunctionalType= EqFTypeBatteries
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 8]
ID=EqpVIICBowBattery
NameDisplayable= Batteries (Bow)
FunctionalType= EqFTypeBatteries
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 9]
ID=EqpMainPump
NameDisplayable= Main Pump
FunctionalType= EqFTypePump
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 10]
ID=EqpHydraulicPumpBasic
NameDisplayable= Hydraulic Pump
FunctionalType= EqFTypePump
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 11]
ID=EqpBulkhead
NameDisplayable= Bulkhead
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,    0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 12]
ID=EqpHatch
NameDisplayable= Conning Tower Hatch
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,    0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 13]
ID=EqpTorpedoLoadGate
NameDisplayable= Torpedo Loading Hatch
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,    0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 14]
ID=EqpBasicRadio
NameDisplayable= Radio Receiver
FunctionalType= EqFTypeRadioApparatus
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 50
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 15]
ID=EqpRadioAntenna
NameDisplayable= Radio Antenna
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;###Begin Antenna Edit by TheBeast

[Equipment 16]
ID=EqpRadioDFAntenna
NameDisplayable= Radio Direction Finder Antenna
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Round_Antena,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 17]
ID=EqpRadioDFAntennaTyp2
NameDisplayable= Radio Direction Finder Antenna Typ-2
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Round_Antena_Type2,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
;###End Antenna Edit by TheBeast



[Equipment 18]
ID=EqpVorhaltrechnerS3
NameDisplayable= Torpedo Data Computer
FunctionalType= EqFTypeTDC
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 19]
ID=EqpUZO
NameDisplayable= Deck Attack Station
FunctionalType= EqFTypeTBT
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= UZO_Type1_Soclu,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Periscopes
;============================================================================================================
[Equipment 20]
ID=EqpAttackPeriscope
NameDisplayable= Attack Periscope
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 21]
ID=EqpObsPeriscope
NameDisplayable= Observation Periscope
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 22]
ID=EqpAttackPeriscopeHead
NameDisplayable= Attack Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 23]
ID=EqpObsPeriscopeHead
NameDisplayable= Observation Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 24]
ID=EqpAttackPeriscopeHeadStealth
NameDisplayable= Attack Periscope Head Wire
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 25]
ID=EqpObsPeriscopeHeadStealth
NameDisplayable= Observation Periscope Head Wire
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 26]
ID=EqpAttackPeriscopeHeadStealth2
NameDisplayable= Type-II Attack Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 27]
ID=EqpObsPeriscopeHeadStealth2
NameDisplayable= Type-II Observation Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Hydrophones
;============================================================================================================
[Equipment 28]
ID=EqpGhGStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 29]
ID=EqpGHG
NameDisplayable= GHG
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= GHG9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15

[Equipment 30]
ID=EqpKdbStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 31]
ID=EqpKDB
NameDisplayable= KDB
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= KDB_type9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15

[Equipment 32]
ID=EqpBalkonGeratStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 33]
ID=EqpBalkonGerat
NameDisplayable= Balkon Gerat
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= BalkonGerat,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15


;Radars
;============================================================================================================
[Equipment 34]
ID=EqpNoFuMO
NameDisplayable= Real men need no Radar
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 35]
ID=EqpFumo29RadarApp
NameDisplayable= A-scope display
FunctionalType= EqFTypeRadarDisplay
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Radar_PPI,data\Objects\Radars\US_Radar_PPI
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 36]
ID=EqpFumo30RadarApp
NameDisplayable= PPI display
FunctionalType= EqFTypeRadarDisplay
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 37]
ID=EqpFuMO29
NameDisplayable= FuMO-29 "GEMA"
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMO29GEMA_type7,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 38]
ID=EqpFuMOEagle29
NameDisplayable= Typ-VIIC Eagle FuMO-29 "GEMA"
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Turmeagle_dummy,data\Objects\Sensors\Uboot_Sensor_parts
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 39]
ID=EqpFuMO30
NameDisplayable= FuMO-30
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_30_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 40]
ID=EqpFuMO61
NameDisplayable= FuMO-61 ***8216;Hohentwiel-U***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_61_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 41]
ID=EqpFuMO65
NameDisplayable= FuMO-65 ***8216;Hohentwiel-U1***8217;
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_65_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Radar Warning Receiver
;============================================================================================================
[Equipment 42]
ID=EqpFuMB1
NameDisplayable= FuMB-1 ***8216;Metox***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB1Metox,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 43]
ID=EqpFuG350
NameDisplayable= FuG 350 Naxos I
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB7Naxos,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 44]
ID=EqpSCHNORCHELRWR
NameDisplayable= Snorkel FuMB 37 'Leros' + FuMB Antenne 3 - Bali 'Hächhen'
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= SCHNORCHEL_RWR,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 45]
ID=EqpFuMB10
NameDisplayable= FuMB-10 'Borkum'
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB10Borkum,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 46]
ID=EqpFuMB26
NameDisplayable= FuMB-26 ***8216;Tunis***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB26Tunis,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
;###End RWR Edit by TheBeast

;Coatings
;============================================================================================================
[Equipment 47]
ID=EqpCoatTraining
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= coating_01,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 48]
ID=EqpCoatDefault
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= coating_02,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 49]
ID=EqpCoatCamoA
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_01,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 50]
ID=EqpCoatCamoB
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_02,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 51]
ID=EqpCoatCamoC
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_03,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 52]
ID=EqpCoatCamoD
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_04,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 53]
ID=EqpCoatCamoE
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_05,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 54]
ID=EqpCoatCamoF
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_06,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 55]
ID=EqpCoatCamoG
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_07,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 56]
ID=EqpCoatCamoH
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_08,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 57]
ID=EqpCoatCamoI
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_09,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 58]
ID=EqpAlberich
NameDisplayable= Anechoic Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Alberich,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 59]
ID=EqpAlberichImp
NameDisplayable= Improved Anechoic Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Alberich_Improved,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 60]
ID=EqpTarnmatte
NameDisplayable= Tarnmatte Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Tarnmatte,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 115
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 61]
ID=EqpTarnmatteImp
NameDisplayable= Improved Tarnmatte Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Tarnmatte_Improved,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 120
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 62]
ID=EqpCoatCamoU404
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_16,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 63]
ID=EqpCoatU552
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_17,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,    0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Emblems
;============================================================================================================

[Equipment 64]
ID=EqpEmblem1
NameDisplayable= Real men need no emblem
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 65]
ID=EqpEmblem2
NameDisplayable= U-1164
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1164.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 66]
ID=EqpEmblem3
NameDisplayable= U-1131
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1131.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 67]
ID=EqpEmblem4
NameDisplayable= U-96
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 68]
ID=EqpEmblem5
NameDisplayable= U-82
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-82.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 69]
ID=EqpEmblemContest1
NameDisplayable= Acey Deucey
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Acey_Deucey_Con_Twr_Emb.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 70]
ID=EqpEmblemContest2
NameDisplayable= AusschussKind
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\AusschussKind.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 71]
ID=EqpEmblemContest3
NameDisplayable= Big U
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\bigU.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 72]
ID=EqpEmblemContest4
NameDisplayable= England Sword
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_sword.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 73]
ID=EqpEmblemContest5
NameDisplayable= England Torpedo
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_torpedo.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 74]
ID=EqpEmblemContest6
NameDisplayable= Fitzgibd sword hand
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\fitzgibd_sword_hand.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 75]
ID=EqpEmblemContest7
NameDisplayable= Germany
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\GERMANY.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 76]
ID=EqpEmblemContest8
NameDisplayable= The Mermaid
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\MermaidConningTowerEmblem.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 77]
ID=EqpEmblemContest9
NameDisplayable= Anger
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\SH5emblem.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 78]
ID=EqpEmblemContest10
NameDisplayable= U901 Viking Boat
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\U901_Viking_Boat.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 79]
ID=EqpEmblemContest11
NameDisplayable= Die Krake
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\die_krake.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 80]
ID=EqpEmblemContest12
NameDisplayable= Wolf
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\Wolf.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

;###################################################################
;#########BEGIN ADDITIONS BY FISTFUL OF EMBLEMS MOD#################
;###################################################################

[Equipment 81]
ID=EqpEmblem6
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-30.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 82]
ID=EqpEmblem7
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-47.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 83]
ID=EqpEmblem8
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-48.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 84]
ID=EqpEmblem9
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-53.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 85]
ID=EqpEmblem10
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-69.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 86]
ID=EqpEmblem11
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-73.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 87]
ID=EqpEmblem12
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-76.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 88]
ID=EqpEmblem13
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-83.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 89]
ID=EqpEmblem14
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-87.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 90]
ID=EqpEmblem15
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-99.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 91]
ID=EqpEmblem16
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-101.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 92]
ID=EqpEmblem17
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Green.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 93]
ID=EqpEmblem18
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Red.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 94]
ID=EqpEmblem19
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-201.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 95]
ID=EqpEmblem20
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-207.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 96]
ID=EqpEmblem21
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-208.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 97]
ID=EqpEmblem22
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-209.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 98]
ID=EqpEmblem23
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-225.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 99]
ID=EqpEmblem24
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-231.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 100]
ID=EqpEmblem25
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-236.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 101]
ID=EqpEmblem26
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-255.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 102]
ID=EqpEmblem27
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-256.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 103]
ID=EqpEmblem28
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-265.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 104]
ID=EqpEmblem29
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-271.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 105]
ID=EqpEmblem30
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-276.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 106]
ID=EqpEmblem31
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-281.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 107]
ID=EqpEmblem32
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-287.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 108]
ID=EqpEmblem33
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-309.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 109]
ID=EqpEmblem34
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-313.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 110]
ID=EqpEmblem35
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-333.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 111]
ID=EqpEmblem36
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-335.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 112]
ID=EqpEmblem37
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-350.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 113]
ID=EqpEmblem38
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-403.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 114]
ID=EqpEmblem39
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-406.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 115]
ID=EqpEmblem40
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-451.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 116]
ID=EqpEmblem41
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-455.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 117]
ID=EqpEmblem42
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-481.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 118]
ID=EqpEmblem43
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-482.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 119]
ID=EqpEmblem44
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-484.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 120]
ID=EqpEmblem45
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-552.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 121]
ID=EqpEmblem46
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-554.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 122]
ID=EqpEmblem47
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-575.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 123]
ID=EqpEmblem48
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-577.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 124]
ID=EqpEmblem49
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-579.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 125]
ID=EqpEmblem50
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-586.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 126]
ID=EqpEmblem51
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-598.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 127]
ID=EqpEmblem52
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-601.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 128]
ID=EqpEmblem53
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-605.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 129]
ID=EqpEmblem54
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-634.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 130]
ID=EqpEmblem55
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-664.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1


[Equipment 131]
ID=EqpEmblem56
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-666.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 132]
ID=EqpEmblem57
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-672.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 133]
ID=EqpEmblem58
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-763.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 134]
ID=EqpEmblem59
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-975.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 135]
ID=EqpEmblem60
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-978.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 136]
ID=EqpEmblem61
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1051.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 137]
ID=EqpEmblem62
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1206.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 138]
ID=EqpEmblem63
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-299.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 139]
ID=EqpEmblem64
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-320.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 140]
ID=EqpEmblem65
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-995.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 141]
ID=EqpEmblem66
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1004.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 142]
ID=EqpEmblem67
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1007.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 143]
ID=EqpEmblem68
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1064.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 144]
ID=EqpEmblem69
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1302.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 145]
ID=EqpEmblem70
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1304.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 146]
ID=EqpEmblem71
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\1st-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 147]
ID=EqpEmblem72
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\2nd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 148]
ID=EqpEmblem73
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\3rd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 149]
ID=EqpEmblem74
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\5th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 150]
ID=EqpEmblem75
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\6th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 151]
ID=EqpEmblem76
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\8th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 152]
ID=EqpEmblem77
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\10th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 153]
ID=EqpEmblem78
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\11th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 154]
ID=EqpEmblem79
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\12th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 155]
ID=EqpEmblem80
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\13th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 156]
ID=EqpEmblem81
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\14th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 157]
ID=EqpEmblem82
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\19th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 158]
ID=EqpEmblem83
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\21st-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 159]
ID=EqpEmblem84
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\23rd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 160]
ID=EqpEmblem85
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\24th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 161]
ID=EqpEmblem86
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\24th-FlotillaB.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 162]
ID=EqpEmblem87
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\25th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 163]
ID=EqpEmblem88
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\26th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 164]
ID=EqpEmblem89
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\29th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 165]
ID=EqpEmblem90
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-28.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 166]
ID=EqpEmblem91
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-36.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 167]
ID=EqpEmblem92
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37a.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 168]
ID=EqpEmblem93
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 169]
ID=EqpEmblem94
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b2.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 170]
ID=EqpEmblem95
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39x.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 171]
ID=EqpEmblem96
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39xii.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 172]
ID=EqpEmblem97
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-41.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 173]
ID=EqpEmblem98
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-42.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 174]
ID=EqpEmblem99
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf1.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 175]
ID=EqpEmblem100
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf2.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 176]
ID=EqpEmblem101
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf3.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 177]
ID=EqpEmblem102
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf4.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 178]
ID=EqpEmblem103
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf5.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 179]
ID=EqpEmblem104
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf6.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 180]
ID=EqpEmblem105
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf7.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 181]
ID=EqpEmblem106
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf8.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 182]
ID=EqpEmblem107
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf9.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 183]
ID=EqpEmblem108
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf10.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 184]
ID=EqpEmblem109
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf11.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 185]
ID=EqpEmblem110
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf12.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 186]
ID=EqpEmblem111
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf13.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 187]
ID=EqpEmblem112
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf14.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 188]
ID=EqpEmblem113
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf15.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 189]
ID=EqpEmblem114
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf16.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 190]
ID=EqpEmblem115
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf17.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 191]
ID=EqpEmblem116
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf18.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 192]
ID=EqpEmblem117
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf19.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 193]
ID=EqpEmblem118
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf20.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 194]
ID=EqpEmblem119
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf21.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 195]
ID=EqpEmblem120
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\custom.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 196]
ID=EqpEmblemx1
NameDisplayable= Merchant Raiders
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Merchant_Raiders.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 197]
ID=EqpEmblemx2
NameDisplayable= Feral Wolf
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Feral_Wolf.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 198]
ID=EqpEmblemx3
NameDisplayable= Haben eine schönen Tag (Have a nice day)
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\smiley.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 199]
ID=EqpEmblemx4
NameDisplayable= Skull-N-Bones
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Skull_N_Bones.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

; 199 Items and counting - change this line if adding more items
;************ The End ************


Here you go :salute:

bart 03-12-12 10:08 AM

Quote:

Originally Posted by peebee (Post 1853794)

Hi I have a similar spec rig to your PC although I have had ctd's I have MMM v4 AIO which includes the pt 6.2 if you look back a few posts Pedro answered my question and explained this to me. To remove it I had to remove all my mods do a clean install of SH5 then repatch everything. Then re apply the mods I use the all in one and after I did this and sorted out my mod soup every thing is fine . I start a new campaign save in the bunker reopen the save in bunker you'll see the boat rise out of the water. You can then see the maintenance officer for your upgrades then speak to the ops officer ask for new mission and the mission will load and you are on the bridge start up the harbour pilot script and away you go. When you get the option to skip the tutorial skip it if you have completed it or edited your career .cfg
I have learned all this from Pedrobas and the other modders and contributors from this forum.

Peebee

I tried all that, and had same results....CTD :cry:

All smooth and stable with 6.1 :rock:

peebee 03-12-12 10:53 AM

This is with 6gb RAM, 1 gb VRAM, W7 64 bits and exe patched for 4 Gb.
This is the spec I was talking about.
Hi Bart, Are you running the MMM in separate parts, to enable Pt6.1.
I was trying to say I had enable MMM v4 AIO but I had also mistakenly ran Pt 6.2 with it. Until Pedrobas checked my mod soup and pointed out to me that Pt 6.2 was inside the MMMv4 AIO and I didn't need it. When I first removed Pt 6.2 I had all sorts of problems until I went through the procedure you have quoted from me it is now stable again but I am using the AIO.

Regards Peebee

bart 03-12-12 01:31 PM

Quote:

Originally Posted by peebee (Post 1854056)
Hi Bart, Are you running the MMM in separate parts, to enable Pt6.1.
I was trying to say I had enable MMM v4 AIO but I had also mistakenly ran Pt 6.2 with it. Until Pedrobas checked my mod soup and pointed out to me that Pt 6.2 was inside the MMMv4 AIO and I didn't need it. When I first removed Pt 6.2 I had all sorts of problems until I went through the procedure you have quoted from me it is now stable again but I am using the AIO.

Regards Peebee

Hi Peebee

I've tried the single AIO without any other mods and the MMM in parts up to and inc 6.2 and had CTD.

I'm now running this and it's working so far!!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Base Mod v0.4
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.1 - Base Mod v0.4
Date & No Renown Cost
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
OH II Minefield map for TDWs Ui
sobers see thru wake fix
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Wordeees' Thunder

I did just try not loading the auto save in base first and just loaded the saved game on the Baltic mission and I had a CTD on entrance to Kiel harbour.....loaded auto save in base first then saved game at sea for the second attempt and all was well. I thought this problem was fixed with v0.4?

Anyways, going to scapa for the next one so will see if I get CTD upon entering there....

:salute:

ckaos 03-12-12 03:24 PM

Awsome mod!! :rock:

peebee 03-12-12 03:56 PM

Quote:

Originally Posted by bart (Post 1854128)
Hi Peebee

I've tried the single AIO without any other mods and the MMM in parts up to and inc 6.2 and had CTD.

I'm now running this and it's working so far!!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Base Mod v0.4
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.1 - Base Mod v0.4
Date & No Renown Cost
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
OH II Minefield map for TDWs Ui
sobers see thru wake fix
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Wordeees' Thunder

I did just try not loading the auto save in base first and just loaded the saved game on the Baltic mission and I had a CTD on entrance to Kiel harbour.....loaded auto save in base first then saved game at sea for the second attempt and all was well. I thought this problem was fixed with v0.4?

Anyways, going to scapa for the next one so will see if I get CTD upon entering there....

:salute:

Hi Bart, I'm sure I have read in the forum that it is common to have a CTD when returning from the Baltic (isn't this the tutorial) mission to Keil if you have open horizons installed. I think it is reccomended to skip this when using OH.Pedro's notes at the start of this thread shed some light on this. Let me know how you go on as you have some of the same additional mods as me.
Good hunting at Scapa..... I have just sunk 74000 t in mid North Sea but I had to re supply at Heligoland half way @ 50000t
Regards. Peebee

peebee 03-12-12 04:19 PM

Bart I have found this it is what I was talking about


IMPORTANT NOTES (from OHII thread)

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

9- Please to check what is explained in number 8 don´t use optional mods, and start new carrier every time.

bart 03-13-12 10:21 AM

Quote:

Originally Posted by peebee (Post 1854228)
Bart I have found this it is what I was talking about


IMPORTANT NOTES (from OHII thread)

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

9- Please to check what is explained in number 8 don´t use optional mods, and start new carrier every time.

Hi Peebee,

Yep, I've changed the career history file when I first re-loaded the game... I installed sh5, then patched it to 1.2, then changed the career history file, then modded the sh5.exe file using TDW's editor to fix the hydrophone, then installed generic mod enabler, then AOI....still had problems so I've gone to 6.1 now and so far all is well.

So from your earlier post, in OHII the first mission, sink 4 ships in the Baltic, is an off shoot of the origional tutorial so that's why it CTD when returning to Kiel? and why you have to load save in bunker first? After this all is ok to load the save at sea first? This is how I understand it, but not 100% sure if this is correct...:hmmm:

peebee 03-13-12 04:38 PM

If I have not had any ctd with my current mods I load the at sea game straight away and it's been ok for 2x 8hr sessions so far I've got my tonnage for the British east coast mission but I still have 5 tinfish left so I'm just looking for targets before returning to Keil for my next mission orders

Peebee

THE_MASK 03-13-12 05:19 PM

http://i40.tinypic.com/2cwreki.jpg

Capt.Warner 03-13-12 09:18 PM

Great job with this mod pedrobas, I look forward to playing it as I am just now picking up the game again and taking to the time to find each individual mod I want can be time consuming, and with your AIO it simplifies the problem. :woot:

pedrobas 03-14-12 03:35 AM

14/03/2012 : v0.5 UPLOADING

http://img259.imageshack.us/img259/1981/mmmv05.jpg


They are 6 parts :

MMM p1 - Dynamic Environment v0.5
MMM p2 - Graphics-FX-IRAI v0.5
MMM p3 - TDW UI v0.5
MMM p4 - Sounds - Tweaked SDBSM v0.5
MMM p5 - Upgrades & Weapons & Skins v0.5
MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5

Other compatible mods
- "No Magic Skills MMM v0.5 compatible"
- "My Sub VIIC41 for OHII v1.7 v0.5



Changes in v0.5:

- in p1:
-nothing changed, only the name to match v0.5

- in p2:
- 05 - Fix clock rear torpedo room VIIA by BIGREG now works.
- Fixed some sigle missions not showing.
- Added some textures that were missing.

- in p3:
- Fixed the problem with "EQuaTool 01.01 by AvM - Large Style"
- Manos scopes patch 8x5 included by default
- Included new "Trevally Harbour & Kiel Canal Pilot v2.9"
- Included new fixed "TheDarkWraithAutomation"
- SOAN enabled by default

- in p4:
- Included new "Stormys_DBSM_additional_creaks_and_noises_1.0 "
- Included "Wordeees Thunder"

- in p5:
- Fixed missing "A Fistful of Emblems v1.51"

- in p6:
- Name changed, no more p6.1, just p6. So the previous LITE version is now the BASE version. This one is very stable (all that SH5 can be).

Still working on a redone p6.2 to make it just an small addon for p6

- in p7:
-I´ve removed it as a part since it´s really an optional mod


I want to release what was p6.2 as an addon mod, not like a complete part like it is now. And still working in the "Full" version.

pedrobas 03-14-12 04:52 AM

I would like you to test it for a couple a days to see if something is wrong or i forgot something (like in v0.4 :oops:) before to upload the AIO version. :yeah:

milky 03-14-12 05:02 AM

AM i suppose to be getting Conflicts? When i go to activate Part 2 .. i get a lot of conflicts with Part 1. Nothing but Part one has been activated yet.

Also , while extracting with RAR , there were about 5 or 6 errors in total while downloading the 7 parts.

Is this normal?

-----

I downloaded from Pedrobas link in his signature ( v0.4) --AIO , but the AIO came in 5 -7 packs.

-----

I am enabling everything with JSGME. I am not very savy with SH5 or JSGME. Is this mod not for me , or is it suppose to be like every other mod? Download it , put in MOD folder in SH5 , enable with JSGME and your good to go?

pedrobas 03-14-12 05:07 AM

Quote:

Originally Posted by milky (Post 1854957)
AM i suppose to be getting Conflicts? When i go to activate Part 2 .. i get a lot of conflicts with Part 1. Nothing but Part one has been activated yet.

Also , while extracting with RAR , there were about 5 or 6 errors in total while downloading the 7 parts.

Is this normal?

-----

I downloaded from Pedrobas link in his signature ( v0.4) --AIO , but the AIO came in 5 -7 packs.

I don´t understand you. Are you installing AIO or by parts?
If it is AIO, put all the parts in one folder and unrar only the first part, it will continue automatically with other parts.


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