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Thise is gr8
I hope there will be a 1/3rd person view. I love too see the Kapitan in 3rd person with white cap and medal u get.:yeah:
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Some folks need to lighten up. |
Looks like the main upgrade is better graphics which are always welcome. The increased interaction with the crew is an improvement. However, unless there is better gameplay, the end result will not be much better than what we have.How much of a conversation will we actually have with an AI crewmember? There are some areas of the gameplay that need improving, but past experience indicates its a waste of time to make suggestions, they do what they want anyway. Joe S
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The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker. The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew. Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience. Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers. |
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I think we do need a new surface sim DC failed not because people didn't want a destroyer sim but because DC and SH were simply bad games the AI was very bad, the multiplayer didn't work and the graphics were substandard. SH had a sales history DC did not, so we get more SH and no more DC. I Think that if a new DC got the SHIII makeover treatment and tied into SHV it would indeed be a winner. And it's something I for one would definitely buy. |
When I first watched the Preview, I had the sound off since I was at work. The Preview looked exciting.
The I connected my earphones and was disappointed with the voices. The Main Thing is that it looks great and I can't wait to play it - after buying a new computer. I'm sure the voices will be corrected by then. Also, I can't wait to see the Mods and Add-ons for this game. Thanks Ubisoft and please don't be late.:rock: BP |
I don't think destroyers are a good idea; they can't dive for enemy airplanes. :D
Besides, DC was a separate game from SH. Complaining about SH5 not having DDs is besides the point; there never were controllable DDs in any SH game. And I'm sure there will be German voices in SH5; they could always just recycle the ones from SH3. :) Imho, the best news is confirmation that they're using a new engine. Sub-on-rails? Gone. Crew remaining on bridge during dive, or suffocating after surface? Gone. Bowplanes that inevitably got stuck in up or down position? Gone. All the minor things that annoyed everyone, gone. Really excited. :yeah: |
For those of you not following the Ubi forums (I watch both the english and german ones, just in case):
http://forums.ubi.com/eve/forums/a/t...7201058977/p/8 There's some new pics and a dev interview there. :DL Cheers |
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i know this has been mentioned, but the major thing that i hope for is that they put in wolfpacks so i can go coordinate attacks with my IX bro's in the Caribbean and off the US Coast
The Dev team should probably just call up the GWX team and have them help them with the historical accuracy, etc etc. If not that, then someone email them the GWX manual to read so that they can make a fully realistic, and not 'arcadish', sim :rock: |
Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait |
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