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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Obelix 06-22-11 08:35 AM

Quote:

Originally Posted by Zedi (Post 1688731)
Also notice the smoke levitating in the air...

In this case, would be relevant hint of TheDarkWraith. In this model, used file NSS_Uboat7a_FX.fx of mod Sub_Exhaust_1_0_5_byTheDarkWraith. These files are all created by him, such a file in the game was not.

SteelViking 06-22-11 09:30 AM

I know where the problem is on that type II. data/Objects/sensors/UBoot_Sensors.sim there are obj_Exstensible controllers tha control how high periscopes, radio loops and the like can go. They are obviously set too high for the type II.

Now you can't just go changing those values without messing up the other subs. But, in the Uboot_Sensors.GR2 there is a set of smaller periscopes and radio loop. Perhaps the .eqp file of the type II should be pointed to those and their values adjusted.

Would take a good amount of testing to make sure everything was okay.

Hope this helps folks. Sorry if I am not pointing out anything you didn't already know.
:salute:

Obelix 06-22-11 09:43 AM

@SteelViking
Yes, Now I found that the periscope type_2 given too much height - 5 m (7c - 4m in stock uboot_sensor). With redirection in eqp I'll try, but I suspect problems with the coordinates of periscopes in space. They are not necessarily the mines periscopes.
Nevertheless, I'll have all the available methods.
And now the time has come to me in bed, while we already have the late

Zedi 06-22-11 10:44 AM

Obelix, drop the smoke.. its not something important for a AI sub. Is more important to have fixed the scope and the rest of the levitating stuff.

SteelViking 06-22-11 02:31 PM

Quote:

Originally Posted by Zedi (Post 1688867)
Obelix, drop the smoke.. its not something important for a AI sub. Is more important to have fixed the scope and the rest of the levitating stuff.

The smoke will be very easy to get rid of. Just delete the .fx file for the type II. The .fx file for that sub ONLY adds that smoke and nothing else.

FallshirmjAEger 06-23-11 07:02 AM

does this include the main menu vid with the 2 subs in the pen?

Zedi 06-23-11 07:35 AM

No, the subs are for real. Some of the bases have 2 subs in a pen.

tat501 06-27-11 12:01 PM

Quote:

Originally Posted by Obelix (Post 1688726)
How did you install it, if he is still in development:o? Maybe you're talking about an open horizon:hmmm:? OH does not contain the BRF. Or in the run-in test version and I still missed:06:?

Yes sorry Obelix, I think I must have been talking about Open horizons, but I downloaded some file for Das Campaign from somewhere...maybe it was a test version? Thanks for the reply anyway.

Zedi 06-27-11 12:56 PM

Thats funny, only few of us are testing the campaign and it should be no other test version available on the market.


Anyway, I was very busy lately but now I try to warm up the engines again. So far the testings had good result, no major bugs or problems. Except the compatibility issues. And there will be big problems with the mods made by TDW. And the conflicting files are critical for the campaign.

TDW, I sent you a test version for you to see what files are in conflicts, maybe your PM is not working because there is already more than a week since I wait for an answer regarding this issue. Also, if you finished those floating guns can you sedn it over pls, so I can start placing them into the campaign?

Rongel, SteelViking, Gap, Obelix.. if you guys have any update for me, please send it. The release date is closing and I wanna gather the latest updates from anybody who contributed to this project.

Sober.. you promised some work on the terrain, but I got no word from you for a very long time now. Are you still planning to do something about the shallow waters, block ships &stuff in Scapa or this is a lost cause? No way that I start learning the terrain editor too...

Sepp von Ch. 06-27-11 02:17 PM

I am very sorry gentlemen, but I still have a problem with the CTD after activating this mod... Probably weak graphics card (GE Force 9800 GTX):-?

Trevally. 06-27-11 02:28 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1692507)
I am very sorry gentlemen, but I still have a problem with the CTD after activating this mod... Probably weak graphics card (GE Force 9800 GTX):-?

Can you post your mod list please Josef

Zedi 06-27-11 02:44 PM

When you have ctd.. right after loading, attacking naval units or just random crash? Did you loaded this mod last on your mod list? I try to understand where is your hardware gets the most stress...

Sepp von Ch. 06-27-11 03:00 PM

Quote:

Originally Posted by Zedi (Post 1692554)
When you have ctd.. right after loading, attacking naval units or just random crash? Did you loaded this mod last on your mod list? I try to understand where is your hardware gets the most stress...

Hello Zedi,

yes, I have loaded this mod after these my mods:

http://s1.postimage.org/14gkycm10/image.jpg
http://s1.postimage.org/14guvkozo/image.jpg


I have CTD, when attacking the ships and aircrafts.



I also found out that I was always CTDŽs after 5 minutes of play in the campaign Open Horizon - D-Day mission (June 6, 1944). My graphics card is probably too stressed.

Trevally. 06-27-11 03:26 PM

There are many mod on that list where they will conflict with the new campaign. With time these may be made compatible.
Did you get the email with the mod lists on it?

Also I could not see the sub_hydro_fix mod:hmmm:
There have been a lot of subs and u-boats added to the campaign and your chance of meeting one and getting a ctd is high.

Sepp von Ch. 06-27-11 03:36 PM

Quote:

Originally Posted by Trevally. (Post 1692623)
Did you get the email with the mod lists on it?

Also I could not see the sub_hydro_fix mod:hmmm:
There have been a lot of subs and u-boats added to the campaign and your chance of meeting one and getting a ctd is high.

Yes, I received your email. thanks Trevally.

Sub_hydro_fix mod? I know only Depth_Dependent_Hydrophone_1.0.0 - included in Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 .

Zedi 06-27-11 03:44 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1692584)
...

I also found out that I was always CTDŽs after 5 minutes of play in the campaign Open Horizon - D-Day mission (June 6, 1944). My graphics card is probably too stressed.

This is true. That card is unable to handle so many ships.. :|

I dont know how to solve this problem, I cannot understand why the SH ships/units suck so much memory and stress the PC. Is the biggest resource sucker game ever. Place 20 mines with 10 dolphins, 30 ships and 4 planes together and you have the perfect crash. How the heck we suppose to improve a game in this conditions? WTF is making these units to be such a huge resource suckers is beyond my understanding. And the millions of mods that is required to run this game makes things worst.

Trevally. 06-27-11 04:09 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1692637)
Yes, I received your email. thanks Trevally.

Sub_hydro_fix mod? I know only Depth_Dependent_Hydrophone_1.0.0 - included in Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 .

See this thread here http://www.subsim.com/radioroom/showthread.php?t=174778

This will fix some of your problems:up:

Rongel 06-27-11 04:19 PM

Hi!

Nice to see that release date is closing in. I'll send you new flags with small additions soon. I've been testing now the first campaing that you Zedi sent me some time ago, and it's been smooth sailing :DL. Some crashes, but I think it's because I fiddled with the mods during patrol.

Only thing that bothers me is the neon coloured bouys and their constant twinkiling sound. Has it been revised and tweaked? If not, I could lend a hand. I think it's better if the sound isn't repeated that often and the colours are less bright.

The random flag freeze problem from the imported ships is still a nasty bug, but I can't find the reason for it (and I've tried many things)... :nope: It seems to me that every one of the imported ships will cause it. Many people will post here and wonder why it does so when the mod is released...

But still this will be an awesome campaign changer! :up:

Sepp von Ch. 06-27-11 04:19 PM

Quote:

Originally Posted by Trevally. (Post 1692682)
See this thread here http://www.subsim.com/radioroom/showthread.php?t=174778

This will fix some of your problems:up:

Thank you Trevally, I will test it! :salute: Can I activate this mod during patrol or only in bunker?


Quote:

Originally Posted by Zedi (Post 1692651)
This is true. That card is unable to handle so many ships.. :|

I dont know how to solve this problem, I cannot understand why the SH ships/units suck so much memory and stress the PC. Is the biggest resource sucker game ever. Place 20 mines with 10 dolphins, 30 ships and 4 planes together and you have the perfect crash. How the heck we suppose to improve a game in this conditions? WTF is making these units to be such a huge resource suckers is beyond my understanding. And the millions of mods that is required to run this game makes things worst.

:cry: Your Open Horizons campaign is really great, I love especially your some unusual missions, but D-Day is the first mission, which I canŽt finish.
IŽll have to get a better graphics card...
:roll:

Zedi 06-27-11 04:47 PM

Hi Rongel, nice to see ya around! Yes, please fix the sdl with the buoys best as you can, I wil send you by pm a test version of the campaign so you have all the files together. If possible, can you see if the sld is compatible with FX pls?

Josef, believe me... makes me very sad that you cant play that mission in OH and you have such a hard time with this new campaign. My apologies and wish I could do something about, but hope you understand that is not much I can do. If we want a rich content campaign, I must add all these new units and they require more resource and a better PC.

Speaking about D-Day, I added it into the new Turning Point campaign, but this time is much more hardcore and with multiple objectives. France coast will be very busy starting May 44. Wish you could upgrade your card and play this campaign!


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