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Mh, im using an older version of this visibility mod, its so great, but the water is too foggy. is there a version with "clear" (default) water? would love to see the new ocean floor mod ;)
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You find it on page 12 in this thread. Here is the link: http://rapidshare.de/files/3657479/C...scene.rar.html I think this will be a "must have" for those who want to use the visibility mod and the new ocean floor_mod! |
You can find a patch to solve this at the 24 Flotilla:
http://www.24flotilla.com/Descargas/...descargas.html The direct link: http://www.24flotilla.com/Descargas/sh3/scene.zip Good hunt! |
wow, great! thx :up:
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How is the situation with the visibility mod? Is it down or still in progress?
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I bump this again!
My latest configuration http://www.subsim.com/phpBB/viewtopic.php?t=43209 is giving me spottings at 16000m daytime and 4000-9000m nighttime (clear weather both) I think that's quite ok. Maybe some tweaking from there can improve it further? I haven't tried Gammels settings yet. Maybe this will bring down the nightvisibility even more. I hope the work and progress in this mod is still alive? :-? |
I :oops:
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Rulle34,
If you have a decent package now, do you want me to change your Sensors.dat file in your Mod so the RWR works better? The RWR radar detector ranges need increased in order to work properly due to the increased visibility and fog ranges. Plus this will help with Gammel's Sensors.cfg modded setting for night time spotting. If the crew does not randomly see the ship within a few km, the RWR will go off to alert you. This will 'solve' the real bad spotting at night -the RWR will be a back up. |
Cheers rulle34 - I d/led the package and noticed that in Iub v1(Beta) I didn't even include a custom sensors.cfg file!
:doh: Jungman - I doubled the range for the RWR in sensors.dat for IuB - but if you could check the IuB version out and let me know if there's anything missing or wonky about it, it would be great. (If you have the time.) |
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I would not use double range. I did the first time for a beta and it is too much range. Go for a more mellow increase to maximum of 16 km (the same range as the DD best radar units) and stays with the visibility range of crew. The fog ranges are about 600m, 4500m, 9000m for heavy, medium, and light. So you want your RWR to be beyond that value with increaseing performance for gameplay sake. From RF_Detect2 Mod readme. Metox: 4km range @ 15 sec sweep Old Metox: 8km range @ 15 sec sweep New Borkum: 5km range @ 15 sec sweep Old Borkum: 10km range @ 10 sec sweep New Naxos: 7.5km range @ 15 sec sweep Old Naxos: 15km range @ 10 sec sweep New Tunis: 10km range @ 15 sec sweep Old Tunis: 20km range @ 5 sec sweep New A better range would be taking the new 16 km vision and fog into account, Metox: 4km leave alone. Good for Heavy fog, but not Medium fog range visual. Borkum: 5 km to 8 km. Good to for past Medium fog, but less than Light fog visual range. Naxos: 7.5 km to 12 km Good for past light fog but not max visual. Tunis: 10 km to 16 km. Good to max visual range and all fog. Hydrophones will still be useful to detect a ship out to 20 km without the RWR picking it up for you. |
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Those changes so the RWR will work better is very welcome and will be very nice. :up: Do you think I should make any changes in sensors.cfg also? And in that case, what should be changed? Quote:
What is "Iub v1(beta)"? |
Moon bug with visibility mod:
I have just painted the moon with the bacjground colour in psp, which resulted in the moon not having the square around it, but the result is allso not having any moon... :roll: but thats better than a purple square I think... |
Im using the "HI_REZ_MOON" and it works fine so far. Just a minor error. Only thing is the size. Why do you get this strange square around? Never seen that before.
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let me try to understand -- Jungmann's 16km visibility mod increases the visual spotting range but then the RWR are screwed because the default is set to work at a vis range of 8km. RWR in the Sensor.pak have increased ranges. Correct so far?
So where can we get a sensor.dat file that includes both the visibility range increase as well as altered RWR? Or is it still a work in progress? |
Jungmann is in work with RWR fix for 16 km visibility mod.
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