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Done a lot of work here Dark, im waiting to see what the patch brings, before i get this, but a great help, thanks.
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Currently you can teleport to: - UZO - Binocular - removed - binocular can be accessed at any time by mousewheel - Deck gun - Flak gun adding: - Attack scope - Obs scope - Hydrophone (possibly) - Radar (possibly) - Captains bed? |
TDC - Set Torpedo Speed
Not sure if this is just my install or if it even makes a difference. I noticed in any TDC view (UZO, Obs, Attk) that the Set Torpedo Speed does not update correctly and gets out of sync with the currently slected Torpedo Tube loaded Torpedo Type. The Picture below show a Type II(G7e) Torpedo is loaded but the Set Torpedo Speed is still displaying the Type I toperdo options. It also happens in reverse preventing you from selcting fast speed setting for the Type I. Obviously the TDC knows what torpedo type is currently losded in the selcted tube because the Mouse-over Tool Tip is always correct.
http://www.subsim.com/radioroom/pict...pictureid=1739 http://www.subsim.com/radioroom/pict...pictureid=1739 |
Hi:
Perfect work, you :rock: Bye !! |
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Sonar Display UI
Currently, the only thing I can do in the Sonar UI is send Bearing to TDC. I can't even select ship type(Merchant/War).
There is no Estimate Range to Target option. There is no Precise Range to Target (ping) option. There is no Send Range to TDC option. Not even sure if these were options on U-Boats. An experienced Sonarman can even esitmate target speed by counting screw RPM. Working with the Weapons Office Plotting the target the Sonarman and WO update the TDC and should be able to perform submerged Torpedo attacks without visual target confirmation. As they(you) gather plotting information and update the Map accordingly the Firing Solution slowly developes until YOU pull the trigger. In the screen capture below, the left side is what is currently available and right side is my wish. The Arrows on rifht would be used to send that information to the TDC http://www.subsim.com/radioroom/pict...pictureid=1740 Really, the entire Sonar UI need to be fixed. The Sound detection light doesnt even work. Anyway, Please let me know if I am just wrong or if this actually needs to be fixed... Also, The only condition that should effect these fuctions is if you are submerged or surfaced. Visual on Target or the Superhuman Abilities should not disable this functionality. |
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Precise range to Target is available as an icon under SO (in v.1.1.0) though I've never gotten these to work (how do you 'select' a target on the hydro?) Send range to TDC option I can incorporate. |
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Fantastic job you've done. :DL |
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Fact is, a commander would just need to shout and yell orders, and those would be followed by a competent and well trained crew. No need for doing such things as manning the deck gun yourself, and then obviously no need to to run you ass off from there to the hatch if an aircraft appears while you are shelling a merchant to your heart's content :haha: So, teleporting is realistic if you consider that by doing it you are actually teleporting to different crew roles, leaving your commander body meanwhile. I don't pretende to call realistic an AI that fails at elementary human decissions/aptitudes, so if I have to substitute them as gunner, IWo or whatever, then I consider teleporting equally realistic. Anyway ... keep the good work :up: when I move to SH5 in some years (When the DRM is removed) I will sure enjoy your GUIs a lot :rock: |
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