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Keep well informed TDW on how to make better AI behavior. Respect |
See anything different in the below screenshot:
http://www.subsim.com/radioroom/pict...pictureid=2907 all hydrophones are now full sweep for the ship AI. Also the sonar beam has been reduced from 90 degrees to 60 degrees (for a 120 degree arc). The hydrophone is full sensitivity from 225 to 135. From 135 to 155 and 203 to 225 it's 0.5. From 155 to 203 it's 0.1 (to account for ship propeller and engine noise). |
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It can be realised as: Hydrophone #1: range 0.1 - 180° Hydrophone #2: range 0.5 - 155° Hydrophone #3: range 1.0 - 135° |
Oh no! :timeout: :wah:
Now I can't hide in their baffles :( Would it be possible to implement this for the sub hydrophone ie: you can actually hear past your baffles, just not to a very good degree |
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You can still hide. The sensitivity is 0.1 in the baffles so unless you're doing something stupid (like ahead full or flank) you should be ok. I think I'll revise that though to make a tighter area for the baffle region...... Your sonar operator updates hydrophone contacts much faster now. It was 30 seconds for a sweep of 16 degrees. Now it's 5 seconds for a sweep of 20 degrees. |
Ahh excellent :D
Lol I don't go higher then 2 knts when I'm ~100m outside their sonar range until I''m out.. only at 170M+ and in their baffles will I goto Ahead Slow:haha: All thanks to Ducimus' TMO :D |
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Master !! :up: Can´t wait to taste it. I have a question: when playing with IRAI, when a convoy is warned of Subs the convoy dispersed and start doing erratic course. How long it takes to join again? (reasonable time) Because of when I see a dispersed one it takes 3-4 hours for the ships to return to the "normal" course. Thanks |
Hi TDW,
I have a question - I am using total manual targetting and after installing IRAI I have problems hitting targets....this seems to be linked to target speed estimation - the way I estimate speed is: ship`s lenght/time in seconds *1,94. Without IRAI I had almost 100 % hit rate, but with IRAI mod my torps seem to go too fast. Does IRAI affect ships` speed in any way ? I noticed on message box navigator was giving me speed, avg speed (and the two were different) and these were different to what I estimated based on the method above... |
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Yes IRAI affects ship's speed. If they are not in alert state then their available throttle is reduced. Once in alert state (i.e. torpedo detected) their available throttle is increased and they make use of it. Damage taken also reduces their speed a little. |
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The new player starts playing SH5. Everybody know what opinion has stock game, so he installs mod... IRAI, to test updated AI. He wants to have fun, learn game, and play historical missions. Turns 0% real, with automatic targeting system and... http://img148.imageshack.us/img148/7990/failqr.jpg Of course, range is not 500m, speed is not 0kt, AoB is not -13 (is close to 90). He do not hit all time (at 0% difficulty level !), and is is sunk very fast (at 0% difficulty level !). Frustrating? This mod is very hard - I tested it with "operation Pedestal" at 29% real and I was sunk 6x with 0 BRT (3x sunk by aircrafts, 3x sunk by convoy escort). Last time I was sunk when few second after submerging I was attacked by one airplane!!! This mod is very hard but it is OK for me (I'm playing 100% real at SH3 and SH4 matchgames). But what about others? ___________________________ My idea is totally reorganize difficulty levels AI is good, but what is difference between 0% real and 100%? "Projectile deck gun path", "dud torpedoes", "both cameras", or "unlimited fuel" do not help to avoid your escorts and be KIA. At 100% (now) is OK and I love this mod, but for other difficulty levels the AI sensors (efficiency) should by less or higher (max error). Solution: - fix auto targeting - decrease all AI sensors, precisions, efficienct as: current sensor = sensors.cfg * current difficulty level Now your IRAI is too hard for middle-level gamers, but is perfect for 100% hard maniacs... Maybe I'm wrong but I think that if somebody tell you that your mod (or SH5) has stupid AI, you should answer: wow, man, tell me first whit difficulty level do you use... :yawn: |
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TDW, Is ship`s ability to detec scope increased as well - my other theory is that my scope may be seen and then the ship `plays` with its speed ? |
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...and that I guess depends on sea state - i.e. less likely to detect when wavy conditions etc. ?
I guess I now need to retract scope between taking readings |
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