NeonSamurai |
06-25-15 03:02 PM |
I would look at two things (though slapping on some SRB's can't hurt either). How you are getting into orbit (your flight path), and your rocket's design.
Your flight path should follow what is called a gravity turn.
http://wiki.kerbalspaceprogram.com/wiki/Gravity_turn
Basically what you want to be doing is flying almost straight up for about the first 5,000-10,000 meters, then start to pitch over and gain horizontal speed. by about 25,000 meter you should be flying almost horizontally (make sure your flightpath marker stays at least 5-10 degrees above the horizon). The reason why you fly up first before turning is you want to get through the thickest part of the atmosphere as directly as possible. Flying too fast is also not a good thing (well design rockets have a starting thrust to weight ratio of about 1.2-1.4) as the faster you go the more air resistance becomes a problem. Getting that perfect launch takes a lot of practice.
Now for rocket designs, I would suggest sticking to conventional designs. Be sure to use nose caps on the main section+any boosters. Also having multiple stages makes a huge difference. You do not want one big rocket going all the way to orbit as you will be wasting a lot of fuel hauling up empty tanks. If you want to see what i mean, try building two small rockets. one using 2 of the same fuel tank with one engine, launch it straight up, see how high it gets. then take the rocket you built and put a secondary stage in between the two tanks and fly the mission again. Even though the second rocket is much heavier because of the decouple and 2nd engine, it is capable of going a lot higher than the first rocket.
This is what i mean by multiple stages
http://www.subsim.com/radioroom/show...79&postcount=6
They really do make a huge difference.
Scott Manley also has some great video tutorials.
https://www.youtube.com/playlist?lis...-O2ak6mBYXWPAL
As for the suggestion to use mechjeb... I wouldn't, at least not yet. Learn how to fly first before using mechjeb to automate things. Though in theory mechjeb can teach you how to do some things, it also can teach you a lot of bad habits (there are a number of things that mechjeb does poorly or needs a lot of tweaking to do properly) and it can become a crutch where one can become dependent on it. Plus I think it really detracts from the early fun of first learning how to do things.
|