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More 3D details ...:rock:
http://hsfeatures.com/images/s100cw_14.jpg http://hsfeatures.com/s100cw_1.htm |
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Glad to help mate. |
Savable S-boot
As Mikhayl has mentioned, it is not possible to save the game in mid-patrol if the third tube is not present. I took a look on .sim file accidentaly, partly because i wanted to increase the range of s-boot:lol:. I noticed that the third tube is STILL EXIST in the .sim file, so i wandered if the game would be savable after deleting the third tube. I am no good at hex editing, but i finally made it. I tested the game with stock 1.4b patch and Happy times mission, the game becomes savable and reload without a problem:rock:
Here is the modified .sim file http://rapidshare.de/files/38581351/...oat2A.sim.html Finally, Thx to Mikhayl from my heart for the excellent S-boot:arrgh!: |
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http://hsfeatures.com/features04/s100dj_1.htm :up: http://www.prinzeugen.com/colors.htm and this http://www.prinzeugen.com/SBOATIND.htm |
Ran a patrol using Beta 0.2.
F7 screen - boat departments only show if cursor directly over it, disappears as soon as cursor moves off. Guns show at all times. Moon shows at right top on navigation screen (F5). Not too keen on current gui as officer icons and speed/rudder on opposite sides. Keep losing time looking in wrong side. At night, navigation map light but bridge dark. Weapon management (I) shows with three tubes and two spares but only gun ammunition is 37mm. When in action managed to fire tube on but neither of the other tubes would fire. Dials thrown up on left of gui have two depth dials showing - not a lot of use. As I usually use weapon officer to lock, provide solution and fire torpedoes, got in a right mess with new choices, kept opening and closing tubes when attempting to get solution and fire. Boat looks good and handles well but I need lots of practice before I can handle torpedoes properly. Kept overshooting the target while struggling to aim and fire then had to circle round again and try again. In end wasn't able to attack properly and had no chance to use any guns. |
Astounding, bravo my friend that looks fantastic!!!!
Thank you very much, You've made an old man VERY happy :D :D Cheers Leigh (Aces) |
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It's great that the save game issue has been resolved! I was hoping quite badly that it would be resolved. I have a suggestion if you don't mind. In the Basic.cfg file is the entry for number of days spent in base. I think 31 is way to long. Could that be changed? I have been editing the value, but am not quite sure what is a realistic number. Right now I have it set to 3 days. It doesn't take long to do a patrol with the S-Boat and I don't want my crew getting a month off. :arrgh!:
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Thanks mate,
This page is interesting especially regarding its comments on the practice of not carrying spare torpedos (although I think that they look great) and the bit about escaping under a "smoke screen" gave me a few ideas :) Also the stuff about the use of the UZO and targeting computer makes interesting reading. http://www.prinzeugen.com/Weapons.htm Cheers Leigh (Aces) |
the new patch file
Hi
I went to your file front site,, and it is unable to be located for download. New changes being added to it ??:D :D As for the movement of the flag WONDERFUL. much better looking there! from the stern meant she was tied to a pier or anchored, from the mast,, Underway making way! Looks are greatly improved :D |
from Mikayl:
Quote : I'm not sure what you mean about the torpedo tubes and weapons, here it works like a charm. Can you give some specifics like mission type : campaign or single ? also the date ? maybe it's something I didn't notice so far. I am running a career stating Sept 1939, this is second patrol. Quote: For the damage screen it works like the stock one, you have to click on the compartment to get the description, I just changed the way it looks. When there's flooding in a compartment you need to click on the name instead of the comp itself (like "diesel engine room") because of the flooding .tga getting on top of the "mouse-over" function. When I select the screen - NO boat is shown only the guns. If I move the mouse over a section, the section appears, then disappears as the mouse moves away. Running it left to right, each section appears and disappears in turn. |
whow... tried this today... what a feeling flying over the black sea... with 40 knots :arrgh!:
Incredible work! Thank you :up: |
Is anyone actually using the camouflage skin... ie, is there demand for any more?
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@Mikhayl
Any chance of dumping the AA shells for more AP shells on the main gun? I shot up a small merchant with all the AA shells and at best started a small fire. :damn: The AP shells are much better on small ships and mopping up big one's after a eel attack, my secondary AA guns will shoot it out better with aircraft as I go flat out dodging there attacks. Enjoying your second release and so far no problems, running GWX 2.0 & SH3C. |
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your HighRes Skins are very impressive... It would be perfect if you'll create more - My favorite is these Camo Skin from GWX... perhaps it's possible to create a HighRes of this one ? NPT_Ge_T01.tga http://img138.imageshack.us/img138/7...et01nj0.th.jpg @Mikhayl: Your S-Boat Mod is the most inovative Mod for SH3 since long time... "To boldly go where no man has gone before":lol: In our Fleet we think about to open a S-Boat Flottilla - who needs PT-Boats ? We have th S-Boats of Mikhayl ;)! You'll upload the new *.dat for the new position of flag - middle of the boat ? |
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