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The torpedo launch is linked to an invisible cannon. This means that visual contact must be present for AI to launch torpedoes (cannons don't fire on sonar contact). Because of that, the AI sub's visual sensor must emulate a hydrophone. This can be done by adding a noise factor to it. It's still a visual sensor, however. The high RPM values make noise the dominant factor for detection. I've already set light and fog factor to 0, can't go any lower! If i set the noise factor too high, this will cause other problems,like broken surface battles. If the RPM values are low, the result is huge differences in day/night detection. That's why i suggested such high values. This mess could be avoided by linking the torpedo launch to a K-gun, which is linked to real sonar contact. The problem is, K-guns don't fire at long range. If anyone can make a K-gun fire at 5-10 km range, please let me know! |
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yes there will be new interiors since i have detailed pics ps zel thanks for the files! guess i can make that kgun work ; to ETRSS: maybe you could give me an overwiew of the current state of your work, i do only see the stuff i did in here except for the modern surface vessels by Karle.thank you in advance
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Here are a couple of pics of a Sturgeon type propeller that I frankensteined from two different models I had. I'm pretty pleased with the end result. I'm thinking this will go on the Permit, Sturgeon, and 688 for sure. Skipjack I'm not sure about yet, they were made with the 5 bladed model originally but were eventually replaced with the quieter 7 bladed model here.
http://img153.imageshack.us/img153/8...6152227693.png http://yfrog.com/28sh4img20101206152315693phttp://img80.imageshack.us/img80/273...6152315693.png |
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Wow!! amazing news guys,cold war platforms with its interiors on 3d. And, what do you tell me about reworking the existing ports to modernize them and building new ones,specially soviet naval bases?
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Bad news
Filefront is now gamefront. so i cant download anything for this mod
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Could someone do me a favour and make the Oscar II compatible for 1.4?
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well, i have locked the downloads since there was a lot not running properly and i got hell of a lot mail what to fix. to schwieger: thanks for the nice request,but no, i will not do you a "favor".maybe you want to try for yourself.
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jhapprich take your time, you created an awesome mod and some people don't understand how much of your time is spend on creating this mod. Maybe you should start create a new topic or *looks at neal :D* create a sub forum? |
I know that you guys are busy..but i was wondering if you guys had made any progress on the astute sub?
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Repost
ETR could you repost the CWSS mod on your Filefront? (now Gamefront)
would be most appreciated, Yamato_NF |
I think it'd be quite un-realistic to think the SH4 engine could manage heli's with dipping sonar, but could an ASW aircraft such as the Orion or the Tupolev May be conceived? With Sonar Buoys spawned as separate immobile units?
I'm just wondering, because expounding on Zels destructible factory unit, I'm thinking of a mission where you con an Early Boomer (Hotel/Yankee?) Close to the American Sea-board to launch nukes at a strategic target (the Destructible "factory" would be the target). However, you have to escape detection in an area flooded by ASW assets. |
CWSS MOD
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To Yamato_NF : Please send your requests concerning CWSS to me since i made - and feel responsible for - it.A new release will be coming soon. |
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