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I wish I knew the coding to contenu this mod. It would be really sad to watch it go to waist.
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My greatest fear is that it will,its such a brilliant mod,and from the sound of it PT was on the verge of releasing V4.0.I really hope someone can pick it up and evolve it,because they have a fantastic starting point:hmm::yep:please,someone:hmm::oops:
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Gotta ask this question for all the mod users out there.
Is this sound pack v3, 3.1 and 3.2 all compatible with GWX 3.0? |
location for download
:cry:Could someone point me in the direction for
"Thomsen's Sound Pack" as i cannot find a link Thanks:cry: |
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Being compatible? Not sure... why don't you try and see! |
Done, seems to work fine.............
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location for download
Thanks for the link "UberTorpedo"
Dave:D |
PT Sound Pack 3.2
I have instaaled the sound pack and 3.1 update,without any problem but when i try to send 3.2 to the "generic Mod Enabler" , i keep on being asked if i wish to create a mods folder as it does not exist:cry:
Any ideas? Dave |
unpack it to your desktop and drop it in your mods folder.
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I don't have a filefront account, or any form of webhosting though, so it anybody wants it, please ask! |
PT Sound Pack 3.2
Thanks for the advice Java's Revenge, now shows up in JSGME:)
Dave |
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http://www.mediafire.com/?ewyjtm0xzzm Disable mod in JSGME, then place in 'SilentHunterIII\MODS\Thomsen's Sound Pack V3\Data\Sound' folder to replace original file. Happy New Year All:up: Trefoil. |
This is pretty cool, although as I actually speak some German the Das Boot soundbites get a little repetative and inappropriate. (hearing the old man say 'we'll stay submerged' while running on the surface is a bit weird and the chat about horse dung having a good life gets old after hearing it 20 times an hour :) )
but the atmosphere, dive routines, eardrum-friendly engine telegraph, occlusion of 'jawohl herr kaleun' etc etc are all really good! all in all, a nice immersion mod which seems to work well with GWX 3.0 good job, sir :up: |
I have a big promblem with Thomsen's Sound Pack. Firstly, JSGME does not complain of any conflicts when it over-writes the DSD files in the data/interior/NSS_UboatX
folders. I'm not even sure if JSGME is supposed to complain about DSD files. But the real problem is when I activate the following mod list, every thing works. But when I then add Thomsens 3.2 mod (by layering 3.1 and 3.2 over 3.0), it doesn't work (MS crash box just before campaign finsihes loading). By trial and error the problem is coming from the DSD files. I've tried using S3D to see the differences but to no avail. Can anyone help ? Thanks, Hans. GWX - Open Hatch Mod Community units American_Ore_Freighter_1.0 GWX 3 St Naz and Schluese and other units V4 GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects ACM v1.1.0 Core Files ACM v1.1.0 Dark Files LifeBoats&Debris_v4 LRT v2.04 Full ACM_LRT_EDE_OHM_LWS LRT No Collision MANOS ENVIRONMENT PRO Waterstream+Exhaust KombiMod V1.0 VIIB Early War Skin U-53_7b eagle_Tower_and twisty thing GWX Thomsens Ships V3.1 |
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