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-   -   [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (https://www.subsim.com/radioroom/showthread.php?t=134491)

Task Force 12-19-08 09:33 PM

I wish I knew the coding to contenu this mod. It would be really sad to watch it go to waist.

nikbear 12-20-08 03:20 AM

My greatest fear is that it will,its such a brilliant mod,and from the sound of it PT was on the verge of releasing V4.0.I really hope someone can pick it up and evolve it,because they have a fantastic starting point:hmm::yep:please,someone:hmm::oops:

ssconvert 12-26-08 06:58 AM

Gotta ask this question for all the mod users out there.
Is this sound pack v3, 3.1 and 3.2 all compatible with GWX 3.0?

Dave 12-26-08 12:21 PM

location for download
 
:cry:Could someone point me in the direction for
"Thomsen's Sound Pack" as i cannot find a link

Thanks:cry:

UberTorpedo 12-26-08 12:50 PM

Dave

Here's the link http://hosted.filefront.com/PhilippThomsen/2200619

cheers :D

Philipp_Thomsen 12-26-08 10:00 PM

Quote:

Originally Posted by ssconvert
Gotta ask this question for all the mod users out there.
Is this sound pack v3, 3.1 and 3.2 all compatible with GWX 3.0?

Being a sound pack, it will always work with anything.
Being compatible? Not sure... why don't you try and see!

ssconvert 12-27-08 03:23 AM

Done, seems to work fine.............

Dave 12-27-08 03:52 AM

location for download
 
Thanks for the link "UberTorpedo"

Dave:D

Dave 12-30-08 06:58 AM

PT Sound Pack 3.2
 
I have instaaled the sound pack and 3.1 update,without any problem but when i try to send 3.2 to the "generic Mod Enabler" , i keep on being asked if i wish to create a mods folder as it does not exist:cry:

Any ideas?

Dave

java`s revenge 12-30-08 11:23 AM

unpack it to your desktop and drop it in your mods folder.

timbob 12-30-08 03:15 PM

Quote:

Originally Posted by Commander Gizmo
I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?

I too noticed the click in the ambient Hydrophone sound - so I loaded it up in cubase and got rid of it!

I don't have a filefront account, or any form of webhosting though, so it anybody wants it, please ask!

Dave 12-31-08 03:45 AM

PT Sound Pack 3.2
 
Thanks for the advice Java's Revenge, now shows up in JSGME:)

Dave

Trefoil 12-31-08 10:27 AM

Quote:

Originally Posted by timbob
Quote:

Originally Posted by Commander Gizmo
I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?

I too noticed the click in the ambient Hydrophone sound - so I loaded it up in cubase and got rid of it!

I don't have a filefront account, or any form of webhosting though, so it anybody wants it, please ask!

A copy of timbob's amb_hydrophone.wav file, without the click, is available here -

http://www.mediafire.com/?ewyjtm0xzzm

Disable mod in JSGME, then place in 'SilentHunterIII\MODS\Thomsen's Sound Pack V3\Data\Sound' folder to replace original file.

Happy New Year All:up:

Trefoil.

Bosje 01-22-09 11:00 AM

This is pretty cool, although as I actually speak some German the Das Boot soundbites get a little repetative and inappropriate. (hearing the old man say 'we'll stay submerged' while running on the surface is a bit weird and the chat about horse dung having a good life gets old after hearing it 20 times an hour :) )

but the atmosphere, dive routines, eardrum-friendly engine telegraph, occlusion of 'jawohl herr kaleun' etc etc are all really good!

all in all, a nice immersion mod which seems to work well with GWX 3.0

good job, sir :up:

Uber Gruber 03-01-09 10:09 AM

I have a big promblem with Thomsen's Sound Pack. Firstly, JSGME does not complain of any conflicts when it over-writes the DSD files in the data/interior/NSS_UboatX
folders. I'm not even sure if JSGME is supposed to complain about DSD files.

But the real problem is when I activate the following mod list, every thing works. But when I then add Thomsens 3.2 mod (by layering 3.1 and 3.2 over 3.0), it doesn't work (MS crash box just before campaign finsihes loading). By trial and error the problem is coming from the DSD files.

I've tried using S3D to see the differences but to no avail. Can anyone help ?

Thanks, Hans.


GWX - Open Hatch Mod
Community units
American_Ore_Freighter_1.0
GWX 3 St Naz and Schluese and other units V4
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Waterstream+Exhaust KombiMod V1.0
VIIB Early War Skin
U-53_7b eagle_Tower_and twisty thing GWX
Thomsens Ships V3.1


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