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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

Sledgehammer427 04-07-09 07:36 PM

our ships are, at heart, submarines, right?
make the game THINK it submerged!
while the physical ship is still on the surface, the game thinks it is sailing underwater

ivank 04-07-09 07:42 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1079707)
our ships are, at heart, submarines, right?
make the game THINK it submerged!
while the physical ship is still on the surface, the game thinks it is sailing underwater

okay for the purpose of?

Sledgehammer427 04-07-09 09:46 PM

Hilfskreuzers!

ivank 04-07-09 10:14 PM

oh!!!!!!!!!!!!!!!
sry im out of it.
that would be great!
how is the vid card going btw?

owner20071963 04-07-09 10:30 PM

Fantastic work,
Best of luck :yeah:
If One or All of you can Join the next Subsim Silent Hunter
Teamspeak Meet,
Sunday April 19th 9pm Uk Time Zone?
Would be great,
Chat with others here on Subsim.com Live,
Neal will be there,Unless otherwise stated :salute:

Promote your great work,
Hope to see ye guys there :yeah:

ivank 04-07-09 10:40 PM

maybe i wiill attend,
what do i need/ to do?

Kamikaze Krazy 04-07-09 11:27 PM

To: ivank

Sir? I'm so excited, I could explode!:up: This really looks awesome, yet I have a question. If you wanted to play as a Fletcher DD, would you be able to lay down a smoke screen? Say if some one encountered a Bismark BB while in a DD, would you put some fog into the "krauts" eyes so they can't hit you easily, if at all? If the player stumbles across a BB, they could be in a whole world of hurt!:dead:

What about using the "Silent Running" button to activate it?:hmmm::DL Just an idea Sir.:yeah:

Sledgehammer427 04-08-09 03:14 PM

Quote:

Originally Posted by owner20071963 (Post 1079779)
Fantastic work,
Best of luck :yeah:
If One or All of you can Join the next Subsim Silent Hunter
Teamspeak Meet,
Sunday April 19th 9pm Uk Time Zone?
Would be great,
Chat with others here on Subsim.com Live,
Neal will be there,Unless otherwise stated :salute:

Promote your great work,
Hope to see ye guys there :yeah:

if my satellite internet is working, i can attend, of course, thats if my internets working :D

Ivan, I didnt get as much money as I thought working for my grandma (i love having to set up her internet every 3 weeks) but i still need 62 dollars

also, about the smokescreen, I think we can find SOMEONE who knows how to do that, Mikhayl did it once, but idk where he ran off to

ivank 04-08-09 04:02 PM

okay, if i had the money to spare i would send u it, but im saving up for a new truck.

about the somke stuff that sounds great!

polyfiller 04-08-09 05:48 PM

Sledge - one drawback if the game thinks you are submerged is that the deck watch / deck guns / aa guns won't work !

Regio Sommergibile 04-08-09 06:48 PM

Just a POP UP!

If mod team need Italian translations for some reason i can do it.

I started creating missions for MAYA Cruiser mod on my own and so here's the interest for your work...

Good luck anyway :up:

Sledgehammer427 04-09-09 11:58 AM

Quote:

Originally Posted by polyfiller (Post 1080405)
Sledge - one drawback if the game thinks you are submerged is that the deck watch / deck guns / aa guns won't work !

*to self*
told you it wouldnt work.

but it was a good idea!

tomhugill 04-09-09 01:48 PM

Well , you wouldnt need to use the deck guns or aa guns till your surfaced , and the only problem would be the look out crew. Possibly use the periscope to solve this? Must be possible to change the interface to make it more binoculary

DarkFish 04-09-09 01:49 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1080254)
also, about the smokescreen, I think we can find SOMEONE who knows how to do that, Mikhayl did it once, but idk where he ran off to

I put up a small test with a decoy emitting enlarged stock smoke. It shows that a smokescreen is entirely possible, though I don't know how AI will react to it (maybe they can see through)
There are some problems though, see for yourself.
http://i525.photobucket.com/albums/c...52/smoke01.jpg
Smoke starts off okay.
http://i525.photobucket.com/albums/c...852/smoke2.jpg
Then it starts to form a rainbow kind of thing
http://i525.photobucket.com/albums/c...852/smoke3.jpg
after which the smoke goes down instead of up
But hey, it's clearly possible:up:
Only needs some tweaking...
BTW, polyfiller, I deleted the turrets from the Hood's 3d model as you requested. You have a PM.

ivank 04-09-09 05:44 PM

Quote:

Originally Posted by DarkFish (Post 1080890)
I put up a small test with a decoy emitting enlarged stock smoke. It shows that a smokescreen is entirely possible, though I don't know how AI will react to it (maybe they can see through)
There are some problems though, see for yourself.
http://i525.photobucket.com/albums/c...52/smoke01.jpg
Smoke starts off okay.
http://i525.photobucket.com/albums/c...852/smoke2.jpg
Then it starts to form a rainbow kind of thing
http://i525.photobucket.com/albums/c...852/smoke3.jpg
after which the smoke goes down instead of up
But hey, it's clearly possible:up:
Only needs some tweaking...
BTW, polyfiller, I deleted the turrets from the Hood's 3d model as you requested. You have a PM.

looks great


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