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hey stoianm, i tried out this mod today, all i can say is hats off to you man. :yeah:
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thanks a lot for your intensive work in this!!!
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:rock: The Water Surface SPECULAR Reflection effects of SH5 are Amazing, :DL thank you Stoianm :salute:
http://i194.photobucket.com/albums/z...ake_Ladakh.jpg http://i194.photobucket.com/albums/z...credible-1.jpg http://i194.photobucket.com/albums/z.../several-1.jpg |
just starting using this mod 2.1... but I can say 'shallow waters' is tremendous....very nice and realistic....
by the way.... is FLOOR (optional) included in 2.1 ? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag nVidia missing lights Original map colors Spanish FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_5_1_ByTheDarkWraith Manos Scopes-patch for 16x9 Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith AirTorpedoes TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 NewUIs_TDC_6_5_1_Real_Navigation NewUIs_TDC_6_5_1_U-Jagd_Chrono Church's SHV 1.01 Keyboard Commands v1.1 Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version Kriegsmarine Grid Map for MO and TDW UIs by stoianm EQuaTool 01.01 by AvM - double set - Large plus Flat Style AOB slide ruller for TDW UIs and MO by stoianm Critical hits 1.1 Torpedos Old Style Explosions V1.1 SteelViking's Sky Banding Mod Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.5 Trevally Tutorials - All v0.2 (for TDW UI) Trevally TDC Help v2 gap - HD 1 deg Scope Bearing v 1.0 SOAN - ship data SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_2 Lite Campaign LC 1.2 Black_Skin_albrecht Nauticalwolf's_Torpedo_Textures_v1.2 Radio_Gramophone_Skin TDC Graphics by Naights v1.0 Patch1_Terrain_harbour_flags_Mod_v1_2_1 Das Boot Crew Mod For SH5 German U-Boat Crew Language Pack Grossdeutscher Rundfunk Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Sounds V2.1 |
Is the Atlantic blue Water Mod needed with this Mod?
And i have in the Baltic Sea no kind of blue, did i something wrong? Thats what i want at sunny Days: :D http://www.abload.de/img/ostseegujq.jpg Cap Arkona I tried your big Waves, its a really good Experience for my young Crew. :D |
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O.k., i use only 2,1 now. Tried the Calais-Test Mission, looks really nice. :yeah:
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Thanks for this mod. It evolved the game into the detailed nautical simulator that it was intended to become.
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Hi Stoianm!
I“m new here on the forum but I“m not new to the Silent Hunter series and modding in general, even though I“ve mostly modded the (Rome) total war series textures for my own taste and in accordance with history. First of all thanks to you and Gap for a wonderful mod, it makes the game so much more immersive! My questions are; is it somehow possible to increase the number of rainy days in the Atlantic or is totally hardcoded in the exe? Secondly what climate do the landmasses (the bluish areas) have, because I noticed when I was in Hamburg (ingame) in winter, that the Elbe area was not having wintertextures so I added the temperate ocean textures from the Kielcanal to the Elbe and voilą - winter. So, do bluish temperate landareas only have summer ingame? mul---355;umesc mult! (I don“t know if that is right, my romanian isn“t exactly good, although I can understand some with my spanish knowledges!) |
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Hi HWO,
thanks for your report. Answers to your questions below: Quote:
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Hello,
Congrats for the mod stoianm, you really worked hard for it ! :) Noticed one thing however: on the shore, the water transparency is deeper than the underwater terrain is rendered (is only rendered to ~30m depth when you're outside the water). So you get those ugly "holes" here and there through the water. There two solutions: 1. modify the water shader to not clip the underwater terrain anymore. 2. decrease the transparency depth. Of course, if no one's bothered by it you can keep it the way it is :) |
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Yes this is because of the water pixel shader as you suposed ... it is apear only when is sun outside and the water is not so deep like you noticed.. i do not know manny things about this pixel:hmmm:... if you unninstall the Dynamic Envirnment SH5 Shallow Waters you will not have that side efect |
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