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-   -   [WIP] The Modern Subs Project (https://www.subsim.com/radioroom/showthread.php?t=161396)

Zel 12-06-10 03:23 PM

Quote:

Originally Posted by ETR3(SS) (Post 1548019)
The RPM values you have suggested are far too high. Max should be around 200 shaft RPM for both diesel and electric for the nuclear boats. Diesel boats would have a differing diesel and electric shaft RPM though. Also I'm having a hard time understanding your data. I don't believe the game differentiates between night and day for sound sensors.


The torpedo launch is linked to an invisible cannon. This means that visual contact must be present for AI to launch torpedoes (cannons don't fire on sonar contact). Because of that, the AI sub's visual sensor must emulate a hydrophone. This can be done by adding a noise factor to it. It's still a visual sensor, however.

The high RPM values make noise the dominant factor for detection. I've already set light and fog factor to 0, can't go any lower! If i set the noise factor too high, this will cause other problems,like broken surface battles.

If the RPM values are low, the result is huge differences in day/night detection. That's why i suggested such high values.



This mess could be avoided by linking the torpedo launch to a K-gun, which is linked to real sonar contact. The problem is, K-guns don't fire at long range. If anyone can make a K-gun fire at 5-10 km range, please let me know!

ETR3(SS) 12-06-10 04:02 PM

Quote:

Originally Posted by MCHALO12 (Post 1548020)
Hi Guys,

the new subs simply look fantastic, all people that are involved in this project really really did a fantastic job!

I have two questions regarding the modern subs project:

- Are you going to create new interiours for the modern subs?

- and, much more important: Is it possible to mod AI and sensors in a way, that this project will become a "real" cold war subsim? Or will gameplay stay more or less like in SH4?

Best regards,
MCHALO12.

I wouldn't expect new interiors for a couple of reasons. First, there are not a lot of pictures of the interior of modern/cold war subs. Second, and this ties into the first, modeling it would prolong the mod for quite a while. Getting it just right would be near impossible without pictures.

jhapprich 12-06-10 04:37 PM

yes there will be new interiors since i have detailed pics ps zel thanks for the files! guess i can make that kgun work ; to ETRSS: maybe you could give me an overwiew of the current state of your work, i do only see the stuff i did in here except for the modern surface vessels by Karle.thank you in advance

ETR3(SS) 12-06-10 04:44 PM

Here are a couple of pics of a Sturgeon type propeller that I frankensteined from two different models I had. I'm pretty pleased with the end result. I'm thinking this will go on the Permit, Sturgeon, and 688 for sure. Skipjack I'm not sure about yet, they were made with the 5 bladed model originally but were eventually replaced with the quieter 7 bladed model here.

http://img153.imageshack.us/img153/8...6152227693.png


http://yfrog.com/28sh4img20101206152315693phttp://img80.imageshack.us/img80/273...6152315693.png

ETR3(SS) 12-06-10 04:52 PM

Quote:

Originally Posted by jhapprich (Post 1548090)
yes there will be new interiors since i have detailed pics ps zel thanks for the files! guess i can make that kgun work ; to ETRSS: maybe you could give me an overwiew of the current state of your work, i do only see the stuff i did in here except for the modern surface vessels by Karle.thank you in advance

Are the pics you have of the Russian, American, or both boats? As far as my work goes I haven't made much progress as I haven't the time to devote to it lately. I have begun work again and am focusing my efforts on the Permit and Sturgeon. Permit needs some fine tuning, Sturgeon needs some work done to the texture.

tonibamestre 12-07-10 04:57 AM

Wow!! amazing news guys,cold war platforms with its interiors on 3d. And, what do you tell me about reworking the existing ports to modernize them and building new ones,specially soviet naval bases?

Yamato_NF 12-07-10 06:50 PM

Bad news
 
Filefront is now gamefront. so i cant download anything for this mod
:damn::damn:

ETR3(SS) 12-07-10 10:45 PM

Quote:

Originally Posted by Yamato_NF (Post 1548897)
Filefront is now gamefront. so i cant download anything for this mod
:damn::damn:

Looks like they may have deleted everything that was uploaded. My login still works though.

Schwieger 12-07-10 11:24 PM

Could someone do me a favour and make the Oscar II compatible for 1.4?

jhapprich 12-08-10 12:22 AM

well, i have locked the downloads since there was a lot not running properly and i got hell of a lot mail what to fix. to schwieger: thanks for the nice request,but no, i will not do you a "favor".maybe you want to try for yourself.

Marka Ragnos 12-08-10 09:54 AM

Quote:

Originally Posted by jhapprich (Post 1549213)
well, i have locked the downloads since there was a lot not running properly and i got hell of a lot mail what to fix. to schwieger: thanks for the nice request,but no, i will not do you a "favor".maybe you want to try for yourself.



jhapprich take your time, you created an awesome mod and some people don't understand how much of your time is spend on creating this mod.

Maybe you should start create a new topic or *looks at neal :D* create a sub forum?

iowa101 12-08-10 10:33 AM

I know that you guys are busy..but i was wondering if you guys had made any progress on the astute sub?

Yamato_NF 12-08-10 02:45 PM

Repost
 
ETR could you repost the CWSS mod on your Filefront? (now Gamefront)
would be most appreciated,

Yamato_NF

Krauter 12-08-10 05:20 PM

I think it'd be quite un-realistic to think the SH4 engine could manage heli's with dipping sonar, but could an ASW aircraft such as the Orion or the Tupolev May be conceived? With Sonar Buoys spawned as separate immobile units?

I'm just wondering, because expounding on Zels destructible factory unit, I'm thinking of a mission where you con an Early Boomer (Hotel/Yankee?) Close to the American Sea-board to launch nukes at a strategic target (the Destructible "factory" would be the target). However, you have to escape detection in an area flooded by ASW assets.

jhapprich 12-09-10 06:57 AM

CWSS MOD
 
Quote:

Originally Posted by Yamato_NF (Post 1549637)
ETR could you repost the CWSS mod on your Filefront? (now Gamefront)
would be most appreciated,

Yamato_NF

ETRSS, I would very much appreciate if you didn`t repost the mod.I am currently reworking files and will make a download available again when i`m finished ,for several reasons.

To Yamato_NF : Please send your requests concerning CWSS to me since i made - and feel responsible for - it.A new release will be coming soon.


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