SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

dacoobob 04-06-10 03:03 PM

Quote:

Originally Posted by TH0R (Post 1349623)
You will get a message that your boat is undergoing a refit. Then you should have a new fairwater look.

I highly suggest that you read THIS PDF. It describes very nicely reasons and procedures why and what has been done to fleet sub conning towers.

SH4 had all four 'Mod' fairwaters modelled, but without their sub variants. I checked Gato, but I am not sure Tambor / Gar get Mod4 fairwater...

Balao is for example missing the early long version and has only one type.

Thanks, that was a very interesting article! I still don't know why my boat is not getting the refit, but I guess I won't worry about it too much.

LukeFF 04-06-10 05:43 PM

Quote:

Originally Posted by dacoobob (Post 1349737)
Thanks, that was a very interesting article! I still don't know why my boat is not getting the refit, but I guess I won't worry about it too much.

Ducimus explained a long time ago how the game determines when your boat is eligible to receive a change to the fairwater. May want to ask him about it.

theluckyone17 04-06-10 07:50 PM

Quote:

Originally Posted by flymar (Post 1349693)
RFB+Patch+sensor Fix+RSRD
patrols in 1943. east china sea, indonesia. marshall islands. Lots of planes but they seldom attack. Even if they do it usually ends with little wounds of the deck crew and minor damages. Nothing critical. And I play SH5 too:)

You got SD radar? At the start of the war, I don't have an option to pick up SD. I was relying on my watch, which doesn't give me too much time to get deep. I dive just as soon as the watch crew points out the aircraft. Order a crash dive, flank speed, and alter the depth to 200' or below. I won't kick the rudder over, just to keep the speed up.

Sometimes I make it to 200', sometimes I don't. If I do, I don't hear an attack. If I don't... well, I've gotten one miss. I play DiD...

I might just go for a fresh install, in case I boogered something in the process of upgrading to RFB2. In all my time playing SH4, I've never had aircraft attack me like this, and I think it'd stand out if other folk were experiencing it, too.

dacoobob 04-06-10 07:56 PM

Quote:

Originally Posted by LukeFF (Post 1349979)
Ducimus explained a long time ago how the game determines when your boat is eligible to receive a change to the fairwater. May want to ask him about it.

Oh, so it's not solely based on the date? Nevermind then.

RFB Team 04-06-10 09:13 PM

Quote:

Originally Posted by theluckyone17 (Post 1350151)
You got SD radar? At the start of the war, I don't have an option to pick up SD.

The Porpoise class has SD radar available from the start of the war, though the renown cost is high. The Gar and Tambor classes have it available from January 1942. The rest of the classes have it available later.

RFB Team 04-07-10 04:07 AM

Something new coming in the next patch update
 
http://img.photobucket.com/albums/v2...020406_566.jpg

It shouldn't be long in coming now. Work will then commence in full on the Narwhal.

Chromius 04-07-10 05:44 PM

Looking good. I am looking forward to it.

TH0R 04-09-10 09:10 AM

I have a small question: which torpedoes use 'high' speed setting? I noticed that Mark 14 uses only 'slow' and 'medium'.

LukeFF 04-09-10 04:43 PM

Quote:

Originally Posted by TH0R (Post 1353500)
I have a small question: which torpedoes use 'high' speed setting? I noticed that Mark 14 uses only 'slow' and 'medium'.

It's just a graphics thing that OakGroove did when he made his interior graphics mod. There are no American torpdoes with 3 speed settings.

TH0R 04-10-10 05:15 AM

Quote:

Originally Posted by LukeFF (Post 1354018)
It's just a graphics thing that OakGroove did when he made his interior graphics mod. There are no American torpdoes with 3 speed settings.

Since RFB is all about realism - why the 3 speed 'eye candy' setting then? I am guessing there isn't a mod without this or there is some historical background behind this...

etheberge 04-10-10 01:23 PM

Quote:

Originally Posted by TH0R (Post 1354512)
Since RFB is all about realism - why the 3 speed 'eye candy' setting then? I am guessing there isn't a mod without this or there is some historical background behind this...

I noticed this too but I always just assumed there would be a torpedo using the high setting at one point later in the war. Since reading Luke's post I edited the texture to remove the "Medium" setting from my install.

Thor if it bugs you too ---> http://www.filefront.com/16083233/To...Text%20Fix.zip

http://www.subsim.com/radioroom/pict...pictureid=1691

LukeFF 04-11-10 02:26 AM

Quote:

Originally Posted by etheberge (Post 1354949)
I noticed this too but I always just assumed there would be a torpedo using the high setting at one point later in the war. Since reading Luke's post I edited the texture to remove the "Medium" setting from my install.

Thor if it bugs you too ---> http://www.filefront.com/16083233/To...Text%20Fix.zip

http://www.subsim.com/radioroom/pict...pictureid=1691

Mind if I include this in RFB?

TH0R 04-11-10 09:40 AM

Thanks for this etheberge. :up:

Fish40 04-11-10 11:53 AM

A definite improvement! I always wondered about that little quirk myself.

TH0R 04-11-10 12:16 PM

What is the deal with switching from aft deck gun to forward deck gun mount? I purchased 4" deck gun and placed it on the forward mount on my second patrol - and ended up with no slots for deck gun crew... :hmmm:

etheberge 04-11-10 12:38 PM

Quote:

Originally Posted by LukeFF (Post 1355654)
Mind if I include this in RFB?

Of course not Luke, it's Oakgroove's file anyway, I just tweaked it.

LukeFF 04-11-10 01:01 PM

Quote:

Originally Posted by etheberge (Post 1356057)
Of course not Luke, it's Oakgroove's file anyway, I just tweaked it.

Thanks!

LukeFF 04-11-10 01:02 PM

Quote:

Originally Posted by TH0R (Post 1356034)
What is the deal with switching from aft deck gun to forward deck gun mount? I purchased 4" deck gun and placed it on the forward mount on my second patrol - and ended up with no slots for deck gun crew... :hmmm:

It's an old, old bug from the stock version of the game. Others here know more about how to work around it than I do.

TH0R 04-11-10 02:06 PM

Quote:

Originally Posted by LukeFF (Post 1356091)
It's an old, old bug from the stock version of the game. Others here know more about how to work around it than I do.

Darn, I will have too repeat my last patrol now. I was hoping that the fairwater upgrade would nullify this, but I was wrong... :damn:

theluckyone17 04-13-10 06:39 AM

There's a post 'round here somewhere that explains (in detail) how to edit a text file to fix it, so you don't have to rerun the patrol... ah, here it is.

It's a little obtuse when I first started looking at it, but it cleared up after I played with it a bit.

As for my earlier issue with the aircraft attacking... I reinstalled, reapplied the mods (with the exception of the sensor patch and Webster's maneuvering fixes), and SH4 is back to its normal aircraft behavior. Last patrol had three aircraft encounters. I crash dived as soon as each was spotted. The aircraft didn't hone in on me like before.


All times are GMT -5. The time now is 12:54 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.