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got the heading to view command working now I'm trying to get the view to heading working. It's a valid command I'm giving but the game does nothing with it :damn: So now I'm trying to engineer a band-aid for it to make it work.
EDIT: just trying to figure out all the little intricacies to the game will boggle the mind! The View to heading command does work - only with certain cameras. Those cameras are Binocular, UZO, Attack scope, obs scope. Your 'normal' views do not work with this command. |
as you can see here my photoshop skills are awesome :o:
http://www.subsim.com/radioroom/pict...pictureid=1745 the WA (watch officer) and the NO (navigator) gain two additional order catergories - heading to view (H -> V) and view to heading (V -> H). They work like they sound. Hopefully someone will come up with better icons than I have made for them :yep: next to add is a toggle icon that if you have a target locked up the current camera (or I should say active camera if it can do it) will follow the locked target at all times. |
maybe its just me.. but why waste time adding view to heading etc. commands to the officers? Is anyone really going to navigate a menu to do such a trivial task such as centering their view? It makes no sense.
I guess though, you are aiming for "completeness" with this.. but the whole concept of those officers is just fluff to me. After a day of learning (& customizing) the hotkeys you never need those silly SH3 style screen wasters. As for the camera following target thing: Add a hotkey for it as well please. I dont want to navigate any menus for it. |
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Those that want to use it will click on it, those that want to use hotkeys will assign their \data\Menu\commands file appropriately :DL |
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ohhh.. fast replier are we? LOL
I sorta had to go back and edit my post to add a thought or two right as i hit "post". anyway, yeah i guess some will enjoy it, but i would think most people who use hotkeys would have the officers disabled anyway. Each to his own i guess. |
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I like the officers so do others. Some don't like them. That's fine. The beauty of this is that you can customize to your liking :D |
I also like very much the officers. Thank you very much for adding new icons to them. I will use them for sure !! :DL
Txema |
ok, apparently i am the only one who wants working english guages since nobody else has mentioned they are unusable as they are now.
i would have thought someone else would have been interested in it :06: hopefully in some future update for this mod it will be looked at :hmmm: |
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coded in the follow selected target feature. I gotta say if there's one cool thing I've added to this mod this is it.
It works two ways: You can have a target 'selected' by just setting your scope, uzo, etc. on it. Once it's selected you toggle the 'Follow Selected Target' icon to track it. Now if you leave that station the 'follow' is broke and turns off. You come back to the station you will not have following. Second way: same as above except you lock the target by pressing spacebar. Once the target is locked you can exit the station and comeback and the scope, uzo, etc. will rotate to lock on the target and keep tracking it again. Flexibility :D The 'Follow Selected Target' icons have been added to WEPS (WP) and Watch Officer (WA) via an order category. The icons are clickable to toggle and a hotkey has also been assigned for this (current key is 'X' but as always is user-customizable). Here is target following using the non-locking approach: http://www.subsim.com/radioroom/pict...pictureid=1746 here is target following using the locking approach: http://www.subsim.com/radioroom/pict...pictureid=1747 couple more things to do and v1.2.0 should be ready..... |
(Bow)
I'm not worthy!! (/Bow) You rock! Edit: Give me the thumbs up when I can download the updated/newest copy... and where? |
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now since there were some of you whose XO TDC dialog box got in the way of the message box sometimes, I've had it dynamically relocate itself so that problem doesn't happen anymore! It's also intelligent so that it knows what UI state you're in what options are applied to that UI state so it can position itself to the best place (it also takes into account the width of the message box)
I also shortened the XO TDC dialog box. For example: SH5Enhanced with officer icons enabled: http://www.subsim.com/radioroom/pict...pictureid=1748 SH5Enhanced with officer icons disabled: http://www.subsim.com/radioroom/pict...pictureid=1749 |
man i so want this new one just for the locking onto target and staying with it functin lol...
I already use your SH5 enhanced version, But so want the locking on target part... Cant wait for you to release it...Or ill beta test it lol |
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