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-   -   [REL]Equipmen Upgrades Fix by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=182194)

DukeCZ 01-11-13 03:26 AM

very nice mod, GJ :up:

iomdown 01-12-13 02:10 PM

very nice Mod many thanks :up:

TheBeast 01-18-13 09:30 PM

Quote:

Originally Posted by lesec74 (Post 1987969)
hello,

this mod is compatible with CSP magui?:salute:

Quote:

Originally Posted by lesec74 (Post 1989145)
same question!:06:

yes with the exception of one file, Weapons and Sensors.
Just use the one from CSP magui to overwrite mine.
Only error will be some images missing on upgrade screen while in port.
DrJones may have a fix for this.

Regards!
TheBeast

lesec74 01-21-13 10:50 AM

Quote:

Originally Posted by TheBeast (Post 1995326)
yes with the exception of one file, Weapons and Sensors.
Just use the one from CSP magui to overwrite mine.
Only error will be some images missing on upgrade screen while in port.
DrJones may have a fix for this.

Regards!
TheBeast

many thanks the beast,

that is to say,your mod first and after csp magui? Is it true?
:salute:

V13dweller 01-21-13 11:05 AM

The Starshell on the 10.5 cm gun don't seem to work, is this a bug? or was the effect never implemented? If not, it would be good if it did work.

gap 01-21-13 05:02 PM

Quote:

Originally Posted by V13dweller (Post 1996550)
The Starshell on the 10.5 cm gun don't seem to work, is this a bug? or was the effect never implemented? If not, it would be good if it did work.

Two things:

1. The 105 mm gun isn't assigned any starshell in the ammo_storage section of its sim file.

2. Starshells are not among ammo types selectable by player. This setting could possibly be tweaked, but are you sure that illuminating shells were in U-boats outfits? I doubt it :hmmm:

brrrät 01-23-13 03:21 PM

Since this mod, my dialogs and infos are in englisch. Can i set the language in german back or a german patch?

steelwarrior 01-30-13 06:33 AM

Thanks for the great mod - more updates planned?

whiskey111 02-06-13 01:59 PM

I'm facing some issues. Maybe someone could help me.
When I install this mod at last, it makes the hydrophone worked on the surface down to -30m (about). Deeper, hydro does not work, means it is not possible to manually hear anything.
My mods list below... and thanks in advance:


TDW_Generic Patcher v1.0.74.0
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
Real Environment - Revision_3
German U-Boat Crew Language Pack
Small_trees_SH5_V1
sobers see thru wake fix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
MRP 16x9 ratio
IRAI_0_0_39_ByTheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
my sound compilation mod
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
gap - HD 1 deg Scope Bearing v 1.0
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Shoot at Periscope_IRAI
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Critical hits 1.1 Torpedos
TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
Enhanced FunelSmoke_by HanSolo78
OH II Minefield map for TDWs Ui
sobers bad weather deck gun V3 SH5
Warfox Dive Order to 300 meters v1 MOD
R.E.M_by_Xrundel_TheBeast_1.2

gap 02-06-13 02:01 PM

Quote:

Originally Posted by whiskey111 (Post 2005179)
R.E.M_by_Xrundel_TheBeast_1.2

Try disabling this one ;)

GT182 02-06-13 07:22 PM

Gap, that mod is what turns the Loop antenna. Without it no turn no retract. I was told OHII v2.0 full had it, but it doesn't work as far as I can see. The only way my Loop antenna would turn and retract was with R.E.M. installed.

What else the R.E.M. mod does for I'm not sure.

Fifi 02-06-13 07:58 PM

Quote:

Originally Posted by GT182 (Post 2005386)
The only way my Loop antenna would turn and retract was with R.E.M. installed.

I don't have this mod and antenna is retracting when submerged :03:

Either IRAI or FX Update does it (don't recall wich one)

gap 02-06-13 08:34 PM

Quote:

Originally Posted by GT182 (Post 2005386)
Gap, that mod is what turns the Loop antenna. Without it no turn no retract. I was told OHII v2.0 full had it, but it doesn't work as far as I can see. The only way my Loop antenna would turn and retract was with R.E.M. installed.

What else the R.E.M. mod does for I'm not sure.

Many things: :yep:

R.E.M. aims to make sub sensors, and equiments in general, more realistic. Lately, I had a look into it, and I have discovered the method used by Xrundel and TheBeast for attaining this result.

They have added multiple obj_sensor controllers to each sensors, so that, for example, hydrophone ranges vary depending on sub depth, and radar detection ranges are affected by targets' altitude. Unfortunately the same result can't be achieved without resorting to some sort of trick, because obj_sensor's properties are not highly configurable.

R.E.M.'s concept is brilliant, but there are chances that it is not flawless. My suggestin to whiskey111 was inspired by a similar report by Rongel about a "mute" hydrophone using this mod.

Indeed, I hope to be wrong because I really like R.E.M, but should we demonstrate that it is the culprit of the above mentioned problem, I am sure that not rotating nor retracting antennas can be easily addressed with an "ad hoc" mod, not including the various other R.E.M. feaures :know:

Fifi 02-06-13 08:59 PM

Wow...just readed the REM mod thread, and it looks very interesting!

Wondering if i could add it to my list, the author said REM is compatible with latest UI by TDW (6_5_1), IRAI (0.3.0) and Equipment Upgrades by TheBeast (1.2)...but is it compatible with very latest NewUIs IRAI and Equipment Upgrade?

gap 02-07-13 06:48 AM

Quote:

Originally Posted by Fifi (Post 2005435)
Wow...just readed the REM mod thread, and it looks very interesting!

Yes, it is :yep:

Quote:

Originally Posted by Fifi (Post 2005435)
Wondering if i could add it to my list, the author said REM is compatible with latest UI by TDW (6_5_1), IRAI (0.3.0) and Equipment Upgrades by TheBeast (1.2)...but is it compatible with very latest NewUIs IRAI and Equipment Upgrade?

You should ask TDW on it


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