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I'm sure luca and FM have been communicating via PM for this. The reason he has the Interior Mod merged to his is, both use the same CR.dat model file. In the stock SH3, NSS_Uboat7_CR.dat file has the mesh for the Zentrale, NSS_Uboat7_RR.dat has the mesh for the RadioRoom. They are seperate, that's why you have to click to the hatch to get in. * In DD_OH the RadioRoom mesh is moved inside CR.dat. RR.dat file is zeroed. * In FM_Interior, the compartments at the back are merged to the CR mesh dat. * And in Luca's mod, the Conningtower hatch is opened by modifying the same file, CR.dat. So Luca has to merge FM's interior mesh to his mod to get them to show at the same time, he can't do this without FM giving him the 3d files I think, so it's all good community team work :up: Note: JC, luca's latest release 0.91FM fixes the Obs scope and I think also the other problems you mentioned. |
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I will download it again but I used the version he posted here before opening the Mods thread I guess they are the same, if not better, there was another thing thought that I didn't like, it was the fact that in Lucas Mod all the Food was done by by, nothing, zip, not even a box of oranges, thought I think the amout of food in DD.OH mod was a įitlle to much I still think that the stock amout of food was the perfect for me, at least that, not removing all the food. I will download the mod a try it .:yeah: |
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EDIT: @ JCWolf, the amount of food that will slowly disappear can be edited to the amount you like. |
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Moin,
as for me there was no problem whatsoever with Anvartīs mods
Regards, DD |
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Hi guys,
would you be so kind and tell me what other mods should I install to make it work? I've got only GWX. I try to install interior mod via JSGME, but still, it doesn't work on any VII boat, there's a black space behind the hatch. Should I install any other 'open hatch' or conning tower mod to see an engine room? Thanks for help |
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You have GWX 3 I supose? If so Just download this version From lucas, That includes Flakmonkey and DivingDuck 's work,: http://www.filefront.com/15601211/Co...Hatch091FM.7z/ This version haves also the Conning tower opened Hatch when surfaced and some other goodies! You don't need anything else to make this work...:yeah: |
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Thank You very much JCWolf for your quick answer. That's what I thought, I missed something here:). That's probably because I haven't played SH3 for some time.
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Glad I could help!:up: |
DFant_subFlag_2010 is working fine for me. I want to lock myself in this engine room. Unbelievable!:salute: |
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I suppose I should just wait for the final release!:yep: |
I have the same error as Reece...the solution was taking of
FM30_UpDown_final DFant_subFlag_2010 And without this everything works great, thought I do not have this DFa_UpDnRot_Flags_fin2 ??????:hmmm: |
...does someone test the new interior in campaign mode ?
for example, Living Silent Hunter v4 & v5 wont run anymore if campaign files are enabled (CTD just before reaching end of the loading bar). (started a new campaign) please give feedback if it is running in any campaing modes. i wont hope we reach a border of useable mem or something like that... ...should i try to remove starforce to be able to pimp sh3.exe to be able to use more than 2gb ram on my XP sys (Vista solution) ? |
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