![]() |
The way I had strikes was, that as soon as one province stopped another flamed up. So I suggest we wait so I can see if a strike will stop and if another one will begin.
When it comes to option 2, I'd rather give smaller nations with large resource locations some private capital and mfg goods, to start building sites to infuse the market with goods. |
Quote:
Quote:
|
Oh look, all those soldiers and I can't send them to restore riots :/\\!!
http://i.imgur.com/twXsoXz.jpg?1 |
They probably are the riots.
|
Quote:
|
Your soldiers could do something about those riots, if you did not keep all of them massed in Milan and Venice. Sardinia-Piedmont is in no position to threaten Austria and right now, keeping things under control is more important than fighting some imagined conflict.
|
Quote:
I know about the police value in units, but I have 3 Gendarmerie units plus a cavalry brigade parked in Wien and nothing has been done there. Maybe I'll park a corps in Maribor and see what happens :arrgh!: |
Well, count on the Italians to screw over Europe (and in our case, the world).
After spending summer and autumn on Sicily, Garibaldi finally decided to capture Palermo and move north. Unfortunately, while the next script in the process fired fine, thus creating a new Garibaldi army in Calabria, the previous script designed to delete the original Sicilian expedition has/had a fatal flaw. After several hours of testing, I came to the realisation that the necessary unit deletion command does not recognise units with the REB tag, meaning that all scripts based on these two elements result in massive problems. How or why this happened is beyond me; it is also the first time I have seen it, even when reading about other people's playthroughs. I can delete major faction and subfaction units, but rebels are beyond the game's reach. Because of this, there are now two rebel Garibaldi's running across southern Italy, Sicily is back in the hands of the Kingdom of Two Sicilies (although I own the resources buildings) and the garrison that was supposed to prevent that was teleported to Tunisia (probably because of the presence of a massive rebel army and because the developers did not make it appear inside the city). Consequently, what was supposed to be a simple, by the book unification of Italy, has suddenly gone FUBAR. http://i.imgur.com/DOvXhxz.png Thankfully, my testing has not been to no avail and I have found that it is possible to delete REB units by using the "Enemy" attribute, rather than the faction tag (Rebels are always the enemy, so this simplifies things a little). However, since this would be a big modification of the state of the world, I first require your consent to do the following: destroy the original Sicilian Garibaldi, redeclare Sicily Italian, destroy the teleported garrison and recreate it back where it belongs (before you ask, there is a command to move units, but I was unable to find an example in the game event files). Raptor would also have to change the unit deletion command attributes in one additional script command chain, so that next time, Garibaldi will disappear for sure. --- Italian misfortune, however, appears to be the joy of the French and the Austrians, with workers suddenly returning to work (or just content with some small demonstrations and minor strikes). While I cannot claim any responsibility, it does appear that having two Garibaldi's to worry about, has been enough to convince Austrian workers that they should get back to the job of defending the Empire, which in its gratitude, will decide not to pursue war with the ailing Kingdom of Two Sicilies, right? :D |
So with Garibaldis ascention to a higher plane it means there's no more movement in the Kingdom of two Sicilies which takes away any diplomatic event chains for Italian unification.
I mean, I'm not a competetive ass and I preffer a challenge with a strong Italy ready to stab my back so I have no joy in this. But I vote YES, I trust you know what you're doing. |
In the interest of honesty, leaving things as they are will mean that some time in the future, if the AI moves its ass, and if Garibaldi can defeat the local Sicilian forces (which should also have been deleted) and capture Napoli, the historical Italian unification chain will be completed.
Unfortunately, due to the problem with the select/kill unit command, there will be two, fully armed and pissed of Garibaldis running around southern Italy, making them very difficult to defeat. Even if we correct the future event to properly delete the second Garibaldi army, there will still be a Garibaldi in Sicily. So technically, we can do nothing and I will have a major pain in the behind to deal with before I can start causing trouble around the world. I welcome any challenge, which is why the decision is left to the other players. Of course, if the game screws up for another player, I will be the first to recommend that we script our way out of it (like we did with the contentment problem). |
Can't we leave the two Garibaldis to run around and do their thing and then send a coalition force down south. Some Austrian corps need practice :arrgh!:
|
Quote:
|
Quote:
the one that provides the services, in this case Austria sending troops to supress rebelions, is the one that gets payed by the one that uses said services |
Quote:
|
King Friedrich Wilhelm IV has died age 65
http://i.imgur.com/VeTh8TI.jpg A sad day for the Prussian Kingdom as our king passed away aged 65, a life who saw the revolutions of 1848 where after having put himself up front of the movement pushed forth for a German unification, a liberal governement created and a constition drawn up. He'll be missed by many Prussian and hopefully his brother Wilhem I who now sits on the throne of Prussia will keep up the legacy and make Prussia strong! Gott schützen den König! |
All times are GMT -5. The time now is 05:31 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.