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no change is needed. |
Hi gap and MASS1L1A,
Thanks very much for the replies and advice. I hope to attempt this compatibility mod sometime after the Easter break. Quote:
While you're working on your lights, you may be able to illuminate the one over Michael's dining table :yeah: |
Hi kevinsue,
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like this, already done :D http://img11.hostingpics.net/pics/308200881.jpg http://img11.hostingpics.net/pics/864196942.jpg Quote:
http://img11.hostingpics.net/pics/328830133.jpg :up: |
Heey! Sausages are OK, maybe a little bit too big, but most of us like them xD.
I'm impressed you've made this one bulb working ;-) . PS. Of course do whatever you want with my sausages. Feel free :-) . |
sausages or not sausages, this does not affect your amazing work :up:
you still have the first version ? (without sausages) |
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If you have fast Internet connection - then download it, there you can find everything, including old version without sausages: https://dl.dropboxusercontent.com/u/...-01_132326.png But if you have very slow internet connection, then tell me, I'll upload this one version you want ;) . |
I'll try it ! :rock:
Thank you very much Michal ! :up: Edit: link work perfectly, I have download file thank you * sorry again for the translation, Google traduction is my friend.. |
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BTW....the sausages get consumed at the same rate as the diesel :D |
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For the sausages, I would just remove half but not all, just those before the bed of the captain, my bed of course ! :haha: @Michal thank you for advices, it saves my time :rock: I would put all my files edited online very soon for those interested, this is my small small small contribution to this wonderful site :subsim: |
Hello, I continue my work on the interior my project is to make only the room_cr with bluish light and some blue bulbs (also white and red) and I have 2 little problems :-?
first, the blue light does not reflected on the crew and two, night red light does not reflect on the room ! Also I have already done a lot of changes, reflections on painting (more shiny), the dining lamp table is lit now, the observation periscope rework between chromium and bronze, many textures saved in DXT5 with interpolated alpha edited in DXT3 with explicit alpha, when the alpha channel is useful to a lesser extent, it is not useful to use the DXT5, quality is the same than DXT3 except for the detail of the alpha channel, the DXT5 used for textures of u-boot skins, crew faces and clothes..etc.. for a more accurate result, there are many Mods on SH5 with textures too big and it's useless, do the test with "wood" texture for exemple and we see almost no difference ;) I wanted to continue putting red and white bulbs, adjust the contrast and brightness and I'll see if it's possible to illuminate the gauges but if I can't find the solution to these two problems it's not worth it.. :/\\!! Night (no red light reflection in the room) http://img11.hostingpics.net/pics/47820452a.jpg Night http://img11.hostingpics.net/pics/18097270b.jpg Day (no blue reflection on the crew) http://img11.hostingpics.net/pics/613813861.jpg Day http://img11.hostingpics.net/pics/630791842.jpg if a kind soul with some information about the parameters "light day / light night" it would be really welcome ! Sorry for my translation, thank you gentlemen :salute: EDIT 2 : I managed to get the blue glare on the crew (I do not know why screenshots are darker than in the game..:hmmm:) http://img11.hostingpics.net/pics/757044721.jpg http://img11.hostingpics.net/pics/296008692.jpg Now search for the night light (red light) http://img11.hostingpics.net/pics/304243763.jpg |
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Not sure where to find the day/night switch but the brightness of the bulbs and the overall room exposure is adjusted in the Lights.cfg, MiddleGray line. I had read a thread somewhere regarding interior lighting and from what I could gather, the conning tower was on one controller and the rest of the sub was on the other.(Tried to do a search but can't find it again :nope:) I haven't seen "Das Boot" for a while but from (poor) memory, they appeared to switch to blue lights in the forward torpedo room to indicate that the TDC data was matched to the torpedo and and ready to fire. EDIT: Doesn't seem to make any difference to the bulbs!:down: Quote:
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