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-   -   [REL] Living breathing Ocean (https://www.subsim.com/radioroom/showthread.php?t=119064)

chopped50ford 08-27-07 09:23 PM

Leo

Im getting this grid pattern...any reasons why so I can fix?

http://i26.photobucket.com/albums/c1...ridpattern.jpg

Im using the following MOds in this order:

TM 1.6
TM GFX 1.6
Krillers Vis upgrade 1.1
Sky environment
Natural Sinking mechanics
SB13 Personview Cameras Mod 1.0
Less water
Map Table Mod 1.3
Muzzle flash 1.1
360 Bearing Plotter 1.4
Capt. Midnights
Darwin Tender
Kosh Stealthy Sub 1.22b
Armed Forces Radio
Fred8615 Add stations mod

On top of all of this, I have the Scene.dat - wind file that has all of your LBO changes using Mini Tweeker.

leovampire 08-27-07 09:42 PM

chopped50ford
 
you need to post the picture a differn't way so I can get a better close up view of this because it is just too dark for me to see exactly what is going on.

Is this a view from above the sub, on the bridge what?

I mean some of the textures in the game are small so when you go to an above everything camera view some times you can see the repetative nature of the textures. But I can tell anything from the photo.

chopped50ford 08-27-07 11:26 PM

This pictures is looking down from the sky. I would say bomber plane height. It was not that noticeable close to the ship, but when you got 1/2 way up, you can see the repetative texture. Go even higher and it was more visible.

Should some of the mods be insterted in a different order?

chopped50ford 08-27-07 11:39 PM

here are more pictures. NO PRICIPITATION, 15 KNT WINDS

FROM THE BRIDGE:
http://i26.photobucket.com/albums/c1...frombridge.jpg

JUST ABOVE SHIP:
http://i26.photobucket.com/albums/c1...idpattern2.jpg

RIGHT ABOVE BOAT:
http://i26.photobucket.com/albums/c1...idpattern3.jpg

sneekyzeke 08-28-07 04:16 AM

That's odd...if it helps, i get a pattern too, but it begins much further away from sub and the grids are much larger; mostly unnoticable unless you're lookin' for trouble...

Edit: "Hey doc, it hurts when i do this". *WHACK* "Then don't do that"!

elkinallen 08-28-07 04:33 AM

how?
 
I like this idea but. When I follow the instructions to open the scene.dat, the folder does not open the dat file. The tweeker won't bring it in.

BTW what does this mean? -''...scene dat file for tweeker that now says with wind.''

sneekyzeke 08-28-07 05:00 AM

elkinallen, the tweaker directory should look like "SH3 Mini Tweaker/Tweak Files". Put any downloaded tweak files in that second directory. When you start the Mini Tweaker, first select "Locate alternate game folder" on the right, then navigate to the ROOT directory that contains the file you are trying to tweak, i.e. "Ubisoft\Silent Hunter 4 Wolves of the Pacific". Don't bury any deeper into the directory; it knows where to look from there. Then, select "Load Tweak File" and select the downloaded "cheater" file and BOOM! you're good to go. And don't worry about the "wind" moniker it don't care! Make your changes, exit and it will save, then most believe you should delete the "copy of" file from the directory you just edited. Happy tweaking and oh, just to be safe you might wanna copy your \MOD directory somewhere or at least backup the file you're gonna edit, but that's optional...

leovampire 08-28-07 01:43 PM

the new texture by seeadler is what you are seeing
 
the sea foam texture. It is a small enough texture where it repeate's very often as you go higher with your external camera. It was noticable with the old texture for the game as well but because all of the sea foam textures matched each other then and were not as hi res they didn't show up as much. Seeadler's sea foam texture is best viewd at or around normal sub and or ship conning tower height.

Hope that answers everyone's questions.

And sorry elkinallen the tweeker file that says with wind is the new and correct one to use that adjusts the wind properly for the differn't wave states.

Lobster 08-28-07 09:04 PM

Nice Work, thanks for it !!

But when i read the first post, i get cancer in my eyes.. .
:doh: .o0 Cruelly colors.. .

chopped50ford 08-29-07 02:08 AM

Quote:

Originally Posted by leovampire
the sea foam texture. It is a small enough texture where it repeate's very often as you go higher with your external camera. It was noticable with the old texture for the game as well but because all of the sea foam textures matched each other then and were not as hi res they didn't show up as much. Seeadler's sea foam texture is best viewd at or around normal sub and or ship conning tower height.

Hope that answers everyone's questions.

And sorry elkinallen the tweeker file that says with wind is the new and correct one to use that adjusts the wind properly for the differn't wave states.

Not to be a pain...but to clarify, if you run the Sea Foam Texture, then you sacrifice "above ship" screen shots or overhead views? More for the "never to leave the boat" player?

If you dont want the "foam" mod, just remove Seedler's Mod?

What about the waves? Do they seem a little close together?

Here is another:

http://i26.photobucket.com/albums/c1...cts/Grid02.jpg

This pict shows less wind and waves but you dont have the "grid" effect

http://static.filefront.com/images/p...q.thumb250.jpg

chopped50ford 08-29-07 02:13 AM

Quote:

Originally Posted by leovampire
When I release the stand alone vs of the mod it will include 30m under water visability, new smoke stack funnel smoke adjustments from C.C., the complete 9km visability mod by Mav, the lightning repair for storms and new visuals from C.C., kapitan_zur_see and myself.

I would also like to add that Seedler is working on all reflections for the ocean and as soon as his work is done I will also add it to LBO for download and for manual input.

Just curious, but is the mod setup w/ all of these mods yet? :D

leovampire 08-29-07 04:51 AM

okay first of all the scene.dat file that makes up LBO
 
only handles ocean effects, reflection effects, and other basic environment settings for the game.

The smoke effects, lightning effects and explosion effects are generaly controled by the particles file of the game. Although the materials file also controls part of this as well in it's own way.

When I am done with the reflections work it will be working along side of LBo in the scene.dat file.

When the lightning work is done that will be released with the smoke mod because they both work in the same file although for the lightning it also take's the materials file adjustments as well.

Another words not one piece of work can be a stand alone vs in it's own way with all the other mod's available out there.

I made a vs of LBO with a download link to it on the first page with the 30 meter underwater visability and 9km visability because those adjustments are also involving the scene file for the most part.

But seeing there were some people with lower end machines that wanted LBo but not the visability mod's to slow their games down I presented the second download wich was a total stand alone vs of LBO with an original game patch adjusted scene.dat file only with my changes.

Bright Blue is the all included mod of LBO with visabilities


The light blue download link is just a stand alone vs with no extra's included for the lower end P.C.'s out there.

As for the waves not seeming this or not seeming like that or I remember seeing this on the ocean and not seeing that. I had a lot of things to consider here for this game. Number #1 if I make the waves too high and keep the sub under too long you will never get to recharge your batteries in the high sea's and willhave to sit there for days waiting for calm weather again. Number #2 also had to consider ships being docked getting knocked around and sinking and the smaller ships at sea sinking as well.

If I gave you a catagory 5 Huricain ya it would look great until you had to attack or defend yourself in those effects for a start then why can't I ever recharge my batteries. And why can't I find any single ships to shoot it is because they all sunk under the waves!!!

So I came up with the best comprimise possable with the best effects possable under the games inner workings.

Unfortunatly some of the textures in the game show up a lot in repetitive nature on high altitude camera views and that goes for original textures as well as new moded textures. It is unfortunate but it is a fact of life because no game yet can handle a texture that can span 30 kilimeters with out becomming repetitive and to tell the truth I even wonder if our PC's can handle the rendering without a FPS loss that everyone will scream about. The more you increase a textures size the more power it takes to run it on your P.C..

No modder can please everyone in what they want unfortunatly and some won't even bother trying. For example so many people said great work OakGrove on the new interiors for the subs but my FPS drops and why did you use that pink hud board well it isn't pink it is copper guys something that was used a lot on sub's and even in our houses to this day. But the point is no one is ever totaly satisfied with everything it is just up to you to decied if you want to use the mod or not or remove what ever part of it you don't want and switch it for something else.

When I have confirmation that the lightning work is working in the campaign layers the mod will be released with new smoke effect's added from 3 other people mod's combined but tweeked to give you the best FPS possable in your game.

When the reflection work is done it will be released with LBO and have just those 2 things done to the scene file and then another one with the visability mod's as well incorporated.

But my best advice to any of you is to find what you like best and stick with it and what you don't like don't use.

LBO create's the most realistic ocean effect's possable without the rest of the game losing it's functionality and inner workings which there are a total of maybe 200 or better other parts of the game files that have things interacting with the ocean at one time or another.

Ocean effect's do not change the way textures work or look in the game but they do change the way the ocean look's but neather effect's the actual function.

On the first page of this mod near the bottom it says in RED sorry but the lightning and smoke can not be set up for a download yet and is not included because they are not working properly yet!

Duciums was right when he said people just don't read and pay attention to the read me's anymore!!!! As he stated big time for Trigger Maru many times over.

Prientje 08-29-07 09:26 AM

Quote:

Originally Posted by leovampire
only handles ocean effects, reflection effects, and other basic environment settings for the game.

The smoke effects, lightning effects and explosion effects are generaly controled by the particles file of the game. Although the materials file also controls part of this as well in it's own way.

When I am done with the reflections work it will be working along side of LBo in the scene.dat file.

When the lightning work is done that will be released with the smoke mod because they both work in the same file although for the lightning it also take's the materials file adjustments as well.

Another words not one piece of work can be a stand alone vs in it's own way with all the other mod's available out there.

I made a vs of LBO with a download link to it on the first page with the 30 meter underwater visability and 9km visability because those adjustments are also involving the scene file for the most part.

But seeing there were some people with lower end machines that wanted LBo but not the visability mod's to slow their games down I presented the second download wich was a total stand alone vs of LBO with an original game patch adjusted scene.dat file only with my changes.

Bright Blue is the all included mod of LBO with visabilities


The light blue download link is just a stand alone vs with no extra's included for the lower end P.C.'s out there.

As for the waves not seeming this or not seeming like that or I remember seeing this on the ocean and not seeing that. I had a lot of things to consider here for this game. Number #1 if I make the waves too high and keep the sub under too long you will never get to recharge your batteries in the high sea's and willhave to sit there for days waiting for calm weather again. Number #2 also had to consider ships being docked getting knocked around and sinking and the smaller ships at sea sinking as well.

If I gave you a catagory 5 Huricain ya it would look great until you had to attack or defend yourself in those effects for a start then why can't I ever recharge my batteries. And why can't I find any single ships to shoot it is because they all sunk under the waves!!!

So I came up with the best comprimise possable with the best effects possable under the games inner workings.

Unfortunatly some of the textures in the game show up a lot in repetitive nature on high altitude camera views and that goes for original textures as well as new moded textures. It is unfortunate but it is a fact of life because no game yet can handle a texture that can span 30 kilimeters with out becomming repetitive and to tell the truth I even wonder if our PC's can handle the rendering without a FPS loss that everyone will scream about. The more you increase a textures size the more power it takes to run it on your P.C..

No modder can please everyone in what they want unfortunatly and some won't even bother trying. For example so many people said great work OakGrove on the new interiors for the subs but my FPS drops and why did you use that pink hud board well it isn't pink it is copper guys something that was used a lot on sub's and even in our houses to this day. But the point is no one is ever totaly satisfied with everything it is just up to you to decied if you want to use the mod or not or remove what ever part of it you don't want and switch it for something else.

When I have confirmation that the lightning work is working in the campaign layers the mod will be released with new smoke effect's added from 3 other people mod's combined but tweeked to give you the best FPS possable in your game.

When the reflection work is done it will be released with LBO and have just those 2 things done to the scene file and then another one with the visability mod's as well incorporated.

But my best advice to any of you is to find what you like best and stick with it and what you don't like don't use.

LBO create's the most realistic ocean effect's possable without the rest of the game losing it's functionality and inner workings which there are a total of maybe 200 or better other parts of the game files that have things interacting with the ocean at one time or another.

Ocean effect's do not change the way textures work or look in the game but they do change the way the ocean look's but neather effect's the actual function.

On the first page of this mod near the bottom it says in RED sorry but the lightning and smoke can not be set up for a download yet and is not included because they are not working properly yet!

Duciums was right when he said people just don't read and pay attention to the read me's anymore!!!! As he stated big time for Trigger Maru many times over.


Thank you...

an absolutly great genius fantastic mod...! :up:

one of the best... :up:

leovampire 08-29-07 07:43 PM

here is an example of new work I am doing for the game
 
Little by little I hope to make the outside effect's for the game as realistic as possable between the ocean, storms and all lighting and reflection effect's.

http://www.subsim.com/radioroom/showthread.php?t=121292

Jager 08-29-07 11:41 PM

Link for Timetravler's mini tweaker does not work on the first post ? Any other links ?


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