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-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

ironcold 03-31-15 01:32 PM

Quote:

Originally Posted by MASS1L1A (Post 2302536)
So, I use the fantastic silentmichal's Mod except for the Room_CR.gr2 file,

but it's not what I wanted, how to say... it's too "nightclub" ! :down:

Blue Lights in these Sub`s only occurs close to the hatches, all the other lights?
no change is needed.

kevinsue 03-31-15 10:01 PM

Hi gap and MASS1L1A,

Thanks very much for the replies and advice. I hope to attempt this compatibility mod sometime after the Easter break.

Quote:

Originally Posted by MASS1L1A
So, I use the fantastic silentmichal's Mod except for the Room_CR.gr2 file,
I've been using this mod minus the Room_CR.gr2 file with "TWoS" for a while now without any problems so far....well maybe only one.....I keep hitting my head on the sausages trying to get to the hydro :D
While you're working on your lights, you may be able to illuminate the one over Michael's dining table :yeah:

MASS1L1A 04-01-15 01:13 AM

Hi kevinsue,


Quote:

Originally Posted by kevinsue (Post 2302694)
Hi gap and MASS1L1A,
While you're working on your lights, you may be able to illuminate the one over Michael's dining table :yeah:


like this, already done :D
http://img11.hostingpics.net/pics/308200881.jpg

http://img11.hostingpics.net/pics/864196942.jpg


Quote:

Originally Posted by kevinsue (Post 2302694)
I've been using this mod minus the Room_CR.gr2 file with "TWoS" for a while now without any problems so far....well maybe only one.....I keep hitting my head on the sausages trying to get to the hydro :D

precisely, I research how to remove objects in .gr2 file (and others files), because I don't like sausages and this guy, looking for the intruder... :haha:
http://img11.hostingpics.net/pics/328830133.jpg

:up:

silentmichal 04-01-15 02:08 AM

Heey! Sausages are OK, maybe a little bit too big, but most of us like them xD.
I'm impressed you've made this one bulb working ;-) .

PS. Of course do whatever you want with my sausages. Feel free :-) .

MASS1L1A 04-01-15 02:33 AM

sausages or not sausages, this does not affect your amazing work :up:


you still have the first version ? (without sausages)

silentmichal 04-01-15 06:27 AM

Quote:

Originally Posted by MASS1L1A (Post 2302724)
you still have the first version ? (without sausages)

Quote:

Originally Posted by silentmichal (Post 2275051)
I release here ALL my SH5 life-work. If you'd like to see my mess (I worked in), download this file:
https://drive.google.com/file/d/0B2A...ew?usp=sharing
It's packed in RAR5 format.


If you have fast Internet connection - then download it, there you can find everything, including old version without sausages:


https://dl.dropboxusercontent.com/u/...-01_132326.png




But if you have very slow internet connection, then tell me, I'll upload this one version you want ;) .

MASS1L1A 04-01-15 07:10 AM

I'll try it ! :rock:
Thank you very much Michal ! :up:


Edit: link work perfectly, I have download file thank you


* sorry again for the translation, Google traduction is my friend..

kevinsue 04-01-15 10:29 AM

Quote:

MASS1L1A;2302714]Hi kevinsue,

like this, already done :D
Hey..that's excellent!!!:up: Any chance of posting the file? Trying to read at the table with no light is ruining my eyesight.:D

Quote:

precisely, I research how to remove objects in .gr2 file (and others files), because I don't like sausages and this guy, looking for the intruder... :haha:
Don't know where that bloke came from.....he's never appeared in my version :06:

BTW....the sausages get consumed at the same rate as the diesel :D

silentmichal 04-01-15 10:35 AM

Quote:

Originally Posted by kevinsue (Post 2302818)
Don't know where that bloke came from.....he's never appeared in my version :06:

He's from my crew mod. To remove him, some scripts have to be edited (this guy is from QR1 room, so excactly script \data\Scripts\AI\Crew\Crew_Idle_Actions_QR1.aix has to be edited).

MASS1L1A 04-01-15 11:15 AM

Quote:

Originally Posted by kevinsue (Post 2302818)
Hey..that's excellent!!!:up: Any chance of posting the file? Trying to read at the table with no light is ruining my eyesight.:D



Don't know where that bloke came from.....he's never appeared in my version :06:

BTW....the sausages get consumed at the same rate as the diesel :D

Hi kevinsue, all my files is your files (for everyone here), no problem for that :up:
For the sausages, I would just remove half but not all, just those before the bed of the captain, my bed of course ! :haha:


@Michal thank you for advices, it saves my time :rock:
I would put all my files edited online very soon for those interested, this is my small small small contribution to this wonderful site

:subsim:

MASS1L1A 04-03-15 07:25 AM

Hello, I continue my work on the interior my project is to make only the room_cr with bluish light and some blue bulbs (also white and red) and I have 2 little problems :-?
first, the blue light does not reflected on the crew and two, night red light does not reflect on the room !

Also I have already done a lot of changes, reflections on painting (more shiny), the dining lamp table is lit now, the observation periscope rework between chromium and bronze, many textures saved in DXT5 with interpolated alpha edited in DXT3 with explicit alpha, when the alpha channel is useful to a lesser extent, it is not useful to use the DXT5, quality is the same than DXT3 except for the detail of the alpha channel, the DXT5 used for textures of u-boot skins, crew faces and clothes..etc.. for a more accurate result, there are many Mods on SH5 with textures too big and it's useless, do the test with "wood" texture for exemple and we see almost no difference ;)

I wanted to continue putting red and white bulbs, adjust the contrast and brightness and I'll see if it's possible to illuminate the gauges but if I can't find the solution to these two problems it's not worth it..

:/\\!!


Night (no red light reflection in the room)
http://img11.hostingpics.net/pics/47820452a.jpg

Night
http://img11.hostingpics.net/pics/18097270b.jpg

Day (no blue reflection on the crew)
http://img11.hostingpics.net/pics/613813861.jpg

Day
http://img11.hostingpics.net/pics/630791842.jpg

if a kind soul with some information about the parameters "light day / light night" it would be really welcome !

Sorry for my translation, thank you gentlemen :salute:


EDIT 2 :

I managed to get the blue glare on the crew (I do not know why screenshots are darker than in the game..:hmmm:)
http://img11.hostingpics.net/pics/757044721.jpg

http://img11.hostingpics.net/pics/296008692.jpg

Now search for the night light (red light)
http://img11.hostingpics.net/pics/304243763.jpg

kevinsue 04-04-15 09:35 AM

Quote:

MASS1L1A;2303363]Hello, I continue my work on the interior my project is to make only the room_cr with bluish light and some blue bulbs (also white and red) and I have 2 little problems :-?
first, the blue light does not reflected on the crew and two, night red light does not reflect on the room !

Also I have already done a lot of changes, reflections on painting (more shiny), the dining lamp table is lit now, the observation periscope rework between chromium and bronze, many textures saved in DXT5 with interpolated alpha edited in DXT3 with explicit alpha, when the alpha channel is useful to a lesser extent, it is not useful to use the DXT5, quality is the same than DXT3 except for the detail of the alpha channel, the DXT5 used for textures of u-boot skins, crew faces and clothes..etc.. for a more accurate result, there are many Mods on SH5 with textures too big and it's useless, do the test with "wood" texture for exemple and we see almost no difference ;)

I wanted to continue putting red and white bulbs, adjust the contrast and brightness and I'll see if it's possible to illuminate the gauges but if I can't find the solution to these two problems it's not worth it..
Looks like it's coming along nicely! :yeah:
Not sure where to find the day/night switch but the brightness of the bulbs and the overall room exposure is adjusted in the Lights.cfg, MiddleGray line. I had read a thread somewhere regarding interior lighting and from what I could gather, the conning tower was on one controller and the rest of the sub was on the other.(Tried to do a search but can't find it again :nope:)

I haven't seen "Das Boot" for a while but from (poor) memory, they appeared to switch to blue lights in the forward torpedo room to indicate that the TDC data was matched to the torpedo and and ready to fire.

EDIT: Doesn't seem to make any difference to the bulbs!:down:

Quote:

[HDR Interior Submarine]
SunMultiplier=1 ; multiplier for the sun color
MiddleGray=0.4 ; regulates the scene exposure
MaxLuminanceScale=1.3 ; controls how much the eye adapts
LightOffset=0.5 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=1.15 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=0.183 ; Scale for the bloom effect
LightShaftsStrength=0.05
LightShaftsDensity=0.6
LightShaftsDecay=0.97
LightShaftsWeight=1.0
LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.3
LensFlareBlur=3.0
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg

kevinsue 04-14-15 08:35 PM

Quote:

Originally Posted by MASS1L1A (Post 2302840)
Hi kevinsue, all my files is your files (for everyone here), no problem for that :up:
For the sausages, I would just remove half but not all, just those before the bed of the captain, my bed of course ! :haha:


@Michal thank you for advices, it saves my time :rock:
I would put all my files edited online very soon for those interested, this is my small small small contribution to this wonderful site

:subsim:

G'day MASS1L1A, just wondering how your mod is progressing? :06:

MASS1L1A 04-22-15 07:13 AM

testhttp://cdncache-a.akamaihd.net/items...rrow-10x10.png:

https://youtu.be/xKrcv0ltPd8https://p.majuwe.com/p.php?d=www.subsim.com&s=0

kevinsue 04-26-15 08:02 PM

Checked out the youtube link...looking good:up:. The other link just goes to the download section of Subsim but can't find any files :06: Looking for the easy (lazy) way to turn on the light over the dining table without having to do the work myself...:D


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