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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

ivank 06-01-09 03:54 PM

its is post number 385 on page 20. not letting me link it atm

Hencore 06-02-09 12:44 PM

Hi all,

Great work on the mod so far! Really looking forward to it, I've been searching for exactly something like this so can't wait.

I'd also like to help out if there's something for me to do?

I'm english so I can do some voice stuff if needed and I'm also a web designer so I could do a website or some graphic work for the mod.

One thing I have noticed reading through the thread is you guys are finding it hard to keep up to date where everybody currently is with work. I could come up with team website that would allow people to update there status or check in files. I don't know, just an idea.

I've never done skins before but I'm pretty proficient with photoshop so have no problem having again ago.

Anyway let me know.

Phil

ivank 06-02-09 11:33 PM

Quote:

Originally Posted by Hencore (Post 1110972)
Hi all,

Great work on the mod so far! Really looking forward to it, I've been searching for exactly something like this so can't wait.

I'd also like to help out if there's something for me to do?

I'm english so I can do some voice stuff if needed and I'm also a web designer so I could do a website or some graphic work for the mod.

One thing I have noticed reading through the thread is you guys are finding it hard to keep up to date where everybody currently is with work. I could come up with team website that would allow people to update there status or check in files. I don't know, just an idea.

I've never done skins before but Im pretty proficient with photoshop so have no problem having again ago.

Anyway let me know.

Phil

You might just be what this team needs!
A website would be amazing!!! How much for one though?
If you can help with skins great! Talk to Slegdehammer427 about that. He is in charge of modelling and textures.
But that website should be done first.

To join the team just PM with your e-mail, real name, and country.

- Ivan

Hencore 06-03-09 02:52 AM

Just PM'd you Ivan,

No cost to the website other than purchasing a domain name. I've got my own hosting etc.

polyfiller 06-03-09 04:43 AM

Hencore - welcome aboard ! Like the sound of a website. As for texturing, there are a couple of very useful threads relating to creation of bump maps etc. I'll try to dig up the links for you later.

karljacent 06-03-09 07:48 AM

filefront
 
filefront closing it was but its been taken back by its orignal owners a while back

polyfiller 06-04-09 03:28 PM

Don't understand the filefront post :yawn:

Darkfish ... any chance you can send me the shells.dat you have with the visible shell nodes .... not critical .... just that I'm doing so much testing / tweaking of firing, damage models etc. that I need something new to brighten up the whole experience. I have already tweaked the main gun firing noise (I think people are going to like it).

Also - any update on the DD's - you were going to send them over sometime this week ?

I think I should be able to make the ships pack available to the TSWSM dev team sometime in the next week with the damage models and other features complete for the ships I've done thus far. I have also completed adjustments of hanlding in rough seas for all ships (human controlled and AI). I reckon that would just leave the texturing.

Ivan - can you send any German CL's / DD's you believe we have permission to convert ?

I've established what I think is a reasonable approach to balancing armour v shell penetration values.... but I am tempted to turn up the power of the big shells some more .... when you read about RL engagements, a single shell hit could take out 1 or 2 turrets in one go. Anyone have a view on this ?

ivank 06-04-09 03:37 PM

I would but to my knowledge there are NO SH3/SH4 german DD's or CL's

ivank 06-04-09 03:42 PM

New Member
 
To TSWSMT:

We have a new member, Hencore, he is in charge of a website, and hopefully will soon be able to help with textures.

Ivan

DarkFish 06-04-09 03:51 PM

Quote:

Originally Posted by polyfiller (Post 1112285)
Darkfish ... any chance you can send me the shells.dat you have with the visible shell nodes .... not critical .... just that I'm doing so much testing / tweaking of firing, damage models etc. that I need something new to brighten up the whole experience. I have already tweaked the main gun firing noise (I think people are going to like it).

Also - any update on the DD's - you were going to send them over sometime this week ?

I'll send the visible shell along with the V&W and the Flower. They are both pretty much finished now, but when loading a final test mission I suddenly got a CTD... The loading bar suggests it's not directly ship-related though, as it happened right before the 'Please Wait' message.
I'll dig deeper into it, I don't think it'll be much of a problem to solve.

PS during a test mission today, me in an elco PT boat against a Yamato, I saw those shells in action. You feel pretty small when 3 of those fly 10 m directly overhead...:o

DarkFish 06-04-09 04:13 PM

thought i'd post some pics of the elco...
http://i525.photobucket.com/albums/c..._3852/elco.jpg
elco heading for the yamato at 40 knots. because of its small size and large speed it actually stands a chance against the yamato. Still trying to make a small trip around it and return safely to base :arrgh!:... best attempt so far got me all the 6km to its bow, around it and to its stern before I was finally shot to hell.

http://i525.photobucket.com/albums/c.../elco_helm.jpg
the elco features a fully functional helm: working dials, throttle and steering wheel.
WARNING - not suitable for people who suffer from seasickness. with 0 winds it rocks more than a balao in the middle of a tyfoon.:)

Task Force 06-04-09 04:16 PM

looks very nice... youall gonna change the GUI?:rotfl:(command bar).

DarkFish 06-04-09 04:51 PM

yeah surface ships don't really need a depth gauge, do they?:rotfl:

ivank 06-04-09 05:07 PM

Very nice!!! Great work!

And yea, ships dont need depth gauges, so I am thinking of a new set.

And I am coming up with some splash screens for the mod, will have them up to be voted on my Wednesday, busy weekend, graduation.

DarkFish 06-04-09 05:55 PM

congratulations with your graduation!:woot:
I'll be told if I graduated on june 18th. I probably will, as for most subjects i must get a 4 (out of 10) or something for my grade to drop below 5,5 (and you'll even still graduate with 2 of those)
so for the next few months I ain't got any school. Not that I have had any lately, just exams.

after that it all starts over again at university:yawn:

polyfiller 06-04-09 06:00 PM

Darkfish - looks great (the Elco).... I look forward to receiving the files. If you send me the elco I can have a go at tuning the sea handling - you may like it the way it is .... but with the settings I'm using in sim.cfg for waves, I can assure you it wouldn't last long without some tuning (the Yamato wouldn't even need to shoot you !).

Love the look of the dials.

Hencore 06-05-09 06:17 AM

Nice update!

Heres my first attempt at a logo. Three variants.

Let me know what you think or if you have any other ideas.

http://www.swychmedia.com/fil/TSWM/TSWM_Logo_v1.png

polyfiller 06-05-09 06:48 AM

Nice and clean ... might be worth having three sillouettes - one small (Elco torpedo boat) ... 1 as is and one large ...maybe battleship.

An explosion or two would be nice, plus bow waves.

Hencore 06-05-09 07:09 AM

Funny you should mention that. I'd already done a quick MTB version.

Not sure how I'd implement all three into one logo though, I'll have a think.

http://www.swychmedia.com/fil/TSWM/TSWM_Logo_v2.png

SilentAngel 06-05-09 10:12 AM

Pelco images look awesome:D


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