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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

nionios 03-19-17 06:30 AM

Quote:

Originally Posted by propbeanie (Post 2473278)
Thanks geosub1978, the whole team thanks you for the compliment. As for the "sinking physics", in the mod, most of the ships take more torps to sink, in an attempt to get a little closer to reality. Some tweaking might still be needed to make them even more difficult to sink... As for the way the vessels are sitting in the water, under "normal" circumstances, we have found almost all of the ships are fine in that regard - HOWEVER - there are some bad spawns that set the vessel "high" in the water, or even "crooked". We've even seen a few "levitate" above the surface... When there is a vessel that has spawn poorly, such as sitting 3 meters deep when it should be 7, then the wind and waves can make the vessel bob about like a cork, but unlike a cork, when it turns turtle, it will sink... We are attempting to eliminate or minimize those bad spawns, so if you would, when you see a vessel "riding high on the waves", let us know what vessel it is, where it is, and what day it is, if at all possible. Thanks.

Sorry for my late response.The vessel was probably a merchant, 40 nm south of Hokaido on mid(15 or 16) October 1942.

Sniper450 03-19-17 08:13 AM

I was in a Gato and the star was not out in mid ocean but on Dutch Harbor. SH4 folder was deleted prior to installing .56 and no other mods. I will try to start it all over again and see if I can duplicate the results after deleting the folder and reinstalling .56.

Jawohlherrkaleun 03-19-17 09:27 AM

Excellent mod, finally we get to see the awesome ships AOTDMadMax created!
Love the new camo for the merchant ships!
Btw, the "Akatuki class destroyer" should be renamed "Akatsuki class destroyer".
Also what is the "Corvette Kanamura class"? I didn't find info about it..
Will you add some ships of miner1436 like the "Oyodo class", "De Ruyter light cruiser" or "W-19 class"?

fitzcarraldo 03-19-17 09:38 AM

Really a great job. Thanks to all the team! I continue to test the different betas.

Now downloading the last Beta 56.

And...my ever and for ever problem: What is the issue with the hats of the officers in the bridge? I continue to see the polygons in the hats. A problem with the cameras.dat? The environment? I tried many (many) things, but no solution. It is the only supermod with this problem. I can live with it, but is...annoying.

Now I will test the beta 56 and see if the issue persist.

Many thanks and best regards!

Fitzcarraldo :Kaleun_Salute:

DicheBach 03-19-17 09:49 AM

Quote:

Originally Posted by CapnScurvy (Post 2473532)
Actually here's some pointers on game stability that all players should keep in mind while playing/saving your game.......found HERE.

Thanks Cap'n! Some really good suggestions.

It makes sense to me that this game would have these foibles given the vast range of temporal/spatial scales it has to account for.

s7rikeback 03-19-17 09:50 AM

oops
 
Quote:

Originally Posted by Jawohlherrkaleun (Post 2473652)
Excellent mod, finally we get to see the awesome ships AOTDMadMax created!
Love the new camo for the merchant ships!
Btw, the "Akatuki class destroyer" should be renamed "Akatsuki class destroyer".
Also what is the "Corvette Kanamura class"? I didn't find info about it..
Will you add some ships of miner1436 like the "Oyodo class", "De Ruyter light cruiser" or "W-19 class"?

OK, who stole the S ??:oops: will be changed for next release - well spotted.


Hmm, same here... looking into it now - thanks again.
Ok the "Kanamura" is a unit name that Maddy put into the it's roster.cfg.
The actual model is an "NDA_Sirtori" which is an Itailian
Giuseppe Sirtori class Torpedo boat.

The other name he has used is "Kuarama" which again i cannot find any reference to.

I think I need cdrsubron7 skillset to find a similiar looking IJN vessel or we just rename it to an Auxilary Torperdo Boat ?

What do you all think ?

Sniper450 03-19-17 01:13 PM

uninstalled 56 and deleted the sh4 folder. Reinstalled 56 and using the same mission in war patrol the star is still on dutch harbor fyi.

Jeff-Groves 03-19-17 01:31 PM

Quote:

Originally Posted by fitzcarraldo (Post 2473653)
Really a great job. Thanks to all the team! I continue to test the different betas.

Now downloading the last Beta 56.

And...my ever and for ever problem: What is the issue with the hats of the officers in the bridge? I continue to see the polygons in the hats. A problem with the cameras.dat? The environment? I tried many (many) things, but no solution. It is the only supermod with this problem. I can live with it, but is...annoying.

Now I will test the beta 56 and see if the issue persist.

Many thanks and best regards!

Fitzcarraldo :Kaleun_Salute:

Can you post a picture?

propbeanie 03-19-17 02:09 PM

Quote:

Originally Posted by Sniper450 (Post 2473681)
uninstalled 56 and deleted the sh4 folder. Reinstalled 56 and using the same mission in war patrol the star is still on dutch harbor fyi.

I'll be late this evening before I get to 'test' things... wait - you say War Patrol??? NOT a career?... I translated some of those from another author, and I'll practically guarantee you there's at least one other error in those files, if not one hundred... There's a Molucca Sea one in there from cdrsubron7 that I know works to completion. I've only fully tested a couple of the Aleution ones. All the others were just tested for proper starting. Should have looked closer at that one... I'll let you know for certain later

Sniper450 03-19-17 02:35 PM

yes sir...war patrol...ok that at least makes me feel better. Had also been getting a number of ctd's in those war patrols too.

fitzcarraldo 03-19-17 04:08 PM

Quote:

Originally Posted by Jeff-Groves (Post 2473686)
Can you post a picture?

Of course:

http://i.imgur.com/jiNVwB1.jpg


http://i.imgur.com/BYPQWV7.jpg

My last idea is change the 3D model of the head/hat, with those of TMO or RFB. It seems a problem of FOTRS 2.0.

Best regards.

Fitzcarraldo :Kaleun_Salute:

propbeanie 03-19-17 04:28 PM

Quote:

Originally Posted by Sniper450 (Post 2473697)
yes sir...war patrol...ok that at least makes me feel better. Had also been getting a number of ctd's in those war patrols too.

If you can remember which ones you got CTDs in, I probably missed a ship call or two, and while the game wants to give you an SCSubChaser (which happens to be the most frequently used vessel), the numbers don't match what FotRSU has for SCSubChaser, and you instead get a CTD... I'll look through them all again, but see if you can remember which ones gave you trouble, and if you know how far into the scenario you were...

CapnScurvy 03-19-17 04:33 PM

Yes I've seen that too Fitzcarraldo.

The second image shows a "white line" at about the 8 o:clock position (when looking down onto the hat) that I've seen before. It's not a reflection, but some sort of misplaced texture anomaly. Besides the very sparse polygons for the whole hat.

I notice you're using at least a 1920x1080 resolution. The other day I found an issue with the Stopwatch not showing on the screen when you call for it at that resolution. It's barely visible on the right side of the screen. I've fixed it, and will have the corrected file in the next release....there's always something!?!

Jeff-Groves 03-19-17 04:44 PM

The SH3/4 rendering hates some 3D modeling.
Are the Hats infact changed from stock hats?
I'd try the detach trick to correct this issue.

What it looks like to me is the very top of the cap is still attached to the down slopeing parts.
That is a No-No for SH3/4 as the built in smoothing goes ape poopy with that stuff.

propbeanie 03-19-17 05:07 PM

... either that, or the dude has a pointy head... :o - sorry... I'll go back to my corner on the tall chair with my pointy hat that has D-U-N-C-E on it...


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