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By the way, almost forgot to say.. I'm using now Breakwater piers patch and No Murky waters add-on.. in my opinion it's better than Murky Waters itself.. with Breakwater piers I can see murky waters only in the ports area and not everywhere in the open sea near the coasts..
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Talking more in general about 'murky waters' vs. 'breakwater piers', they simulate different phenomenons, though with similar effects. I like North Sea's murky waters. From pictures of this area I have seen on the web, sea water looked too blue before I and stoianm decided to make the a bit "dirtier" :D Trevally and SSteel should be able to tell us how realistically we have rendered North/Baltic sea in game :03: |
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No.. I just enable the fix last in my list and thought it's enough http://s19.postimg.org/qbw15hmgv/facepalm.gif Okay, I'll retest soon :-? EDIT: though on the other hand, mission area is far from the Breakwater patch working area.. |
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There was so little feed-back since the release of this DynEnv submod, that I thought no one recollected it anymore :O: :D Sorry for the inconvenience :salute: |
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have you read EDIT in my previous post? |
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Further, but not much.. I'll retest it to make sure.. anyway my tests of NewUIs 7.5.0 were stopped.. |
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Hey Guys,
Quick question, is it possible to have DynEnv v2.9 - 3.b Enhanced Visibility (high) but "WITH" water drips and streaks on the periscope/camera? I really like the high Visibility above and below water but would like the drips and streaks on the periscope lens and external camera also. Just thought i would ask :salute: Thanks all |
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WaterDroplets.dds WaterDroplets_NM.dds WaterStreaks.tga They are located in the Misc folder :up: |
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Awesome :yeah: Thanks gap |
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