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-   -   [REL] OLC 'Gold' MkIId (https://www.subsim.com/radioroom/showthread.php?t=147667)

Yoda1976 06-29-09 12:03 PM

Hi OLC, :salute:

i play normaly with LSH. But i like your OLCE Scene`s. You have made an OLCE Scene.dat für NYGM, i think it was the OLCE Horizon Fix. In LSH we have an wonderful Moon with nice reflections, and in your Scene for NYGM you have made a nice moon too.

Can you help me, with your MKIId Scene.dat, i want to activate the reflections, an want to have the same moon like this one in your OLCE Horizon Fix for NYGM.

I hope you can help me.

Sorry for my bad english.

Regards Marius

Captain Birdseye 06-29-09 04:13 PM

Quote:

Originally Posted by vorosgy (Post 1125528)
You have got to enable the manual targeting realism setting.

Thanks buddy :up:

rs77 07-03-09 02:50 AM

hi, I have questions :DL

I did fresh install of SH3, patched to 1.4b, then GWX3.0, SH3 commander+ SH3 commander files for GWX3.0, SH3 commander files for OLC, then OLCG2 option 4

1. realism settings: 'no event camera' does not affect realism, it can be off or on and the realism stays at 100%, is it intentional or do I have something really messed up ?

2. UZO: what's the vertical scale in it for ? the one starting with 140 and with decreasing numbers as going up the UZO view ? what's the general idea of performing night time surfaced attacks ? how to make firing solution with UZO ?

thanks

EDIT: I found OLC_Ubermod manual and it probably answers my UZO marking question:
Quote:

The only thing not covered by those videos is
the marking lines in the UZO, which allow you to obtain the range to a ship. The procedure is: multiply the
mast value of the ship you're looking at by the number next to the UZO marking line which corresponds to
the top of its mast. So for example, if the ship's mast value is 20m, and if (when viewed through the UZO)
the top of its mast lines up with the horizontal line marked 50, then the ship is 50x20m=1000m away.
is that right for OLCG2 too ? if yes then forget question no.2 (range + bearing -> target course + speed -> AoB -> solution :up:

tomfon 07-03-09 07:31 AM

Hallo.

As far as question 2 is concerned it seems that you have found the answer. You can find more info in the readme files accompanying OLC's mod.

About question #1:

With OLC's mod activated if you click on "Realistic" while you're at the Realism Options in-game page you get 100% realism. That leaves the "No Event Camera" option unchecked by default. If you insist on having this option enabled and for this reason check the corresponding box then no changes will be applied to the realism percentage. The same goes for the other unchecked-by-default options. Alternatively, you can change the settings by editing the GameplaySettings.cfg and i mean the one that comes with OLC's mod. Last but not least:
http://www.subsim.com/radioroom/down...o=file&id=1112

Sorry, i have to go now.

rs77 07-03-09 08:33 AM

tomfon, thanks for the answer :salute:

I just found it a bit strange that unchecked event view gives 100% realism, and suspected that I messed sth up, but of course I don't complain on this in any way

once again, thanks :up:

onelifecrisis 07-03-09 09:10 AM

I like a bit of eye candy, but the external camera is too powerful and too easy to abuse for my liking. The event camera, on the other hand, doesn't give the player that much information. Also, a lot of the info that the EC does give - such as whether or not a torpedo missed, and even whether it missed aft of the target or not - could be determined by the hydrophone operator, I should think.

For those who agree with the above, the event camera can be enabled with no realism hit. For those who disagree, the event camera can be disabled. Seems like a win/win to me, which is why I put it in the mod. :)

In my current career I actually have the EC turned off, but it's nice to know I can turn it on any time.

rs77 07-03-09 11:02 AM

OLC, if you like eye candy, then maybe you should try Waterstream+Exhaust Combi by h.sie, new version V2.3 is compatible with OLCG2 :up:

http://www.subsim.com/radioroom/show...=152144&page=4

onelifecrisis 07-03-09 11:58 AM

Quote:

Originally Posted by rs77 (Post 1128248)
OLC, if you like eye candy, then maybe you should try Waterstream+Exhaust Combi by h.sie, new version V2.3 is compatible with OLCG2 :up:

http://www.subsim.com/radioroom/show...=152144&page=4

Thanks for the tip :) but... since U-boats did not leave trails of smoke in the air IRL I'm not keen on having them do it in the game :roll: and since you can only see the waterstreams from external view (which I don't use) I don't think I'll be installing that mod. ;)

Azrael Valedhel 07-03-09 04:19 PM

Just how many times did you say that it is the last release? Ah, well - don't stop doing that :up:
Thank you, chapeau bas.

tomfon 07-03-09 04:55 PM

Quote:

Originally Posted by onelifecrisis (Post 1128197)
I like a bit of eye candy, but the external camera is too powerful and too easy to abuse for my liking. The event camera, on the other hand, doesn't give the player that much information. Also, a lot of the info that the EC does give - such as whether or not a torpedo missed, and even whether it missed aft of the target or not - could be determined by the hydrophone operator, I should think.

Yep. Plus its nice watching the torpedo moving in the water. Personally, I don't use the hydrophone to find out what has happened to my torpedo in case there is no *BOOM* so yeah its nice!

Bummy 07-07-09 02:26 PM

Again questions.. At least I tried to read topic and didn't find it out. :)
Is it possible or more likely, what files I should edit to get normal Nav map back with unit icons there when zoomed closer to map?

Same with two zoom levels periscope? That's not so needed but as newbie I'd need at least those icons on nav map for begin of my game.
Or should I just go back to 1.27? What all does it miss? I absolutely like new graphics but if 1.2.7 is otherwise just easier and works well, then I should use it? I use GWX3 with no other mods.

Thanks for very nice mod OLC. Even I'm newbie I like to use new system for targeting. :)

vorosgy 07-07-09 04:04 PM

I think you should edit the config file data/Menu/cfg/Maps.cfg (the lines SymbolZoom and GroupZoom). Though I didn't try it, I think that should do the trick.

Bummy 07-08-09 01:17 PM

Quote:

Originally Posted by vorosgy (Post 1130425)
I think you should edit the config file data/Menu/cfg/Maps.cfg (the lines SymbolZoom and GroupZoom). Though I didn't try it, I think that should do the trick.

That worked.. At least nearly completely. Thanks! :yeah:
I just didn't get the tails back to icons. Someone know what to edit that I get them back as well?

OuNiS 07-17-09 05:50 PM

I try turn on 'map update' option when using your mod but this option doesn't work. Only in map scale above 125 km I could see a visual, sonar contacts and submarine icon. I use GWX 3.0, SH3 Comm 3.2. Could you tell me why this option doesn't work in my game?

Azrael Valedhel 07-24-09 07:18 AM

You should read more about this mod - this is normal behaviour with OLC Gui, no more GPS in WW2. Although... Aren't sonar lines visible at any zoom? Hm, can't remember that.


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