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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

gap 12-03-13 02:56 PM

Quote:

Originally Posted by volodya61 (Post 2147597)
Sorry guys.. I'm in the hospital last weeks (some money was received for the next surgery).. and as you remember, too much files were corrupted on my HDD and I'll have to make all editing works from scratch.. it will be the best solution than search of problematic files.. I think I'll be back closer to Christmas and 'll start whole work (at least I hope so :03:)..

We are looking forward to your return to the subsim family mate. I wish you a quick recovery from your surgical operation :salute:

Quote:

Originally Posted by Targor Avelany (Post 2147603)
There are 3 main issues that I see with importing at the moment:
1) inability to use non-3ds max file exports.
2) I'm still having issue with the way SOMETIMES the meshes become inverted along the x axis (what what I can say at least).
It applies to S3D and Sh3/Sh4 (learned that while working on the IXb) and now it somehow/somewhat happens in Sh5: and that really annoys me because I do not understand why all of a sudden.
3) renaming and deleting: this issue applies to all parts: bones, materials and mesh names. Sometimes it works and sometimes it just messes up the entire file in the weirdest ways - gaps example is very appropriate.

fully agree on the points # 1 and 3. Talking about the point # 3, I think the "problem" has always been there, but we didn't notice it before, because we have worked mostly on symmetrical objects so far... :hmm2:

Targor Avelany 12-03-13 03:21 PM

Quote:

Originally Posted by gap (Post 2147622)
We are looking forward to your return to the subsim family mate. I wish you a quick recovery from your surgical operation :salute:



fully agree on the points # 1 and 3. Talking about the point # 3, I think the "problem" has always been there, but we didn't notice it before, because we have worked mostly on symmetrical objects so far... :hmm2:

Possibly. It always has been in the SH3/SH4 from what I saw when worked on importing meshes from SH3 to SH5 of the XI-B. I had to re-do all the dive planes to correctly import them into the gr2. One of this days I'll send you the file to look at :) and hopefully continue the work on it.

And I'm still happy that we can do at least something. my knowledge not even close enough to start thinking about importing meshes without TDW and privateer and many others who worked on figuring GR2 out and building the GR2 editor.

Madox58 12-03-13 04:44 PM

Got a good import with a little work.
You do have Meshlab installed don't you?

Targor Avelany 12-03-13 04:45 PM

Quote:

Originally Posted by privateer (Post 2147661)
Got a good import with a little work.
You do have Meshlab installed don't you?

yes

Madox58 12-03-13 04:53 PM

gap should have it also.
The problem of the screwed up UV's with his obj files was fixed useing Meshlab and an unfinished version of the sorter program.
I also had to edit a few areas that are not coded into the sorter yet.

I'll do the same steps several times and get it documented so I don't forget it all this time!
:o

Targor Avelany 12-03-13 05:24 PM

Quote:

Originally Posted by privateer (Post 2147670)
gap should have it also.
The problem of the screwed up UV's with his obj files was fixed useing Meshlab and an unfinished version of the sorter program.
I also had to edit a few areas that are not coded into the sorter yet.

I'll do the same steps several times and get it documented so I don't forget it all this time!
:o

YAY! :yeah:

gap 12-03-13 05:25 PM

Quote:

Originally Posted by Targor Avelany (Post 2147628)
Possibly. It always has been in the SH3/SH4 from what I saw when worked on importing meshes from SH3 to SH5 of the XI-B. I had to re-do all the dive planes to correctly import them into the gr2. One of this days I'll send you the file to look at :) and hopefully continue the work on it.

:up:

Quote:

Originally Posted by Targor Avelany (Post 2147628)
And I'm still happy that we can do at least something. my knowledge not even close enough to start thinking about importing meshes without TDW and privateer and many others who worked on figuring GR2 out and building the GR2 editor.

I definitely agree with you :yep:

Quote:

Originally Posted by privateer (Post 2147670)
gap should have it also.
The problem of the screwed up UV's with his obj files was fixed useing Meshlab and an unfinished version of the sorter program.
I also had to edit a few areas that are not coded into the sorter yet.

I'll do the same steps several times and get it documented so I don't forget it all this time!
:o

:sunny:

Madox58 12-03-13 05:32 PM

Would a new thread be better suited to explain things?
I don't want to clog this one up any more then we should.
(Or have already done)
:)

gap 12-03-13 05:43 PM

Quote:

Originally Posted by privateer (Post 2147700)
Would a new thread be better suited to explain things?
I don't want to clog this one up any more then we should.
(Or have already done)
:)

I agree; a new thread or one of these: :yep:

http://www.subsim.com/radioroom/showthread.php?t=188290

http://www.subsim.com/radioroom/showthread.php?t=198840

http://www.subsim.com/radioroom/showthread.php?t=200794

pigzippa47 12-07-13 03:58 AM

Campaign End Not Triggering
 
Hi all, I just returned to SH5 after a 10 month hiatus. I was having an issue with objectives not triggering once completed. I thought I'd give it another go.

I completed two objectives today in the Mare Nostrum campaign, both objectives triggered when completed, which is nice, EXCEPT that the campaign did not end when I returned to base. I have all the required points to complete.

I'm using Open Horizons from late 2012, not sure of the version but it was current in February of 2013.

I also have MMM v0.5basemod and Krupp leveling mod +torp vanilla morale
I have used JSMGE, as well as DarkWraith's OptionsFileEditorViewer.

Any help is appreciated

THE_MASK 12-07-13 04:18 AM

Quote:

Originally Posted by pigzippa47 (Post 2148967)
Hi all, I just returned to SH5 after a 10 month hiatus. I was having an issue with objectives not triggering once completed. I thought I'd give it another go.

I completed two objectives today in the Mare Nostrum campaign, both objectives triggered when completed, which is nice, EXCEPT that the campaign did not end when I returned to base. I have all the required points to complete.

I'm using Open Horizons from late 2012, not sure of the version but it was current in February of 2013.

I also have MMM v0.5basemod and Krupp leveling mod +torp vanilla morale
I have used JSMGE, as well as DarkWraith's OptionsFileEditorViewer.

Any help is appreciated

The campaigns end by historical date . Just go shoot some ships until the campaign end date comes around . Look at the first few posts of OH2 to see the campaign dates .

Trevally. 12-07-13 06:20 AM

Quote:

Originally Posted by pigzippa47 (Post 2148967)
Hi all, I just returned to SH5 after a 10 month hiatus. I was having an issue with objectives not triggering once completed. I thought I'd give it another go.

I completed two objectives today in the Mare Nostrum campaign, both objectives triggered when completed, which is nice, EXCEPT that the campaign did not end when I returned to base. I have all the required points to complete.

I'm using Open Horizons from late 2012, not sure of the version but it was current in February of 2013.

I also have MMM v0.5basemod and Krupp leveling mod +torp vanilla morale
I have used JSMGE, as well as DarkWraith's OptionsFileEditorViewer.

Any help is appreciated

Quote:

Originally Posted by sober (Post 2148970)
The campaigns end by historical date . Just go shoot some ships until the campaign end date comes around . Look at the first few posts of OH2 to see the campaign dates .

Yes - there may still be more objectives to come
see here for full list:-


Mare Nostrum 15/03/41 - 01/12/41
Flotilla 23rd
Transfer from 2nd flotilla Kiel 15-03-1941 with new boat.
Bases - La Spezia (15-03-1941 to 31-05-1941) Salamis/Piraeus (01-06-1941 to 01-12-1941)
Stock boat issue - VIIC

Breakthrough Gibraltar
01/03/41 - 01/09/41

Deliveries for Malta
01/03/41 - 01/09/41

Siege of Tobruk
01/04/41 - 01/12/41

Middle East Supplies
01/06/41 - 01/12/41

10th Flotilla
01/09/41 - 30/11/41

East Mediterranean Convoys
01/09/41 - 01/12/41

Targor Avelany 12-08-13 11:44 PM

Just finishing up with zone file and to do some testing.

http://img209.imageshack.us/img209/1312/u3hz.jpg

gap 12-09-13 08:08 AM

Quote:

Originally Posted by Targor Avelany (Post 2149547)
Just finishing up with zone file and to do some testing.

Looks awesome Targor, I am glad to see that all the problems flawing the previous version were ironed out :yeah:

Trevally. 12-09-13 08:13 AM

Looks great Targor:up:

When you test it - can you also test with large groups to check performance


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