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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 09-15-10 07:22 AM

Quote:

Originally Posted by ACSoft (Post 1493574)
The problem is that the manual do not explain how should work "mechanically" this device (which part should move and how), so I have no idea if the actual behaviors, where obviously only indicators and none of the disc themselves can move, are correct.

Due to the SH5 coupling of heading with AOB, if you move the 'heading' disc it will also move the 'bearing' disc. That's the only thing to be aware of with the attack disc I implemented.

Abd_von_Mumit 09-15-10 07:24 AM

Quote:

Originally Posted by ACSoft (Post 1493574)
It was OK with point 1 (disc C to point 135 deg), then, they say to turn pointer D to 22.5 deg, but I can't figure out how to do that !!! When I try, "everything" is moving ?!?

Pointer D shows your view optics bearing (so you can only move this pointer when in scope/UZO - no way to change it when in map view and using Attack Disc). To move it, set your optics to desired bearing, then click the Attack Disc Lock Toggle Button (in the middle of the Disc) twice - your D ring will be set to proper bearing.

EDIT: As TDW explained in his post above mine, moving C-ring will also move the D-ring - so after any changes in rings setting it's wise to click the Toggle button twice again, so that D-ring is put in its right position before taking measurements.

TheDarkWraith 09-15-10 07:29 AM

Quote:

Originally Posted by Abd_von_Mumit (Post 1493624)
Pointer D shows your view optics bearing (so you can only move this pointer when in scope/UZO - no way to change it when in map view and using Attack Disc). To move it, set your optics to desired bearing, then click the Attack Disc Lock Toggle Button (in the middle of the Disc) twice - your D ring will be set to proper bearing.

EDIT: As TDW explained in his post above mine, moving C-ring will also move the D-ring - so after any changes in rings setting it's wise to click the Toggle button twice again, so that D-ring is put in its right position before taking measurements.

you should be able to change pointer D using the bearing TDC dial. Is this not true in the nav map? Or did I remove the bearing TDC dial from the nav map? If so, I'll need to restore that dial.

Abd_von_Mumit 09-15-10 07:31 AM

Quote:

Originally Posted by TheDarkWraith (Post 1493629)
you should be able to change pointer D using the bearing TDC dial. Is this not true in the nav map? Or did I remove the bearing TDC dial from the nav map? If so, I'll need to restore that dial.

This solution simply didn't come to my head before, this is why I said it can't be done in map view. Will check that and will let you know if I encounter any issues.

Meldric 09-15-10 08:31 AM

Is the old clock still in the game? Or was it replaced by the U-Jagd one completly?

Abd_von_Mumit 09-15-10 08:35 AM

Quote:

Originally Posted by Meldric (Post 1493681)
Is the old clock still in the game? Or was it replaced by the U-Jagd one completly?

It's not available through the interface, if that's what you ask for. The file might have been left by TDW in the game data folder though, and if not - you will find them in JSGME BACKUP folder.

ACSoft 09-15-10 08:40 AM

Thanks guys for these precious infos. I will see if they help me to understand how all this is working. Not evident to say !!!

Abd_von_mumit, it would be great if you can write here a step by step procedure, to do the "Example 1" of the manual (you know, something like 1) Click here to rotate the disc C, 2)...., etc...). So, while executing this "kitchen recipe", it could help to understand how things works. Thanks in forward.

ACS

joegrundman 09-15-10 08:58 AM

I was just looking at the list of credits on the front page.

Although I'm not surprised you didn't ask for permission for the U-jagd tools mod TDW (since i'm not concerned about that), I am surprised to see I'm not even accredited, considering you have used almost all my work.

TheDarkWraith 09-15-10 09:28 AM

Quote:

Originally Posted by joegrundman (Post 1493697)
I was just looking at the list of credits on the front page.

Although I'm not surprised you didn't ask for permission for the U-jagd tools mod TDW (since i'm not concerned about that), I am surprised to see I'm not even accredited, considering you have used almost all my work.

thanks for pointing that out. I will update the credits accordingly :up:

Meldric 09-15-10 09:33 AM

TDW, Do you think it would be possible to switch between U-Jagd and the other clock? Because in some situations I would prefer the old clock... Maybe a button at the top to switch?

This is not at all a necessity, but it would be appreciated...

ACSoft 09-15-10 10:31 AM

Thanks to your infos, I start to understand a bit more this Attack disc and therefore, was able to make the following observations:
EDIT: Update after 4.3.1 patch #1

1) "B" yellow disc (Compass Rose) is always coupled to UBoat heading, in whatever mode (man or auto). Maybe this is wanted, but as far as I understand, this make, for example, exercise "Example 1" of the manual impossible to do as it is documented, unless you sail the boat full North ?!?
Still the same. Is this really wanted ?!?

2) With AD activated, in either UZO/Peri/Obs, if you left click (or even right click) AD "D" disc will effectively turn according to the direction (only in "auto" mode), but in any cases, you will loose the mouse (you can't recuperate the mouse pointer) and if you left click, it will toggle the AD man/auto center button. Only the ESC key will "save" you.
This one disappeared now with the patch

3) With the AD active (visible), If you quit any stations (Nav,UZO,AttackP,ObsP), with ESC Key or by clicking the cross icon, you don't get AD back ,when you return there, even if the AD button state still reflect an active AD. To re-synchronize and get the AD back, you have to click twice the AD button.
Still the same and I must add that you got the same refresh missing problem, when you use the TDC mode buttons ("ALL", "Minimum", etc...).

Hope these observations might help to improve this feature.

I continue to test and will report if necessary.

ACS

Abd_von_Mumit 09-15-10 10:42 AM

Good points ACSoft. :up:

As to your earlier request of a tutorial, I won't write it, at least not now for sure, for 2 reasons:
- I don't consider myself an Attack Disc specialist, I'm still waiting for Compass Rose to work properly before I refresh my knowledge about the tool (I've forgotten it all since SH3 playing times),
- I'm bit busy now with my other mod which gives me hard time (for a newbie modder like me a slightest change can turn into a chaLLEnge).
But as I see you already got how to do it, so you're no more in need of additional instructions. Keep up the good work! http://img251.imageshack.us/img251/6329/crazy1.gif

ACSoft 09-15-10 10:45 AM

Quote:

Originally Posted by Meldric (Post 1493735)
TDW, Do you think it would be possible to switch between U-Jagd and the other clock? Because in some situations I would prefer the old clock... Maybe a button at the top to switch?

This is not a all necessary, but it would be appreciated...

Yes, I agree.

Personnaly, I would go back to the standard stock clock (so you get this clock, when you use standard clock commands) and implementing the U-Jagd chronometer as a SEPARATE ADDITIONAL feature, with its own commands.

Why not to add a further button, just under the "Attack Disc" button ?

ACS

TheDarkWraith 09-15-10 10:53 AM

Quote:

Originally Posted by Abd_von_Mumit (Post 1493793)
I don't consider myself an Attack Disc specialist, I'm still waiting for Compass Rose to work properly before I refresh my knowledge about the tool (I've forgotten it all since SH3 playing times)

patch 1 was released to address this issue and some others.

ACSoft 09-15-10 10:56 AM

Quote:

Originally Posted by Abd_von_Mumit (Post 1493793)
Good points ACSoft. :up:

As to your earlier request of a tutorial, I won't write it, at least not now for sure, for 2 reasons:
- I don't consider myself an Attack Disc specialist, I'm still waiting for Compass Rose to work properly before I refresh my knowledge about the tool (I've forgotten it all since SH3 playing times),
- I'm bit busy now with my other mod which gives me hard time (for a newbie modder like me a slightest change can turn into a chaLLEnge).
But as I see you already got how to do it, so you're no more in need of additional instructions. Keep up the good work! http://img251.imageshack.us/img251/6329/crazy1.gif

OK Abd_von_Mumit ! No problems :yeah: !!!

Personnaly, I have a bit available time these days, this is why I came back to SH5 and now, I would be happy if I can help TDW to debug and improve this nice newUIs mod.

ACS


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