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I will send them to you.. but please guys, finish this job before start moding something else, I really need these ships finished for the campaign.
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i saw that also 2 times, ithink its emitted by the sinking wreck, which gain speed by sinking.
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When this is showing up, how long has the ship been under the surface?
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dont know which atm, of course one of the new ships, i will watch it next time...
and how long ? ithink maybe 10-20 secs ? ...you know a sinking ship need a little dept and time before gaining higher horizontal speed when sinking, sometimes they sink only or nearly only vertical, then this effect cant be shown, ithink it need horizontal speed. |
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looks like the Bow ShipWake Height Control is not working.
Maybe changing from SH4 ShipWake to SH5 Shipwake will fix it. In SH4 there is like 5 Controllers used together for ShipWake. In SH5 there is 1 maybe 2 Controllers used together for ShipWake. |
The splash is linked to the ship so its traveling with the ship until the ships will despawn, so there is no time limit involved. I saw this happening with the Rongels ship, but I suppose is something common for all of them.
TDW, you reduced the collision detection range in IRAI32? Because all unit are getting much to close to each other. Is why the incident between the new ship and TT happened. Also in port is chaos, the traffic is having hard time to avoid obstacles and after few minutes all ships are stopped sounding the alarm. Not sure if you can do something about but this is a very serious problem already. And now that we have more enviro units like mines, buoys, dolphins etc.. things got worst. Another thing related to IRAI.. the convoys are circling when under attack. Saw this happen in MN where they got close to a air group spawn point and they just got into an endless circling loop until all ships got sunk by the planes. I think you should leave them to zig-zag and continue their original path while the escorts try to deal with the danger and keep it away from the convoy. This is how things worked in reality, except the hk groups whom role is to search &kill. |
This is exactly my problem as I now have. I use now great tiny-torpedo mod and testing WIP-Das Campaign. It is very difficult to sink the ship with tiny-mod (usually need 3 torpedoes, some tankers 4-5)-very relistic - very good immersion-I can recommand it to all with brilliant Das Campaign mod! But shooting into the ship for several hours (shoot from the convoy and then I finish it wit 2-3 torpedoes), but after the last torpedo hit the ship sink within 1-2 minutes! Destroyers I can destroy with one torpedo and the destroyer sink within 15 seconds!
With TDW´s FX-mod (now some mods overwrites this FX mod) happened this not by me and the ships sunk a long time even after the ship was destroyed. I can fire the torpedoes into a ship several hours (I like this), but once it is marked on the map as destroyed, the ship sink during several seconds... It happens now by all ships in SH5. I found, that the ship Akita is too immersed in the sea bow, but stoianm write, that this is already fixed:-) Great work woith this SEMI-MEGAMOD "Das Campaign" Grey Wolves of the subsim! |
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This may seem like a dumb question, but how do you make the flags show up and function with an imported ship. If I leave the old SH4 relic of a flag it works, but then only that flag shows, and not the country I put the ship in for in the roster.
Any help would be appreciated. :salute: |
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