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Sharks had a feeding frenzy near me :o
http://www.subsim.com/radioroom/pict...pictureid=4252 no, seriously though was looking for the pixel shader responsible for these underwater rocks and plants. Now one would think that the shader would be dealing with terrain or water but it isn't.......still looking for what renders these :hmmm: |
:haha:
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Here an example of what I did some time ago for Mafia 2 game mod. The right image defines the shinyness (more white "grey scale" more shine when the light hits the texture). http://i55.tinypic.com/2pt7xc8.jpg http://i55.tinypic.com/106wpow.jpg I hope that this helps. Bye !! |
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your suggestions are very much appreciated :); nevertheless I've carried several tests during the last few weeks, and I am sorry to say that the alpha channel of seabed01.dds file doesn't work either the way you're saying. In fact: 1. its opacity doesn't determine how glossy sea plants are looking in game; 2. black/white values in alpha channel are rendered in game as respectively trasparent/non-trasparent areas (similar to textures used for 2D interface) BUT... 3. any grey value behaves either as black or white i.e. totally transparent/non-trasparent, depending on how dark it is (dark grey=black, light gray=white). I am wondering if this behaviour can be changed in order to have semi-transparent plants. Maybe in gr2 file or in one of the pixel shaders? :hmmm: Hope that the digging of TDW in this direction can give its fruits one day... |
Dynamic Environment SH5 - V2.1
Dynamic Environment SH5 v 2.1:
- fixed an error with incorrect wind speed ranges in some of the weather type zones .cfg files; - fixed a small error with a missing average wind speed area in ClimateZones.tga map; - decreased minimum wind speed value for calm wind areas from 1 to 0; - renamed the optional mod Waves - Realistic Version to Waves - Hurricane Version; - renamed the optional mod Waves - High Version to Waves - Realistic Version; - added a new version of the optional mod Dynamic Environment SH5 - Undersea, to be used into the Mediterranean Sea. See post #1 for details :|\\ |
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Best regards, Magic:salute: |
Thank you stoianm! Definitely must have mod for SH5!:yep:
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Almost let this update slip by me, thanks stoianm and the others for your work on this mod. :)
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Wohoo !! Another great improvement from the Mario Brothers. v.2.1.
"Luigi" GAP and Stoianm "Mario".:arrgh!: Congrats for the hard work !! :up: (I opened the forum after 3 days of silent service ) Going to test this night. Like that people that searchs for pr0n at night when husband is asleep. :rotfl2: |
176 Mb. ? :o
What did you put in it this time? Rocks? Well... like I said in my before post .. You can do another things at night ... itīs gona be a good waiting time. :|\\ |
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