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-   -   Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK (https://www.subsim.com/radioroom/showthread.php?t=162934)

Flam3 03-13-12 05:29 PM

Hello all!

Firstly i'd like to say that I love Silent Hunter 5, it has a steep learning curve but i'm getting used to it gradually.

Main thing I need help with is basically finding where ships are. I know all about the red squares etc, but i've seen videos etc of where people have blue and black lines coming out from their ship, now I know that the blue ones are warships and the black ones are merchent ships. Only problem for me is, I don't actually have any of those lines appear. I've tried using the sound guy and using his abilities, but that doesn't seem to work, surfaced or submerged.

Any help would be greatly appreciated, or screenshots of where the button is to enable it would be amazing!

Thanks! :salute:

EDIT: Nevermind, figured it out!

7Infanterie19 03-19-12 08:14 PM

I searched the thread first, but couldn't find anything about this.

This is in regards to re-equipping your boat with the supply guy in port. I remember long ago being able to load torpedos using a quick method like a key and mouse combination, rather than slowly dragging and dropping the torpedo into the available slots. Does anyone remember this or know how to do it?

Thanks ...

Swat 03-19-12 11:01 PM

Quote:

Originally Posted by Sub Commander (Post 1293194)
Well im a nub when it comes down to manual torpedo fire, but even if i have everything off, and realism = 0% i still have to manually input data or the watch officer says: Unknown contact, fire on my bearing. (I cant find German voices on my disk anywhere please help me!)

To install german voices you have to choose custom installation of the game and there you'll have the possibility to tick german voices. And if you can't hit anything with torpedoes even on the lowest realism settings the trick is when you lock the target in the periscope then you have to press spacebar again to unlock the target, but it's not unlock as such actually. After that the fired torpedo will run anywhere you'll aim your periscope at. And if you aim the priscope at the target then the torp will run that way withinh the firing solution. You simply press the spacebar twice, that's it.

7Infanterie19 03-20-12 07:45 AM

Quote:

Originally Posted by Swat (Post 1857679)
To install german voices you have to choose custom installation of the game and there you'll have the possibility to tick german voices.

If you don't want to do a complete re-install, you can use Venatore's German U-Boat Crew Language Pack (second download from the top) and install it with JSGME.

http://www.silenthuntermods.com/foru...hp?topic=519.0

7Infanterie19 03-20-12 07:52 AM

Quote:

Originally Posted by Captain Farid (Post 1848913)
No one know what should i do???
I'm stuck for a month!!!!

Don't forget to use the search engine to find things you need. It's very helpful. :up:

Here are two threads that speak about that mission:

http://www.subsim.com/radioroom/show...hlight=triumph

http://www.subsim.com/radioroom/showthread.php?t=181805

Vigor1949 03-24-12 03:13 AM

Operation Drumbeat - Where to refuel
 
I finished in Operation Drumbeat the first sub-mission U-Boat Blitz.
Out of Torpedos.
Now I have to meet KM Nordmark (??) to refill and proceed to Second Happy Time.
Refuel is rejected by the commanders.

Can't find the refill point/ship/U-boat. HELP!

Trevally. 03-24-12 04:38 AM

Quote:

Originally Posted by Vigor1949 (Post 1859974)
I finished in Operation Drumbeat the first sub-mission U-Boat Blitz.
Out of Torpedos.
Now I have to meet KM Nordmark (??) to refill and proceed to Second Happy Time.
Refuel is rejected by the commanders.

Can't find the refill point/ship/U-boat. HELP!

Did you refuel when you first arrived:06:
Did you go to the orange icon for refeuling:06: When you get there - the tanker set off - you must catch up with it and get within about 1 km before the option appears on your screen.

You can get a refuel with the first orange icon and then you can request one more - keep trying.
When you do get the ok it will appear in the marked area below
http://img688.imageshack.us/img688/1747/milkg.jpg

Vigor1949 03-24-12 09:24 AM

KM Nordmark
 
Thanks for this great hint wirh map!
I will try later this day.

rgrdz,
Vigor1949

Quote:

Originally Posted by Trevally. (Post 1859993)
Did you refuel when you first arrived:06:
Did you go to the orange icon for refeuling:06: When you get there - the tanker set off - you must catch up with it and get within about 1 km before the option appears on your screen.

You can get a refuel with the first orange icon and then you can request one more - keep trying.
When you do get the ok it will appear in the marked area below
http://img688.imageshack.us/img688/1747/milkg.jpg


CharlieFoxtrot 03-24-12 11:40 AM

All right guys, few questions.

- Is there any way to raise and lower the antennae? i'm pretty sure Magnum Opus does this, but idk if that's compatible with OHII.

- Is there a key to access your radio inbox?

- I have completed all of the missions in the first campaign, with the exception of weserubung- when does it give me the option to do that?

sorry fer the noobishness!:)

Vigor1949 03-31-12 01:31 AM

Drubeat reload/refit
 
Still puzzled how to reload in Drumbeat.

First refit in Zone 1 with U-398 worked fine.
After ending first submission Blitz, they state to refuell at KM Nordmark.
Now there is a German Tanker in Zone 3 of your map.
But no reload is psossible ther.
After Febr 1st I get the 3rd submission to catch tankers in Caribic without torps.

rgrdz,
Vigor1949

ptrells14 03-31-12 05:45 PM

Lots of good info here, thanks! :DL

Kendan452 04-02-12 05:32 AM

Patrol designated area
 
Hej
Iīve downloaded and installed Soberīs mod list for SH5. And i must admit that this is how the game should have looked like when it came out originally:rock:

Everything worked like a charm, whit only miner things that i could work out myself:up:

Only thing i seem to have a problem whit, is when iīm supposed to patrol a designated area. I donīt seem to get it done!
Without mods there has been no problem! Is the time spent on patrol different?

I usually spend about 48 hours patrolling the designated area in a 50 km radius.
Is it any different with the mods installed?

Any advice are welcome :yeah:

And tums up for the modders :yeah: you rock :rock:

Trevally. 04-02-12 11:45 AM

Quote:

Originally Posted by Kendan452 (Post 1864151)
I usually spend about 48 hours patrolling the designated area

Most are 72hrs with a radius of 70km:up:

Kendan452 04-03-12 10:14 AM

Thank you, iīll try that :salute:

Vigor1949 04-06-12 11:11 AM

KM Nordmark useless??
 
I found a simple solution: just refit at Willemstad Curacao !

Quote:

Originally Posted by Vigor1949 (Post 1859974)
I finished in Operation Drumbeat the first sub-mission U-Boat Blitz.
Out of Torpedos.
Now I have to meet KM Nordmark (??) to refill and proceed to Second Happy Time.
Refuel is rejected by the commanders.

Can't find the refill point/ship/U-boat. HELP!


RundownJet 04-13-12 06:31 PM

Mod Trouble...Eh?
 
Well, Ive hit a Brick wall...Eh
Im having issue's installing mods like Equipmentupgradesv1.4bythebeast & Open Horizions v1.8.. I can install mods like Critical hits, accurate flags and a fistful of emblems because there all set with destination folders inside for ex. CriticalHitsTorpedos/data/library/torpedoes_g7a-e. Those are the ones i can install. BUT when its like this. Openhorizons.rar/a load of files,configs, and whatnot. Those i Cant install because i put'em in a folder, In MODS then activate using JSGME then load game.. Nothing works, No extended Campaign. So if some can tell me how to install it and in a step by step way. That would be great...Eh?



(Another One-Liner! You might be Canadian If...You Know which leaves to use for Toilet Paper:haha:)

Trevally. 04-14-12 04:41 AM

You need to unpack the mods after you download them.
Google "7zip" and download this app to unpack the mods.

Then watch this Stoianm vid to see how to install http://www.subsim.com/radioroom/show...7&postcount=26 :up:

RundownJet 04-14-12 11:22 AM

Thanks, I'll go watch those. But Isn't WinZip the same as 7zip?:hmmm:
Because when i open the zipped file for, Accurate Flags. It has the mod name/data/where it needs to go..But when i open Open Horizons with winzip like the other mods. Its just a jumble of configs, And whatnot...Eh?


(Finally Fixed It. Extracting the files to a temp. place seems to be my failing to-do! Thanks for the video tip, Made me see what i did wrong...Eh?)

Kaleun Kongo 04-15-12 05:06 AM

thx

Sagara 05-21-12 08:51 PM

Hi, Since they removed the compass on Silent hunter 5, how can i do to know my bearing? or if there is a way to see a compass with the cardinal points.

My question is without using any mod, i don't think is impossible to know my bearing (without moving) on stock game.

I tried the mod "the dark Wraith" but i only have version 1.1 so the compass doesn't work.


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