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My review after 8 hours gameplay:
Using: MMM 0.4 AIO No magic skills 1.5 MMM 0.4 * CTD's are thing of the past. Long sessions with no CTD :up:, now I can enter scapa etc. I can save mission and load witout CTD aswell :up:, no need again the workaround of loading Autosave enter base mission before. :up: * finally I am enjoying SH5, still some issues with hydrophone but that's nothing to do with the mod :) * I had to overwrite the tools files, Pedrobas I think you might want to have a look at this, I start always from a frsh install and carefully wiping all leftover files and always have that problem with the offset of the tools. Overwriting your MMM by adding equatoools ontop of it, problem solved. * as it has been said, to recover the SOAN, I enabled it in options AND, as TDW said, deleted the page* dragabbles from main folder. Definitely I recommend this pack for people in my situation. I bought SH5 two weeks ago and was about to give up because I had not the time to read all the tweaks you need to put all the mods together. I can guess the number of hours Pedro put into it for us, so my cumpliments. That would have been impossible without the work of the modders, so my cumpliments for them too. :sunny: |
Ok I'm going to play vanilla sh5 and do the tutorial properly and not skip it by changing the notepad and see how I do then.
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If you want to fix it yourself so you donīt have to use the "EQuaTool 01.01 by AvM - Large Style" mod is very simple: 1-Unenable the mods. For MMM p3 Base Mod v0.4 and MMM AIO: go to data\menu\mousecurs and delete these 3 files: -LineExt.dds -ProtractorExt.dds -SquareExt.dds 2-Enable the mods again, but donīt use "EQuaTool 01.01 by AvM - Large Style" this time Thatīs it. Sorry for inconvenience. |
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Pedrobas, excellent work, I had the majority of the included mods running as seperate entities previously, the big advantage of using your mod is the big decrease in loading time.
One fault I have found though is on getting a celestial or dead reckoning fix from the nav. officer it is marked well of course on the map. Obviously I can take bearings from landmarks and move map position but when well out to sea I'm never confident of the reported position. Any ideas? Regards, H.T. |
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I'm getting a weird bug when I activate p3 - tdw UI v0.3
Whenever I hit submerge the boat it warps me to the periscope and raises it to full, the same happens when I hit surface the ship. Kinda cool being on the deck at 100m underwater...but not all that effective. |
Downloading v0.4. Your megamod si better nd better pedrobas. Thank you! Looking forward to part 6 full version of MTNS and ohII and then I will start my campaign.
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Certainly, when in navmap, I request celestial or dead reckoning position fix from the Nav Officer (using Real Navigation). The calculated result is placed on the Navmap but is in the wrong position. I know this because when leaving port i.e. Wilhelmshaven i get a fix and position shows outside of the harbour about 135 deg. starboard when I am in fact adjacent to the lighthouse. If you get my drift !
b.t.w. It's not a problem or complaint, I can live with it, just wondered if anyone else has similar issue. Regards, H.T. |
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There are default error setting built into the nav fixes within TDWs UI settings.
You can change these with the options editor. They are in two parts - the first is Celest error - this is distance. The second in DeadRec and is a % error from the last celest fix. |
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It's not a memory problem as I have 4gb video and 16gb ram. |
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Hi Pedrobas and guys,
After removing MMM pt6.2 which wasn't required see below:- [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod MMM p6.2 - Base Mod v0.4 not required is in MMM v4 AIO Base Mod Manos Scopes-patch for 8x5 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost I went to this soup Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod Manos Scopes-patch for 8x5 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost I immediatly had problems with CTD in bunker so I did a clean install to clear any left over Pt 6.2 files and reapplied my mods as above without Pt6.2 and all wass well. I then wanted to apply dark interior v1 because I was not keen on the interior appearance. All seemed well until I tried to teleport from the bridge to the hydo station (or any other station inside the boat) what happens then is my view goes to external camera which then moves backwards to a point behind and above the boat. I have had this problem before in earlier mod soups I have tried before Pedrobas MMM. I find if I walk down and descend the ladder to the attack scope I can then teleport to other stations. But if I again try to teleport from the bridge the same fly away external camera view. I removed the mod from my soup restarted and all is well. This is the location in my soup I had the dark interior:- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod Manos Scopes-patch for 8x5 Dark_Interior_V1 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost ======================================== Can anyone advise on this as I like the darker interior. Just to be a bit picky I also prefered the grey/green colour of the sea in MMM V3 to the blue colour of the sea in MMM V4, also in V4 when on the bridge in daytime the colours look washed out as if the gamma has been turned up, is this the effect of a different shader mod ??? Much respect Peebee |
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I had similar thing in previous build,did you tried to load autosave from base when you start game and then after that your campaign save? It helps :salute: |
Hi, Thanks for your reply. Yes I do That also if I try a mod and get CTD I remove all mods then re apply the "good" mods, I also reboot to clear all.
Peebee |
Hi Pedro, I found out what was causing my crash, and it's the Mission "Baltic Operations"
Even though you change the .cfg file to say that you've completed the training and you skip it, Batlic Operations is still actually the tutorial mission even though you skip it and hence the crash when returning to Kiel. Maybe add that in the OP? |
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