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-   -   The Official Uberboot development thread Q's & A's screenies video (https://www.subsim.com/radioroom/showthread.php?t=106453)

Doomgiver 04-12-07 02:26 PM

this mod is quite fun even thou i have been sunk three times just because i'm not use to getting in a gun battle with warships or plane for that matter

Mush Martin 04-12-07 02:51 PM

Well getting sunk can be fun but its more fun once you start to dole it out.

I am glad your enjoying the sample game as such we hope to have
the bulk of 1.3's problems worked out by the time we get to final uber.

Doomgiver 04-12-07 02:57 PM

Quote:

Originally Posted by Mush Martin
I did Z1's at 70kts and impulse 999999

http://i43.photobucket.com/albums/e3...-2007_23-5.jpg

how in the world did u do that because when i saw this pic i couldn't help but laugh
:rotfl: :rotfl: :rotfl:

Mush Martin 04-12-07 08:03 PM

Lets Just say that me and Black Swans have a bit of a grudge for
each other. I was motivated.

leeclose 04-13-07 07:17 AM

Er right boss:rotfl:

Mush Martin 04-13-07 08:27 AM

I have decided that I am going to be bothered to advance uber 1.3 beta

to 1.4 sometime hopefully today over time a few people have expressed
that they prefer to run it in campaign instead of single mission so I
will correct the campaign errors make sure equip is available for all years
to buy and swap out configurations as you please and I will build in
the Auto Evasive Maneuvers.

when done ill announce it here

thanx
MM

Mush Martin 04-13-07 02:42 PM

Last of the IXB Ubers.
 
Uberboot 1.4 beta now available for d/l on my FF

http://hosted.filefront.com/MushMartin


1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)

also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.

Enjoy!
MM:arrgh!:

Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)

uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm



eddie 04-14-07 09:41 AM

Thanks Martin, will get back to you on how it goes!:)

ReallyDedPoet 04-14-07 09:44 AM

Quote:

Originally Posted by Mush Martin
Uberboot 1.4 beta now available for d/l on my FF

http://hosted.filefront.com/MushMartin


1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)

also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.

Enjoy!
MM:arrgh!:

Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)

uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm



Thanks:up:

thehiredgun 04-14-07 09:50 AM

Uberboat FLAK GUN 3 Destroyed
 
Loaded up Uberboat but Flak gun 3 is destroyed "When in home port harber at start up" & last two out of the 6 positions, flak gunners cannot be loaded ! how is this fixed ?

Mush Martin 04-14-07 10:01 AM

By many months of so far fruitless trial and error, this is a known
issue and still defies a good fix to get correct # of flak and deckgunners
and have them man as you would expect, also of course as part
of this issue we are still not able to manifest player usable sights
on the aft deckgun, which is made up for a bit by the fact that
the AI crew man that deckgun and dont need player sights to
make it work right.

with uber just ignore opening message let deckgun crew man aft
d/g click above the compartments to man deck and aa guns as
the crew will migrate to the working seats. and to engage
two targets at once designate by binoculars a deckgun target
for your aft gun crew and then man fwd deckgun and engage
a different target.

However just to reitterate all this is in the readmes.

MM

leeclose 04-15-07 02:56 PM

Sorry i aint been about the last few days guys been floored with a monster migraine will be back to normal tomorrow.:up:

Spytrx 04-15-07 03:18 PM

Quote:

Originally Posted by leeclose
...been floored with a monster migraine...

now this is something I can sympathise with - everythime there is a thunderstorm brewing I get knocked down with one of those :-?

Mush Martin 04-18-07 10:05 PM

Hi all apparently there may be an issue with a dark triangle obscuring
part of the sonar display when your not manning it has anyone else
noticed an issue with sonar visuals I have not myself and wonder
if its unrelated if you are using uber 1.4 and have had this issue
please leave a post to indicate it.

Lee if you could check the 2.2 version for a dark triangle in the
sonar display while ai is manning it as well and let me know
if it does turn up

thanks all
MM

leeclose 04-19-07 06:30 AM

Will do martin will get back to you later today people when you encounter a graphics problem take a screenie of it and post it here and explain the prob in as much detail as possible so we can have a look at the prob.

5string74 04-27-07 07:42 AM

can't find uberboat
 
Hello Mate.

I downloaded and opened the uberboat mod (and Super Torpedo) in the "Mods" file of both of my SHIII installations (GWX and RuB - both have SH Commander but I did not open via Commander) Cannot find the XI as an option in port in Career mode or in Single Mission mode. Odd thing is, my IXB is now faster (23 on surface and 12 submerged) Wha hoppin?

5string74

ReallyDedPoet 04-27-07 07:49 AM

Its modded to be faster:yep: In single missions the Uber or Barry Bonds as I refer to it, it the 1939 IXB in the options to select a sub for the mission. I think this is said in the read me.

As far as Career Mode, not sure as I have not played it as a career. One of the Uber-lads will answer that for you.

RDP

Spytrx 04-27-07 10:49 AM

Quote:

Originally Posted by 5string74
Cannot find the XI as an option in port in Career mode or in Single Mission mode.

The boat is not available in all ports - try St Nas and you'll find it...

Mush Martin 04-27-07 11:12 AM

Well sorry im late thanks lads :up:

So its about time we started to work 2.2 up towards
the final package.

It should include more or less the following.

Latest version of the original linear single mission.
a new non linear single mission.
a multi player version of the linear mission.

Uber itself as previously stated based on IXD2 will have
up rated speed
up rated high speed stability
improved handling.
Reduced recoil for aa weaps.
more ammo for all.
rebalanced torps for campaign play
availablility in all years of campaign.
availability in more than one flotilla.
Improved sub sensors. (hopefully)
campaign std equip progression.
equip available all yrs for player customization
and a few other bits.

I have been splitting my time about evenly
between uber 2.2 and
an American Uber in the Solomons
but I havent really been putting anything out
over the last two or three weeks.

however as the american project will take a whole
bunch of concentration, its time to clear up
Uberboot and move it to final. so this will
be the focus.

Consequently of course the mp test which has been
missed so often will have to move back up the
priority list.

MM

leeclose 04-27-07 02:37 PM

Hopefully we can get the mp test done over the weekend so you lot can find even more ways to blow skimers up. As to the game setup you need to start 1939 and in flot 7 its all in the read me as martin has said many times before you play uber boot please spend the ten mins to read the read me as its full of usefull info.:up:


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