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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 04-16-10 10:23 AM

Quote:

Originally Posted by lumat83 (Post 1361888)
Congratulation :yeah:

Maybe I've forgot something. Where is the new version ?

still in my hands :03: I'm putting some finishing touches on it and then I'll be sending it to a few people for pre-release testing and depending on outcome I'll let everyone have it.

Watson 04-16-10 10:31 AM

Done a lot of work here Dark, im waiting to see what the patch brings, before i get this, but a great help, thanks.

lumat83 04-16-10 10:49 AM

Quote:

Originally Posted by TheDarkWraith (Post 1362138)
still in my hands :03: I'm putting some finishing touches on it and then I'll be sending it to a few people for pre-release testing and depending on outcome I'll let everyone have it.

Oh thank you :)

TheDarkWraith 04-16-10 10:56 AM

Quote:

Originally Posted by Watson (Post 1362153)
Done a lot of work here Dark, im waiting to see what the patch brings, before i get this, but a great help, thanks.

yeah I'm awaiting to see what their 'compass' is like. I'm willing to bet though that us modders can outdo anything that 'they' come up with :03: We have time on our sides, they don't :DL

Hitman 04-16-10 11:00 AM

Quote:

new feature added: Teleporting!! Yep, finally figured out how to teleport correctly.
LOL amazing how much time and efoort by talented modders is needed ... to revert SH5 to the SH3/4 style of game most of us prefer. :haha:

TheDarkWraith 04-16-10 11:19 AM

Quote:

Originally Posted by Hitman (Post 1362198)
LOL amazing how much time and efoort by talented modders is needed ... to revert SH5 to the SH3/4 style of game most of us prefer. :haha:

yeah it's not realistic but I do like to have the option....and so do others :03: I made it in a way that you can either choose to use it or stick to 100% realism and walk around if you prefer. Did I say I love options? :DL

Currently you can teleport to:

- UZO
- Binocular - removed - binocular can be accessed at any time by mousewheel
- Deck gun
- Flak gun

adding:
- Attack scope
- Obs scope
- Hydrophone (possibly)
- Radar (possibly)
- Captains bed?

TheBeast 04-16-10 11:47 AM

TDC - Set Torpedo Speed
 
Not sure if this is just my install or if it even makes a difference. I noticed in any TDC view (UZO, Obs, Attk) that the Set Torpedo Speed does not update correctly and gets out of sync with the currently slected Torpedo Tube loaded Torpedo Type. The Picture below show a Type II(G7e) Torpedo is loaded but the Set Torpedo Speed is still displaying the Type I toperdo options. It also happens in reverse preventing you from selcting fast speed setting for the Type I. Obviously the TDC knows what torpedo type is currently losded in the selcted tube because the Mouse-over Tool Tip is always correct.
http://www.subsim.com/radioroom/pict...pictureid=1739
http://www.subsim.com/radioroom/pict...pictureid=1739

naights 04-16-10 12:40 PM

Hi:

Perfect work, you :rock:

Bye !!

Navarre 04-16-10 01:05 PM

Quote:

Originally Posted by Hitman (Post 1362198)
LOL amazing how much time and efoort by talented modders is needed ... to revert SH5 to the SH3/4 style of game most of us prefer. :haha:

What would have been the outcome, if the developers had spent the development time in real essential areas of the game (gameplay, AI, simulation system depth) instead of invest it into nonsensical interface functionality which are now removed by the modders.:hmmm:

kylania 04-16-10 01:56 PM

Quote:

Originally Posted by Navarre (Post 1362356)
What would have been the outcome, if the developers had spent the development time in real essential areas of the game (gameplay, AI, simulation system depth) instead of invest it into nonsensical interface functionality which are now removed by the modders.:hmmm:

People would have complained even more about the horrible UI and the fact that the devs expected modders to "finish" the game. :) Once 1.2 patch is out the game will be functional, different to be sure, but functional. So really consider 1.2 to be "out of the box" and try to ignore the last two months heh

TheBeast 04-16-10 02:01 PM

Sonar Display UI
 
Currently, the only thing I can do in the Sonar UI is send Bearing to TDC. I can't even select ship type(Merchant/War).
There is no Estimate Range to Target option.
There is no Precise Range to Target (ping) option.
There is no Send Range to TDC option.
Not even sure if these were options on U-Boats.

An experienced Sonarman can even esitmate target speed by counting screw RPM.
Working with the Weapons Office Plotting the target the Sonarman and WO update the TDC and should be able to perform submerged Torpedo attacks without visual target confirmation.
As they(you) gather plotting information and update the Map accordingly the Firing Solution slowly developes until YOU pull the trigger.
In the screen capture below, the left side is what is currently available and right side is my wish. The Arrows on rifht would be used to send that information to the TDC
http://www.subsim.com/radioroom/pict...pictureid=1740

Really, the entire Sonar UI need to be fixed.
The Sound detection light doesnt even work.

Anyway, Please let me know if I am just wrong or if this actually needs to be fixed...

Also, The only condition that should effect these fuctions is if you are submerged or surfaced. Visual on Target or the Superhuman Abilities should not disable this functionality.

TheDarkWraith 04-16-10 02:12 PM

Quote:

Originally Posted by TheBeast (Post 1362440)
Currently, the only thing I can do in the Sonar UI is send Bearing to TDC. I can't even select ship type(Merchant/War).
There is no Estimate Range to Target option.
There is no Precise Range to Target (ping) option.
There is no Send Range to TDC option.

Estimate range to Target is available as an icon under SO (in v.1.1.0)
Precise range to Target is available as an icon under SO (in v.1.1.0)

though I've never gotten these to work (how do you 'select' a target on the hydro?)

Send range to TDC option I can incorporate.

7thSeal 04-16-10 02:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1362215)
yeah it's not realistic but I do like to have the option....and so do others :03: I made it in a way that you can either choose to use it or stick to 100% realism and walk around if you prefer. Did I say I love options? :DL

Options makes anything popular... from a new shiny car to an older sub.. its what makes your mod so popular. :up:

Fantastic job you've done. :DL

TheBeast 04-16-10 02:50 PM

Quote:

Originally Posted by TheDarkWraith (Post 1362462)
Estimate range to Target is available as an icon under SO (in v.1.1.0)
Precise range to Target is available as an icon under SO (in v.1.1.0)

though I've never gotten these to work (how do you 'select' a target on the hydro?)

Send range to TDC option I can incorporate.

The way it is supposed to work is, Sonar is tracking the target. Then you click on Estimate or Precise Range to Target and the Sonarman tells you what the range to the target being tracked currently is. One prblem I've noticed is when you are submerged, you can not track a target with sonar if it is within visual range or the Sonarman is using the Total Revealing superhuman ability. The only time Sonar should not be able to track a target is when you are surfaced. And don't get me started on the Radar.:03:

Hitman 04-16-10 02:52 PM

Quote:

I made it in a way that you can either choose to use it or stick to 100% realism and walk around if you prefer. Did I say I love options? :DL
Realism is a slippery concept when you are trying to put in such a limited environment as a computer game the whole reality including physics, human intelligence, etc.

Fact is, a commander would just need to shout and yell orders, and those would be followed by a competent and well trained crew. No need for doing such things as manning the deck gun yourself, and then obviously no need to to run you ass off from there to the hatch if an aircraft appears while you are shelling a merchant to your heart's content :haha:

So, teleporting is realistic if you consider that by doing it you are actually teleporting to different crew roles, leaving your commander body meanwhile. I don't pretende to call realistic an AI that fails at elementary human decissions/aptitudes, so if I have to substitute them as gunner, IWo or whatever, then I consider teleporting equally realistic.

Anyway ... keep the good work :up: when I move to SH5 in some years (When the DRM is removed) I will sure enjoy your GUIs a lot :rock:


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