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-   -   Ubisoft announces Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=155001)

LordNeuro"Serbia" 08-20-09 03:43 AM

Thise is gr8
 
I hope there will be a 1/3rd person view. I love too see the Kapitan in 3rd person with white cap and medal u get.:yeah:

Beery 08-20-09 08:31 AM

Quote:

Originally Posted by Chaoic16 (Post 1154663)
http://www.clipartof.com/images/thumbnail/775.gif

I find that statement very offensive due to several reasons.

Firstly, it was a joke - admittedly not a very good one. Secondly, it was a joke based on a player saying that playing while listening to German and reading subtitles were more realistic. It had nothing to do with deafness or people who need to read subtitles. If you're going to take sentences out of their context, of course it will be possible to find something offensive in them.

Some folks need to lighten up.

Joe S 08-20-09 08:31 AM

Looks like the main upgrade is better graphics which are always welcome. The increased interaction with the crew is an improvement. However, unless there is better gameplay, the end result will not be much better than what we have.How much of a conversation will we actually have with an AI crewmember? There are some areas of the gameplay that need improving, but past experience indicates its a waste of time to make suggestions, they do what they want anyway. Joe S

Beery 08-20-09 08:48 AM

Quote:

Originally Posted by Furia (Post 1154826)
I already feel dissapointed because no mention to the possibility of having a real surface human manned Destroyer...

Why does this keep coming up? This is a submarine game, not a destroyer game.

The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker.

The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.

Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience.

Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers.

Red Devil 08-20-09 09:28 AM

Quote:

Originally Posted by Chaoic16 (Post 1154663)
http://www.clipartof.com/images/thumbnail/775.gif

I find that statement very offensive due to several reasons. After being a deaf gamers through my life since Atari and being a deaf pc gamers since DOS in 1980s, subtitles always have been helpful for me when I play offline, through campaign or any game modes when communicating with AI. (When I play online, I use typing for communication system).

I am truly thankful that there are still games that includes subtitles and I even hope that Silent Hunter 5 still will include it. If SH4 didn't have any subtitles, I would have not enjoy SH4 to fulfill. There is still several communication in SH4 that lacks subtitles, like when crew gave me status about thermal layers. Having these subtitled would be helpful as well.

Now I have stated my reason why I strongly disagree that 'subtitle are for wimp", because I find that statement so ignorance, and I don't mean to bring any negativity here but I just can't stand anyone that claims that subtitle are never needed in any games!

:down:

However, even with full realism, I consider using subtitles playing game in full realism still being 'realistic' becuase I 'imagine' myself being able to communicate with crew well wihle experiencing being commander of submarine in realistic way. Finally, I think every game alway SHOULD have option of toggling subtitles on and off for anyone who want or need subtitles or who doesnt.


Chaoic out...

This thread seems to be bringing the worst out of people, can we please remember that not all members have 100% health or abilities. And anything that helps a member to accomplish a 'sim', for want of a better word, then surely it is to their advantage.

Sonarman 08-20-09 09:54 AM

Quote:

Originally Posted by Beery (Post 1154859)
Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.
.

That's the kind of detail that actually makes things interesting and more not less challenging, a mere error in navigation can get you killed just as easily as an enemy torpedo. I remember a game called Operation Spruance on the Amiga where you were actually issued with a printed nautical chart of the Persian Gulf and if you had such an error you knew about it as you died right away. It upped the tension and realism in that game enormously and was also a brilliantly clever anti-piracy tool.

I think we do need a new surface sim DC failed not because people didn't want a destroyer sim but because DC and SH were simply bad games the AI was very bad, the multiplayer didn't work and the graphics were substandard. SH had a sales history DC did not, so we get more SH and no more DC.

I Think that if a new DC got the SHIII makeover treatment and tied into SHV it would indeed be a winner. And it's something I for one would definitely buy.

Bent Periscope 08-20-09 12:23 PM

When I first watched the Preview, I had the sound off since I was at work. The Preview looked exciting.

The I connected my earphones and was disappointed with the voices.

The Main Thing is that it looks great and I can't wait to play it - after buying a new computer. I'm sure the voices will be corrected by then. Also, I can't wait to see the Mods and Add-ons for this game.

Thanks Ubisoft and please don't be late.:rock:

BP

Arclight 08-20-09 01:02 PM

I don't think destroyers are a good idea; they can't dive for enemy airplanes. :D

Besides, DC was a separate game from SH. Complaining about SH5 not having DDs is besides the point; there never were controllable DDs in any SH game.

And I'm sure there will be German voices in SH5; they could always just recycle the ones from SH3. :)



Imho, the best news is confirmation that they're using a new engine. Sub-on-rails? Gone. Crew remaining on bridge during dive, or suffocating after surface? Gone. Bowplanes that inevitably got stuck in up or down position? Gone.

All the minor things that annoyed everyone, gone. Really excited. :yeah:

martes86 08-20-09 01:59 PM

For those of you not following the Ubi forums (I watch both the english and german ones, just in case):

http://forums.ubi.com/eve/forums/a/t...7201058977/p/8

There's some new pics and a dev interview there. :DL

Cheers

henriksultan 08-20-09 03:06 PM

Quote:

Originally Posted by martes86 (Post 1155108)
For those of you not following the Ubi forums (I watch both the english and german ones, just in case)

Since Im to lazy to follow booth forums I say thanks mate :salute::D

Andyman23 08-20-09 03:12 PM

i know this has been mentioned, but the major thing that i hope for is that they put in wolfpacks so i can go coordinate attacks with my IX bro's in the Caribbean and off the US Coast

The Dev team should probably just call up the GWX team and have them help them with the historical accuracy, etc etc. If not that, then someone email them the GWX manual to read so that they can make a fully realistic, and not 'arcadish', sim :rock:

tiger shark 08-20-09 03:37 PM

Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait

Iron Budokan 08-20-09 03:49 PM

Quote:

Originally Posted by tiger shark (Post 1155192)
Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait

Yeah, I saw that, too. Pretty neat.

V.C. Sniper 08-20-09 03:53 PM

IGN's Silent Hunter V Preview:

http://pc.ign.com/articles/101/1016321p1.html

Red Devil 08-20-09 03:53 PM

Quote:

Originally Posted by tiger shark (Post 1155192)
Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait

very good!


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