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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Hawk U-375 10-14-07 04:39 PM

Race.... Check your email........:up:

Siara 10-15-07 01:18 PM

Ive been in the port for couple of days now , and looks like ill be telling my cameraden to spent more time off duty...but is worth it. :cool:

Good Job RB .

iambecomelife 10-15-07 05:08 PM

One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

http://i33.photobucket.com/albums/d5...life/Boom4.jpg

AtlantikEel 10-15-07 06:50 PM

Quote:

Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

http://i33.photobucket.com/albums/d5...life/Boom4.jpg

I'll second that.
(Man, I would not want to be on that ship ....!)

brotebjo 10-15-07 09:04 PM

Quote:

Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

That would be neat too, but could it be randomized since not all tankers carried volatile cargo. Just a thought to keep in mind.

brotebjo 10-15-07 09:07 PM

long time no chat
 
Racerboy,

I've been out of the SH3 world for a little while due to surgery and finely got back to playing with your beta. I was looking over your sounds and thought that you might be interested in Sound for SH3 GWX pach 1.03 from Poul - http://www.subsim.com/radioroom/showthread.php?t=120441 I've used it for quite sometime and can't play the game with out it!

brotebjo 10-15-07 09:36 PM

The Straw That Broke The Camel's Back...
 
This was perhaps the most impressive action that I've seen out of SH4 Effects Beta 2. I just wish that I had gotten in closer for the screen capts. The victim was a CD Destroyer hit with a magnetic torpedo amid ship.


http://static3.filefront.com/images/...jfcojgvrqc.jpg

http://static3.filefront.com/images/...vtiyuossvz.jpg



http://static3.filefront.com/images/...hljpnwluom.jpg

http://static3.filefront.com/images/...qxnrerszcs.jpg

coronas 10-16-07 06:50 AM

A serie of images: Torpedo impact, fires; after two minutes: four big explosions.
http://img88.imageshack.us/img88/3241/picture004dv7.jpg
http://img145.imageshack.us/img145/7...ture005zh9.jpg
http://img85.imageshack.us/img85/5243/picture006la8.jpg
http://img99.imageshack.us/img99/6787/picture007op9.jpg
http://img81.imageshack.us/img81/5465/picture008zk8.jpg
http://img99.imageshack.us/img99/6400/picture009az9.jpg
http://img90.imageshack.us/img90/6497/picture010li6.jpg

http://img134.imageshack.us/img134/2...ture013bw7.jpg

More I see, more I like effects
Cheers!!

slow_n_ez 10-16-07 09:20 AM

Currently using the Alpha version and love the effects .. Nice Job Racerboy :up:

waiting patiently for the next release as everyone else ................

Just a quick question ..... That smoke really goes up in the air HIGH .... Standing on the bridge admiring the destructive work my crew done and watching that smoke climb higher and higher I always wonder if it can be seen by patrols ( air and sea ) out of range of my sensors ? .................

Sometimes I'll dive and watch from periscope view but on those rare days when its calm I just float there and all of a sudden get Air craft spotted sir ! Nice knowing ya ! ..............

XanderF 10-16-07 07:21 PM

Quote:

Originally Posted by slow_n_ez
Just a quick question ..... That smoke really goes up in the air HIGH .... Standing on the bridge admiring the destructive work my crew done and watching that smoke climb higher and higher I always wonder if it can be seen by patrols ( air and sea ) out of range of my sensors ? .................

Well, historically, that was absolutely true and possible. Many stricken ships were 'found' by nearby convoys or escorts due to the amount of smoke coming from the battle.

Whether the game models that or not (probably not) would be interesting to know...

TheDarkWraith 10-16-07 09:10 PM

D.Kruger has provided some new TGAs for fire and effects and am currently testing them out. Results so far are :up:
I'm probably going to release 2.01 here very soon. What it will not include:

- the liferaft
- new bodies made by iambecomelife (I might have time to include some but not all)
- new effects that I haven't had time to add in yet (you'll have to wait and see what they are ;) )

These will come in the release after. I've just been swamped with work putting in 14-16 hour days 6 days a week and I have no time to myself currently. This work pattern isn't going to end until about March of next year. Instead of keeping everyone waiting for 2.01 it's about time for everyone to enjoy all the new content (thus far) my team and I have made with it.
:|\\

Hawk U-375 10-16-07 09:19 PM

Sounds Good to me Boss man! Let me know if I can "Lighten up the Load" on you....anytime..:up:

KrvKpt. Falke 10-17-07 06:28 AM

Quote:

Originally Posted by Racerboy
I'm probably going to release 2.01 here very soon. :|\\

It would be nice if i could get it before my next patrol today...:roll:
Are there any chances for that, Racerboy?:)

sh3rules 10-18-07 03:47 PM

Good things take time. Probably all of us have had bad experiences with rushed products :damn:

Carotio 10-18-07 05:21 PM

Quote:

Originally Posted by Racerboy
- new effects that I haven't had time to add in yet (you'll have to wait and see what they are ;) )

Is that what I think it is (city-port-thingy)?

Capt. Shark Bait 10-18-07 06:10 PM

Quote:

Originally Posted by AtlantikEel
Quote:

Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

http://i33.photobucket.com/albums/d5...life/Boom4.jpg

I'll second that.
(Man, I would not want to be on that ship ....!)

:rock: still no drool smiley. wouldn't mind some burning fuel oil on the surface too:|\\

iambecomelife 10-19-07 12:17 PM

Quote:

Originally Posted by Racerboy
D.Kruger has provided some new TGAs for fire and effects and am currently testing them out. Results so far are :up:
I'm probably going to release 2.01 here very soon. What it will not include:

- the liferaft
- new bodies made by iambecomelife (I might have time to include some but not all)
- new effects that I haven't had time to add in yet (you'll have to wait and see what they are ;) )

These will come in the release after. I've just been swamped with work putting in 14-16 hour days 6 days a week and I have no time to myself currently. This work pattern isn't going to end until about March of next year. Instead of keeping everyone waiting for 2.01 it's about time for everyone to enjoy all the new content (thus far) my team and I have made with it.
:|\\

How long do you think it will take to release if you keep working on the rafts and all of the figures? I would not mind waiting a little bit longer than usual, since the effects that you have created so far are quite good and can "hold the fort" for now.

Kptlt. Neuerburg 10-19-07 02:43 PM

RB this has to be one of the best effect mods for SH3 out there. Heres a screenie from my last patrol using this mod.http://img507.imageshack.us/img507/1...htfightiw7.jpg

TheDarkWraith 10-19-07 02:46 PM

glad you're enjoying it. V2.01 will be even better! ;)

tommyk 10-19-07 04:15 PM

woah, that looks so sweet! :up:


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