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The radio messages are options if you don't like the original. You just need to uncompress them in the mods folder and enable after the main mod and patches. :up: |
thank you very much. much appreciate all the work on this, sound is very important for rememberance, and I look forward very much to hearing all your hard work.
danke |
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Hello PT :)
Thanks for making this sound pack, I'm enjoying :up: |
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is this mod compatible with OLC Ubermod v2.4.3 for GWX 2.1 ?
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:up: |
Hi all
This is my first post in this great forum. At first : Respekt to all the modders and engaged people. Here comes my prob : (no perfekt english / Im from germany) I got Thomsens Soundpack 3.0 runnin . I like it very much but theres one thing I `m sick of : every time I enter the " Komandozentrale" the background-voice starts to tell the same story. Is there a random in update 3.1 or is it planed at least? By the way : How do I know that the update to 3.2. is already done ? And can somebody tell me how I have to install the update?I`m well trained with7z and jsmg and stuff. I got a lot of mods runnin. Althoug I read the install-hints of the first page i cant get it right. Greets, Rodolph |
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Normally Sailor Steve welcomes the new guys, but appears that he doesn't read my threads... :lol: Yes, this is a very good forum and you'll love this place! :up: Now, to answer your questions... 1. The repeating interior sounds.... nope, nothing can be done in that case. The game starts the file again everytime you go to those rooms where the sound is used. That's why I included 3 versions of that sound within the mod. You can choose which one to use, and one of those versions is purely instrumental, with no crew chattering, no voices. All you need to do is listen to them (in the data/sound folder) and choose which one you like. After that, you need to rename the one you like. Ex: The one with no chattering, the file name ends with a ...3. You need to remove that number from the end of the file name for the game to load it instead of the other one. Obviously, you'll need to rename the standard one first. 2. The updates... you really need to install those updates. They are a very important part of the soundpack, with some bugs fixed. In my filefront page, in the same folder of the soundpack, you will find two updates, V3.1 and V3.2. You need to enable both with JSGME. First enable the V3, then 3.1 and finally 3.2. They contain some important corrections and bugfixes. This is an old buggy game, and this soundpack was the best I could do, game-permitting. Still, you'll eventually find a lot of flaws... we do what we can. By the way, your english is not bad at all! :up: |
Thanks allot Mr. Thomsen. Fast, friendly and clear answer ! I understand well and accept without havin any problems with it. Just enjoying the new athmosphere. Very impressive.
Its realy as simple as you wrote on first side to install the updates. I just couldnt belive it. So I already did the update without recognize it. Now I have to check out a new (for me!) good loocking mod-the real navigation mod. Together with the new sound it will be real a new game for me. Ho Ho Ho und `ne Buddel voll Rum! Greets, Rodolph :arrgh!: |
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Glad to hear you're enjoying it! If you have the time, check the Water mod and the Ships mod, you might like it! :up: |
All you need is hot chicks!
Heh I'm wondering who the clown was who changed the text at the bottom of the main menu. :hmm:
I love the interior ambience sounds. Makes the sub feel like it's living and breathing! :up: I still use sounds from Improved U-boat 1.03 (anyone remember that old super-mod?) the exterior diesel sound and battery sounds were the best IMO so I have a collection of my favourite sounds JGSME ready you see? Anyway Mr. Thomsen I wonder if you could tell me what files are needed for the awesome start sequence. You push CTRL+S to start up the diesels. I would love to keep that sound without using the whole mod. |
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In the speech folder, if I remember correctly, it's the "we_marking nearest ship" or something. :up: |
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I'm modding this no more.
Anybody can take this project on. Best of luck! :up: |
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