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-   -   [REL]OpenHatch_V3_RH released (https://www.subsim.com/radioroom/showthread.php?t=104514)

Alex 03-17-07 06:05 AM

@ GWX dev team : Do you think this open hatch mod will be included in the next GWX patch ? :know:
I must admit that it would be a nice addition. :yep:

Jimbuna 03-17-07 06:21 AM

Quote:

Originally Posted by Alex
@ GWX dev team : Do you think this open hatch mod will be included in the next GWX patch ? :know:
I must admit that it would be a nice addition. :yep:

The 1.03 patch started beta testing yesterday....so I'm afraid it's highly unlikely :nope:

JCWolf 03-17-07 06:38 AM

Anyway its a not a big problem since its easely installed with the
latest JSGME compat. version....


Most problably it will be included on next release, if people are a bit more
open minded and realistic apon the eye candy subject...:up:

Alex 03-17-07 06:59 AM

Then we'll have to wait the 1.04.... Ok. :up:
Aw, and another question : does the 1.03 patch includes all the corrections of the 1st and 2nd ones ? :)

DivingDuck 03-17-07 07:34 AM

Moin,

hope not all of you screwed up their SHIII installations using the first "unfinished" V1.0.

TypeVII_OpenHatch_V1.01 is available.

This thread is growing so fast, I canīt keep up. I beg your pardon that I donīt answer any question that has been asked.

Iīve tried to upload it to URBS for several times now, but without any success. Going to contact terrapin now.

@Alex:
Thank your for your nice pics.


Regards,
DD

JCWolf 03-17-07 07:56 AM

DD some picks on the awesome work you've made mate...


http://img263.imageshack.us/img263/7...0071223rp5.jpg


http://img263.imageshack.us/img263/9...2234jpgti9.jpg


:up: :up: :up:

DivingDuck 03-17-07 08:24 AM

Moin,

@jcwolf:
nice pics. Hope you enjoy.


alternate download site is available: MediaFire

Regards,
DD

Jimbuna 03-17-07 08:25 AM

Quote:

Originally Posted by Alex
Then we'll have to wait the 1.04.... Ok. :up:
Aw, and another question : does the 1.03 patch includes all the corrections of the 1st and 2nd ones ? :)

If your referring to GWX...then the answer is yes, it's cumulative (just like the SH3 1.4b patch) :arrgh!:

Alex 03-17-07 08:32 AM

Quote:

Originally Posted by DivingDuck
Iīve tried to upload it to URBS for several times now, but without any success. Going to contact terrapin now.

Terrapin doesn't manage UBRS any more.... :(
I was a member of the UBRS team a few months ago, I can tell you that since Christmas time, I don't have any news from this man, and I've been fired from the team, no more news editor account :(.... Don't know what happened, I just hope that he's fine.... :oops:

Quote:

Originally Posted by DivingDuck
@Alex:
Thank your for your nice pics.

:rotfl: You're very welcome, mate.... Thanks to YOU, for making this mod possible. ;)



@ Jim : Ok, thanks for the information ! :D

JScones 03-17-07 08:48 AM

Quote:

Originally Posted by Alex
@ GWX dev team : Do you think this open hatch mod will be included in the next GWX patch ? :know:
I must admit that it would be a nice addition. :yep:

Like patch 1.02, patch 1.03 is focussed on correcting more of the little niggles that have existed in GWX since release. For example, the sinking/floating ships problem; missing gun textures (actually a stock SH3 problem which is now fixed) and numerous others. For this reason it does not include new units or graphics.

However, these fixes will provide a nice stable platform for patch 1.04, which will be focussed on the latest creations such as ships, airplanes and graphics. Some of the guys have already started working on it.

Anyway, this thread is not the place to be discussing the future releases of GWX. ;)

Alex 03-17-07 08:58 AM

Sorry, I didn't want to highjack the thread. Thanks for your clear answer anyway. :up:

ReallyDedPoet 03-17-07 09:18 AM

Quote:

Originally Posted by DivingDuck
Moin,

@jcwolf:
nice pics. Hope you enjoy.


alternate download site is available: MediaFire

Regards,
DD

Thanks DD, anybody experience anything strange with this crew voices with this, sound like they have been inhaling helium. Maybe its something else:hmm:
Again, awsome mod:up:

JCWolf 03-17-07 09:29 AM

:rotfl: :rotfl: :rotfl:

Ducimus 03-17-07 12:04 PM

Quote:

Originally Posted by Kumando
The periscope in its original position its complete nonsense, when you rise the observation scope in the external camera you see the scope emerging in front of the attack periscope wich is the historicaly corrct but in its original position in the comand room its behind the attack perciscope, can you guys explain me the logic of that?


On top of that the obs scope in its current (and correct) position, is acutally more handy if you tend to use your mouse alot, and do your periscope observation before surfacing. I mean, the periscope is right next to you, in arms reach. No wandering into the aft part where it shouldnt have been anyway, and no climbing up into the conning tower.

ReallyDedPoet 03-17-07 12:22 PM

Quote:

Originally Posted by jcwolf
:rotfl: :rotfl: :rotfl:

Either that or their all on speed:yep:


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