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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

runio 06-23-12 01:51 PM

And one more question:
Why on this image the angle lb (between target and your course) is 60 degrees? I think it should be 120 deg, as i drew a green.
http://img209.imageshack.us/img209/9...ipboard03t.jpg

CaliEs 06-24-12 03:01 AM

Angles are messured between the two red beams: result is either 60 ° (counterclockwise) or 300° (clockwise).

lb?

CaliEs 06-24-12 03:13 AM

Quote:

Originally Posted by makman94 (Post 1885849)
and i can ensure you that you must have no trust at your rec manual in most of the cases

Example please.

runio 06-24-12 05:15 AM

Quote:

Originally Posted by CaliEs (Post 1900989)
Angles are messured between the two red beams: result is either 60 ° (counterclockwise) or 300° (clockwise).

lb?

My question was about makman's straight shot method (from the "broken" TDC attack methods tutorial), not about measuring angles at all.
But thanks for the answer :)

makman94 07-03-12 06:47 PM

Quote:

Originally Posted by runio (Post 1900637)
Two things, which discover took me some time:
1. The red pointer on the compass is associated with the TDC bearing indicator. So when you switch TDC to manual, pointer will not move when you rotate the scope/uzo.


2. When you select an empty torpedo tube, you can't move the attack course pointer on the front side of the attack disc.


Hope this helps someone.
Anyway, great mod, thanks makman :)

ahoy Runio,
yes to 1 and yes to 2 too ! you are correct to both of your comments.

for 1 there is no other way to make this needle showing automatically the bearing .the only way,afaik, is to link it to tdc's bearing .
if you still want to use this needle when tdc is at manual mode there is a workaround but you have to manually move this needle to the bearing (as it is made at the huge compass at navigation map page) .
the workaround is:
open MaGui F's files and find the dials.cfg,open dials.cfg and replace the entry [Dial125] with this:
[Dial125]
Name=CompassPointer
Type=16
Cmd=Set_torpedo_depth
Dial=0x3F070992
CrtVal=0x3F070991
NewVal=0x0
DialVal=0,360
RealVal=5,5.2
Circular=Yes
CmdOnDrag=Yes

for 2 this is happening becuase this needle (and not only this) is altered by the same command that is altering the torpedo depth . as you have no torpedoes this command is not fuctional anymore but on the other hand ...with no torpedoes...you don't need these tools anymore so no big harm is done . as we are unable (yet) to add new commands we are doomed to use the torpedo depth (as it is conflicting less to firing solution) for 'moving' these items .torpedo depth command is used to many other tools so have in mind that whatever you do ...your LAST action before firing the torps must be to adjust the torpedo depth (becuase the use of tools is 'screwing' the torpedo depth --setting it always to 5 m---).

thank you too for your kind words

Quote:

Originally Posted by runio (Post 1900698)
And one more question:
Why on this image the angle lb (between target and your course) is 60 degrees? I think it should be 120 deg, as i drew a green.

The angle lb that i used in my formula for calculating the firing bearings is the one that is measured with the same procedure that you measure the AoB . (for the AoB you use the line of site and for the angle lb you use the line of your course).

Quote:

Originally Posted by CaliEs (Post 1900991)
Example please.

ahoy CaiEs ,
this theme is very discussed at the past and i will not come back to it by any meaning . it is very boring to start talking about it again ...sorry

artao 07-13-12 04:53 AM

OK, So how can I get the large obs scope back in MaGUI F please?
 
Hey,
Recently returned to SH3, and with my fresh install and fresh mod soup, I've got a request for assistance.

When last I played, I was using merely MaGUI. version 1. It had the nice big obs scope, which I have grown to LOVE, and I must have it back, for the love of subs!!!!!!

I gotta ask why it was changed back to small in the first place? That confounds me as it removes again any real distinction between attack and obs aside from zoom levels. If both scopes have identical zoom and screen-size, what's the point of using the obs scope at all?
Seeing how I'm playing on a computer monitor, and not looking thru real optics, I find the large obs scope to be of GREAT assistance and feel it doesn't detract from "realism" in any way what-so-ever. With the smaller view, I have to get my face right up next to the screen.
So PLEASE!!! Someone musta modded that obs scope back to large already. I can't believe I'd be the only kaleun who wants that back.

Also, I'd really really rather have a "normal looking" binoculars, not the single-circle view. Pretty please is this possible? Not nearly as important to me as the obs scope, but close.

And, finally, I used to use 6 Dials Simfeeling mod, and really LOVED it. HUGE popout dials where I could actually tell what the heck I was clicking on, and actually make a fairly ACCURATE selection as well. Plus, there's the nice button to swap between the dial types (compass/rudder etc) instead of the mouse-over-edge thing ... and as I said, the dials popped out instead of having to click them up.
Many minor things there, but primarily I'm hoping it wouldn't be too difficult for me to put in the large dials instead of those tiny ones. .. However, I expect that THAT may be a bit difficult and convoluted.

Thanks in advance for any help with this!!
Great mod!! But we all have our individual preferences for this and that.
:yeah:

EDIT: and barring the feasability of altering the obs scope back to the large size, where can I get a copy of the last version of MaGUI to actually have that large obs scope? I can't find anything pre-MaGUI F, except for the v3.4 widescreen add-on (which is strange at it is apparently useless without v3.4 itself)
thanks!!

EDITEDIT: The "Fader Berg's Nomograph" is the new single line thingy on the nav map, yes? .. In the readme for it, it merely says, "the use of this nomo is exactly the same as it was with the previous nomos."
I have no idea what that means, as I've never used a nomo like this one, and I'm not getting it intuitively. I'm used to the "normal" nomograph with the 3 scales and you drag a line thru them.
If that line thingy on the right side of the Nav Map is NOT Fader Berg's Nomograph, then I'm really really misunderstanding something. =] (EDITEDITEDIT) OK. I see now that that line thingy is Hitman's plotting tool, not FaderBerg's Nomograph. Still don't "quite" get how to use it. It didn't help that the text descriptions are aligned with the wrong images. =] .. so Fader Berg's Nomograph actually IS the draggable nomo?

Also, I worked this out but would like to confirm it, as math has never been one of my strongpoints ... You list the conversion factor for using the attack scope RAOBF at 6x. .. So to use it at the 1.5x zoom one would multiply the marks by 8, yes? And on the obs scope to use the 1.5x you would multiply marks by 4, yes? .. May not happen often, but I DO like to make very close range shots, often under 800m.

gclarkso 07-13-12 10:00 PM

Is there a secret click spot somewhere on the nav map to turn the map tools on and off?

artao 07-13-12 10:03 PM

I believe that in MaGUI they are just on all the time. .. i certainly could be wrong.

artao 07-20-12 09:18 AM

I've played a couple of patrols now with MaGUI F. I like much of it, but really really really really ^ infinity want the large obs scope and standard shaped binoculars back. I'd also like a basic ship outlines sheet at the UZO, as it seems silly to raise the Obs scope when surfaced so I can use it.
I strongly dislike the tiny obs scope. It MUST go back to being large. I don't understand why it was changed back to small. It makes it utterly useless compared to the attack scope.

EDIT: also, I gotta wonder what use the degree markings are in the binoculars. What do they represent? surely not actual degrees. that much is obvious.

makman94 07-22-12 10:56 PM

Quote:

Originally Posted by artao (Post 1908911)
.......

EDIT: and barring the feasability of altering the obs scope back to the large size, where can I get a copy of the last version of MaGUI to actually have that large obs scope? I can't find anything pre-MaGUI F, except for the v3.4 widescreen add-on (which is strange at it is apparently useless without v3.4 itself)
thanks!!
--- did you looked at my GF page ? i see there both version F and v3.4 (i left it there exactly for the WS v3.4)
the last version with the big obs is the v3. someone had asked about it (i think in this thread) and i had reuploaded somewhere.do a search and if you don't find the post ,tell it to me and i will reupload it
EDITEDIT: The "Fader Berg's Nomograph" is the new single line thingy on the nav map, yes? .. In the readme for it, it merely says, "the use of this nomo is exactly the same as it was with the previous nomos."
I have no idea what that means, as I've never used a nomo like this one, and I'm not getting it intuitively. I'm used to the "normal" nomograph with the 3 scales and you drag a line thru them.
If that line thingy on the right side of the Nav Map is NOT Fader Berg's Nomograph, then I'm really really misunderstanding something. =] (EDITEDITEDIT) OK. I see now that that line thingy is Hitman's plotting tool, not FaderBerg's Nomograph. Still don't "quite" get how to use it. It didn't help that the text descriptions are aligned with the wrong images. =] .. so Fader Berg's Nomograph actually IS the draggable nomo?

---yes , Fader Berg's nomograph is the draggable nomo.
for the plotting tool study it carefully and i am sure that you will get it.if you failed then be a little patient as i am preparing a tutorial video which will be included in u-boot-hahd mod showing the use of this tool.


Also, I worked this out but would like to confirm it, as math has never been one of my strongpoints ... You list the conversion factor for using the attack scope RAOBF at 6x. .. So to use it at the 1.5x zoom one would multiply the marks by 8, yes? And on the obs scope to use the 1.5x you would multiply marks by 4, yes? .. May not happen often, but I DO like to make very close range shots, often under 800m. --- yes to all

ahoy Artao, look above for your answers

for all the rest at your messages i am saying again (read some older messages in this thread) that i am done with MaGui mod. i have said that it is a big mod and of course you will find points not fitting to your tastes but the point is that are fitting to mines so here is the end .
i don't take requests and ,for everything you see ,there are reasons to be so (reasons that are beyond 'eye candies') . words like 'MUST be done so','this is silly' ...etc have no place in this thread.
i am not here for chatting anymore (all these that you are saying are allready asked and discussed at threads and at the MaGui's 'readme' texts) ,i am here for answering possible (if any) questions on the mod so ,please, let it be so.


Quote:

Originally Posted by artao (Post 1911773)
.......
EDIT: also, I gotta wonder what use the degree markings are in the binoculars. What do they represent? surely not actual degrees. that much is obvious.

see the bolded words above ? i see nowhere your arguments Artao. i am telling you again that MaGui is not 'eye-candies' and the degrees marks that you see at binoculars are representing exactly this that they are 'saying'....degrees

look the following pics :

http://img23.imageshack.us/img23/6462/obsview.png

http://img716.imageshack.us/img716/5893/binoview.png

artao 07-23-12 02:03 AM

Thanks for the reply :)

I perhaps spoke poorly. I'm not asking anyone else to make these changes that "must happen". I was asking how I could make these changes myself. =] I understand YOU are done with this mod, and none of this was meant to be specifically directed at you. ... Me saying it "must happen" was merely a figure of speech meaning "I gotta make the obs scope bigger. it's gotta happen." .. My intent was not to demand that YOU do so. =D
I swear I didn't see v3.4 on your page when I'd checked previously. Sorry. However, you say I want v3.0? kuul, thx. I'll give a search. =]

re: dgree markings. so wait, are you saying the degrees represent apparent field of view or actual field of view? I was saying I didn't see how they matched up to the compass bearing AFIK, and also checking against the sun and moon they were both off-size. they should both be about 1/2 degree on the sky. ... but if I understand you right, I COULD use those angle markings to set spread angle then? :doh:

gclarkso 07-23-12 11:40 AM

Quote:

Originally Posted by gclarkso (Post 1909332)
Is there a secret click spot somewhere on the nav map to turn the map tools on and off?

Does anyone have information regarding the above? makman94 perhaps?

makman94 07-25-12 12:36 AM

Quote:

Originally Posted by artao (Post 1912960)
. ... but if I understand you right, I COULD use those angle markings to set spread angle then? :doh:

yes Artao , simplifing the spread angle problem, you can use them but have in mind that getting the accurate spread angle is a more 'complicated' problem

Quote:

Originally Posted by gclarkso (Post 1913105)
Does anyone have information regarding the above? makman94 perhaps?

ahoy Gclarkso,
Artao allready have answered to your question at post 568

gclarkso 07-25-12 11:27 AM

Quote:

Originally Posted by makman94 (Post 1913839)
ahoy Gclarkso,
Artao allready have answered to your question at post 568

Ahoy! Artao's reply had an air of uncertainty to it...I was simply asking again.

I appreciate the confirmation!

jaxa 10-27-12 01:30 PM

Does anybody know how to change size of officer orders icons in this perfect gui? I'd like to have small icons like in GWX Integrated Orders mod or in ACM-GUI Reloaded - h.sie's Edition v1.15. How to incorporate it to MaGUI?

fastfed 02-16-13 01:16 AM

WOWOWOWOW!

So, this GUI is insane!! Absolutely awesome..

I'm having some issues though :(

so I installed this great mod but I have a widescreen (like most)

I installed my mods which I will show on the bottom and installed the MAGUI F (gwx)
and then installed the widescreen addon and finally the german images.

Problem is, it doesn't seem to working for widescreen at all, :( everything is off on my crosshairs and there is no weapons officer button to select the ship after I ask to identify the ship for me.

And no "Make solution button"

I hope there is a fix for this awesome mod!



GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
Carotio_SH3_ClothesHatsFacesSkilledCrew
Depthcharge Shake v2.01
Longer Repair Times 2.04 (All)
Longer_Wakes_for_all
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Waterstream+Exhaust Combi V2.3 for GWX3
WB's Mission Orders Lite v1.1
Wooden_Lifeboats_Mod_1.1
GWX - Main movie - 'Das Boot'
Lutzow's Officers - SET5
pascal_damage_screen
Thomsen's Sound Pack V3.2cg
FM_NewInterior_V2.1
widescreen _GWX3.0
MaGui F
Widescreen MaGui v3.4(Add-on MaGui 3.4)
German Images for Widescreen MaGui v3.4

fastfed 02-16-13 02:43 AM

ok.. nevermind.. I fixed it kinda..

realized I needed the 3.4 version and NOT the final version..

In anycase, its a GREAT!! GREAT!! GUI!!

but... There is no way in the world I can play stuck on 1320x768, it looks terrible at that res.

switching back to 1080 is like a whole new game to me..

fitzcarraldo 02-16-13 06:06 AM

Quote:

Originally Posted by fastfed (Post 2010524)
ok.. nevermind.. I fixed it kinda..

realized I needed the 3.4 version and NOT the final version..

In anycase, its a GREAT!! GREAT!! GUI!!

but... There is no way in the world I can play stuck on 1320x768, it looks terrible at that res.

switching back to 1080 is like a whole new game to me..

For 1360 x 768 you must use MaGUI 3.4 Widescreen version. It includes all needed for proper work in that resolution, with the dll for 1360x768.

Regards.

Fitzcarraldo :salute:

fastfed 02-16-13 02:52 PM

Quote:

Originally Posted by fitzcarraldo (Post 2010570)
For 1360 x 768 you must use MaGUI 3.4 Widescreen version. It includes all needed for proper work in that resolution, with the dll for 1360x768.

Regards.

Fitzcarraldo :salute:


Yes, but like I said, there is no way I would play with that low of a resolution..

it looks TERRIBLE!!

I want to find a GUI that supports
1920x1080

fitzcarraldo 02-16-13 05:16 PM

Quote:

Originally Posted by fastfed (Post 2010788)
Yes, but like I said, there is no way I would play with that low of a resolution..

it looks TERRIBLE!!

I want to find a GUI that supports
1920x1080

Try to adjust the d3dx config file in MaGUI WS, for your resolution.

The proportion of MaGUI WS is 16:9, it seems other resolutions with the same relation will work...You have 1920:1080=16:9 (1.7777.....).

The d3dx.ini file is in the main SH3 folder, after you added MaGUI WS:

[GLOBAL]
DebugLog=false

[ENGINE]
DisplayWidth=1920
DisplayHeight=1080

Refreshrate=false

[LOADSCREENS]
tx=0.01635
ty=0.0
sx=0.0
sy=0.00
maxscale=true

[EFFECTS]
Ocean=false



Good luck!

Regards.

Fitzcarraldo :salute:


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