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I'd like to play CW at my work and I dont want to update the game again cause of new workplace restrictions. :wah: |
Concur with Pei898...The Alfa II is a BLAST to play with!
Do my best Stellan Skarsgaard - "GOT HIM...Match Bearings and Fire!"...."Don't argue with me and fire the weapon!" MANY MANY THANKS! |
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having problems with hud
my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!
[HUD LAYOUT] //All positions in screen pixels //From element's default anchored screen corner/position BottomLeftPanelPos=0,0 //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=FALSE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,0 //SensorToolbarOffset=0,0 //Force all toolbars on in bottom horizontal row //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=361,-346 //DiveToolbarOffset=700,-346 //SensorToolbarOffset=1039,-346 //Force all toolbars on in vertical stack to the right of the mini-map ToolbarsPos=0,0,0 ForceAllToolbarsOn=TRUE HelmToolbarOffset=331,-200 DiveToolbarOffset=331,-270 SensorToolbarOffset=331,-340 BottomRightPanelPos=0,0 UpperRightStatusIcons=0,-3 UpperCentreBearingTapePos=0,-2 BottomCentreWaypointInfoPos=0,153 UpperRightTacMapZoomReadoutPos=0,-45 |
welcome aboard!
:Kaleun_Salute:montgomerypython!:Kaleun_Salute: & Trasherr!
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Hud issues
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Have tried moving the // around, but nothing happens. Even deleted some of the code, same result, nothing. Could someone copy/paste the code working or even upload the working file(s). Thanks. |
Hud issues
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welcome aboard!
MR_AUS!:Kaleun_Salute:
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Thanks
Cheers Aktungbby!:Kaleun_Salute:
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ATTENTION EVERYONE: I have uploaded a new version of the mod that fixes the UI problem for smaller screen resolutions.
I apologize for the mess up. If you have this issue, just re-download the mod and install the new override folder and it'll be fixed. |
Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room.:o Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.:salute:
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However, just so everyone knows (and I am not changing this policy so don't bother asking), in the next mod update, the sub loadouts are changing. Because of the nature of campaign gameplay, ALL playable subs have been given a MINIMUM loadout of 20 weapons, to prevent the player from having to return to port constantly. We realize this is not 100% realistic, however realism must take a back seat to gameplay in this instance. |
Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better. On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though! Some pics of the Collins here: https://www.google.com.au/search?rlz....0.XrF6GINXLWM Cheers, MR_AUS :Kaleun_Cheers: |
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