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this mod is quite fun even thou i have been sunk three times just because i'm not use to getting in a gun battle with warships or plane for that matter
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Well getting sunk can be fun but its more fun once you start to dole it out.
I am glad your enjoying the sample game as such we hope to have the bulk of 1.3's problems worked out by the time we get to final uber. |
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Lets Just say that me and Black Swans have a bit of a grudge for
each other. I was motivated. |
Er right boss:rotfl:
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I have decided that I am going to be bothered to advance uber 1.3 beta
to 1.4 sometime hopefully today over time a few people have expressed that they prefer to run it in campaign instead of single mission so I will correct the campaign errors make sure equip is available for all years to buy and swap out configurations as you please and I will build in the Auto Evasive Maneuvers. when done ill announce it here thanx MM |
Last of the IXB Ubers.
Uberboot 1.4 beta now available for d/l on my FF
http://hosted.filefront.com/MushMartin 1.4 Now includes uber in all years of campaign and just plain makes all equipment available in every year so as you can configure your uberboot as you please within the limits of your renown (Which if its in short supply makes you RDP) also I built auto evasive maneuvers into this version using the search pattern buttons like you would use for kiel canal however its a little quirky so read the 1.4 readme if youve played before or not to familiarize youself with the issues and immediate actions to remedy. Enjoy! MM:arrgh!: Now If you Ladies and Gents will excuse me Im gonna go blow something up (in Game of course) uberalert well i dont know what went wrong with FF today but uberboot 1.4a is now ready for download off of the above link. mm |
Thanks Martin, will get back to you on how it goes!:)
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Uberboat FLAK GUN 3 Destroyed
Loaded up Uberboat but Flak gun 3 is destroyed "When in home port harber at start up" & last two out of the 6 positions, flak gunners cannot be loaded ! how is this fixed ?
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By many months of so far fruitless trial and error, this is a known
issue and still defies a good fix to get correct # of flak and deckgunners and have them man as you would expect, also of course as part of this issue we are still not able to manifest player usable sights on the aft deckgun, which is made up for a bit by the fact that the AI crew man that deckgun and dont need player sights to make it work right. with uber just ignore opening message let deckgun crew man aft d/g click above the compartments to man deck and aa guns as the crew will migrate to the working seats. and to engage two targets at once designate by binoculars a deckgun target for your aft gun crew and then man fwd deckgun and engage a different target. However just to reitterate all this is in the readmes. MM |
Sorry i aint been about the last few days guys been floored with a monster migraine will be back to normal tomorrow.:up:
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Hi all apparently there may be an issue with a dark triangle obscuring
part of the sonar display when your not manning it has anyone else noticed an issue with sonar visuals I have not myself and wonder if its unrelated if you are using uber 1.4 and have had this issue please leave a post to indicate it. Lee if you could check the 2.2 version for a dark triangle in the sonar display while ai is manning it as well and let me know if it does turn up thanks all MM |
Will do martin will get back to you later today people when you encounter a graphics problem take a screenie of it and post it here and explain the prob in as much detail as possible so we can have a look at the prob.
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can't find uberboat
Hello Mate.
I downloaded and opened the uberboat mod (and Super Torpedo) in the "Mods" file of both of my SHIII installations (GWX and RuB - both have SH Commander but I did not open via Commander) Cannot find the XI as an option in port in Career mode or in Single Mission mode. Odd thing is, my IXB is now faster (23 on surface and 12 submerged) Wha hoppin? 5string74 |
Its modded to be faster:yep: In single missions the Uber or Barry Bonds as I refer to it, it the 1939 IXB in the options to select a sub for the mission. I think this is said in the read me.
As far as Career Mode, not sure as I have not played it as a career. One of the Uber-lads will answer that for you. RDP |
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Well sorry im late thanks lads :up:
So its about time we started to work 2.2 up towards the final package. It should include more or less the following. Latest version of the original linear single mission. a new non linear single mission. a multi player version of the linear mission. Uber itself as previously stated based on IXD2 will have up rated speed up rated high speed stability improved handling. Reduced recoil for aa weaps. more ammo for all. rebalanced torps for campaign play availablility in all years of campaign. availability in more than one flotilla. Improved sub sensors. (hopefully) campaign std equip progression. equip available all yrs for player customization and a few other bits. I have been splitting my time about evenly between uber 2.2 and an American Uber in the Solomons but I havent really been putting anything out over the last two or three weeks. however as the american project will take a whole bunch of concentration, its time to clear up Uberboot and move it to final. so this will be the focus. Consequently of course the mp test which has been missed so often will have to move back up the priority list. MM |
Hopefully we can get the mp test done over the weekend so you lot can find even more ways to blow skimers up. As to the game setup you need to start 1939 and in flot 7 its all in the read me as martin has said many times before you play uber boot please spend the ten mins to read the read me as its full of usefull info.:up:
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