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Hi Julius Caesar.
(nearly wrote hail). Your correct with what you said. The menu_1024_768.ini file has been dramatically changed based on GWX 1.3 and that's why it is not compatable with other mods that use it. There are other changes camera.dat, dials.cfg and other minor changes. |
How come it works fine for me?
I deleted the SEA folder, then installed the mod and the double mast tool. |
Sorry! When I said other mods I didn't mean to include GWX 2.0.
As far as I am aware it is o.k. using the Mastx2 tool except for when using Alternative flotillas option of GWX2. I can't answer why some people are having problems as I don't have enough information cuervo111 is the man to ask as it's his mod. |
Pfuhh, luckly i am not the only one.
Without this mod i don`t play sh3. So i have to wait for a new version. |
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One should not get confused because the RecMan still says x2, altough it is not. |
I've given this problem with OLC's mod and GWX 2 regarding mastheights a little more thought and a 'wheel turning' solution as opposed to mentally doubling is actually easier than I initially thought. As long as you don't mind removing the recognition book while doing it, as it get's in the way. I haven't got GWX 2 yet so this isn't tested, but I'm pretty sure I know what I'm talking about. (Yeah right, I allready showed my track record of goof-ups in earlier posts :88) ) This extra turning does create to possiblity of increasing calculations errors, but if you grab the marks precisely it shouldn't matter much.
The following steps are the complete procedures with the text colored being differences for the GWX 2 'Double mastheight' issue. This procedure assumes you have removed the OLC Sea folder in the mod. 'Zoom in' scope (x6 setting): 1. Measure the target's observed mastheight in the scope. 2. Grab and drag this value on the middle wheel (inside scale) to above 90 degrees on the AOB scale (inner wheel) 3. Grab the 30 degrees AOB mark and move it to 90 degrees AOB. 4. Memorize the (GWX 2) recognition manual mastheigth value (ignore 'x2') and remove the recognition manual. (if neccessary) 5. Target Range is read on the middle wheel (outside scale) across GWX 2.0 mastheights on the outer wheel (basis scale). It's on the lower half most likely. Follow-up for AOB: 6. On the outer (basis) wheel: grab the (GWX 2 recognition manual) mastheight point and drag it to the (recognition manual) target length. (This is now a bigger turn than for the original OLC step, because of the doubling needed. But still the same principle.) 7. Measure halve of the targets length in the scope. 8. Read off the target's AOB across the observed 'halve shiplength' on the middle wheel (inside scale) 8a. If target is moving away AOB is actually 180-AOB. ---------------------------------- 'Zoom out' scope (x1.5 setting): 1. Measure the target's mastheight in the scope. 2. Grab and drag this value on the middle wheel (inside scale) to above the scratch mark at 14.5-ish degrees on the AOB scale (inner wheel) 3. Grab and drag the 30 degrees AOB mark and move it to 90 degrees AOB. 4. Memorize the (GWX 2) recognition manual mastheigth value (ignore 'x2') and remove the recognition manual. (if neccessary) 5. Target Range is read on the middle wheel (outside scale) across GWX 2.0 mastheights on the outer wheel (basis scale). It's on the lower half most likely. Follow-up for AOB: 6. On the outer (basis) wheel: grab the (GWX 2 recognition manual) mastheight point and drag it to the (recognition manual) target length. (This is now a bigger turn than for the original OLC step, because of the doubling needed. But still the same principle.) 7. Grab and drag the scratchmark at 14.5-ish degrees AOB and move it to 90 degrees AOB. 8. Measure half the target's length in the scope. 9. Read off the target's AOB across the observed 'halve shiplength' on the middle wheel (inside scale) 9a. If target is moving away AOB is actually 180-AOB. |
If it is your intention to use the regular mastheights and don't mind having to put away the recog manual and maybe also the TDC, then you can discard the sea folder and then open the file data/menu/OLC/AOBFouterdisc.tga in an image editor.
Carefully look at the yellow vertical measurements and then erase where it says 10 and replace with 5 and erase where it says 20 and replace with 10 save it and then you can use the regular mastheights. |
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Hi joegrundman,
As my image editor was crap (using GIMP 2 now) that was why I asked about changing the AOB disc in earlier post and get way from the mastx2 and for getting rid of the obstructions by re-arranging the GUI layout to make room. |
The GUI I am trying to construct is a completely new set-up, using the excellent mods & some ideas of my own.
I'm trying to associate instruments with officers icons (similiar to orders) i.e. TDC and Torpedo settings - weapons officer Rudder, speed, course, battery level etc - helmsman/engineer Attack disc - navigator You will have to press the officers icon to get the dials i.e. no weapons officer then no TDC display with periscope etc. I might revert back to the GWX magnifications for periscopes, UZO etc. (I've rolled this question around my head thinking which is more realistic OLC's or GWX's) This all adds up to a tremendous amount of work, especially as it is my first time modding. Have tested some of the ideas successfully, but it takes time. |
Have compared the menu_1024_768.ini for GWX 1.3 to GWX 2.0 and they are basically the same. Just positional changes in GWX 2.0 for Draggable chronometer and Flaggen plus the addition of FLB Sale`s 6 Anzeigen, Kompass.
So there should be no problem with OLC's mod as far as the menu_1024_768.ini is concerned. |
Bearing tool
OLC GUI works great with Double Mast Tool mod in GWX2. I just wish it didn't wipe out the close up bearing tool. The slide out compass is nice too, I'll have to try the instructions for modding that. Looks like just enough lines for me to really screw it up.
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Just remember the OLC mod drastically changes the GWX 1.3 & 2 menu_1024_768.ini so adding additions will be tricky.
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I would like to have a bearing overlay in it... cause somehow I can't get pato's to work.
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Hi looney!
Friedl9te helped me the other day to reactivate this, so all credit to him. This is what he told me to do: Install the bearing Overlay mod from his SH3 help site http://www.9teuflottille.de/phpBB2/v...?p=71454#71454 then I had to do the following: C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\cfg\maps.c fg Edit the file and modify this line from 5 to 20 SymbolZoom=20 This will allow the overlay to be visible with higer zoom levels |
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