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I have the ultimate respect for the modders in both communities and have become a complete sub-junkie. This is a niche market and every user; newbie, casual has to be nurtured and brought along as the learning curve is rather steep. Lets keep these wonderful sims afloat and help more folks enjoy them by being positive! All ahead Standard!:up: |
getting it now, so hopefully it fully work with my typeIX
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I'm checking this thread like some SH4 effects addict...
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well v2.03 has been out for a little while now and have I adjusted the body counts to more acceptable levels? Anyone using the live AI ships part of the mod? If so, thoughts on it are?
I'm writing some new software to allow the user to edit the .eqp files of the ships visually to help with the setting up of the live AI ships part of the mod. It will scan the .eqp files for errors and tell you if it finds any also. |
Jupp, I like it and AIships is great! Its just a little pain to edit all the .eqp so a little app help setting them up will help many kaleun who like to try them too... I just love it to hear the ships react with blowing their horns and start zickzack. bodycount seems good to me too. :up:
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glad to hear from you Racerboy....
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The Gun Sound mod you did for me works great! I hear my crew yelling fire and the other guns are back to normaln no more Brit or US ships yelling "Feuer". Feel free to incorporate it into your GWX 2.0 version when you get around to it. |
RB, when you release this for GWX 2, will you include a tweak file for TT's program? I'm not saying the smoke in GWX is bad, but I kinda got used to the effects you provided.
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RB I can't PM you clean up your back yard pls.:D
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Hi RB,
any estimated release date for mod working with GWX2? |
Yeah, I gotta have my smoke fix :dead:
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He'll wait for the gwx 2.1 to come out first, probably...
I mean, the gwx team is always changing the files, so theres no point in doing all this twice... Besides looks like the 2.1 will come out shortly! |
Racerboy, check your PM please.
Thanks. |
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